298 Commits over 153 Days - 0.08cph!
Switched to sidewards view
- Started porting the simple AI to Behaviour Designer as a learning exercise
- More Behaviour Tree learning
- Backing up before I try and figure out how to use multiple BTs
set some conditional aborts WTF they are. Fixed it though!
- Double jump, movement tweaks
- quick SwipeCity mockup idea
- SC card outcomes/stat mods
[SC] Population is now based on combined RCI growth
[SC] Added stat mod queue and processing, stat mods can now be scheduled.