298 Commits over 153 Days - 0.08cph!
More inv/container ui and removing client views from containers
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
Island prefab setup and changes
World setup changes, editor script
Fixed world gen spawning everything at 11y
Added spawn transform to WorldSetup
Reworked entity setup and collision. Basic spawning Added terrain layer.
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
Added spawn transform for ships in town.
Added spawn volumes to starter island.
Started splitting the player and ship cameras out
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
Seperated ship locomotion stuff
Ship locomotion changes and simple wobble/tilt
Locomotion/controls refactor
Parenting fix. Ship firing changes
Added behaviour designer. Started basic locomotion steering AI nodes.
Bit of NetworkEntity refactor
Server side, locally controlled entities now broadcast updates correctly
AI nodes and code for grid lookup of players.
ShipMoveTowards AI node now uses a position variable instead of GO
Added an EntityHealthPercent lookup node
Basic FindAttackPosition AI node, ship handling changes.