userAdam Woolridgecancel
branchrust_reboot/main/ai_test_changes/events/em_test/outpostcancel

36 Commits over 0 Days - ∞cph!

3 Months Ago
3 Months Ago
Refactor reservation/used by stuff down from AICoverPoint to AIPoint
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3 Months Ago
AIInformationZone.GetCellsInRange implementation and visualisation/tester
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3 Months Ago
AIInformationGrid.GetCell implementation. Added AIInformationGridTester.
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3 Months Ago
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward). wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
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3 Months Ago
Fixed TargetLost event invert result
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3 Months Ago
Added TargetLost ai event. Updated peacekeeper AI design to return to their patrolling after combat.
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3 Months Ago
initial outpost peacekeeper AI design
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3 Months Ago
3 Months Ago
BaseFollowPathState pathing optimisation.
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3 Months Ago
3 Months Ago
3 Months Ago
Converter tool now converts stationary spawn points with look at points to single point AIMovePointPath with look at points, so they can all be handled as paths instead of two separate approaches.
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3 Months Ago
AI data conversion tool now swaps old peacekeeper spawn prefabs for new ones
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3 Months Ago
New preacekeeper replacement prefab, setup and linked blank AI design. Manifest.
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3 Months Ago
3 Months Ago
Monument AI conversion tool now converts scientist spawners, sets any waypoint path links. BaseFollowPath state now triggers the error event when there's no path. NPCSpawner now sets any path data. Added ScientistNPCSpawner, extends NPCSpawner.
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3 Months Ago
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position. BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.
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3 Months Ago
Refactored facing direction override support down from NPCPlayerNavigator to BaseNavigator. BaseFollowPathState now sets navigator direction for look at points.
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3 Months Ago
Added support for path reversing to AIMovePointPath and BaseFollowPath state. Added support for waypoint look-at points to BaseFollowPath.
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3 Months Ago
3 Months Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
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3 Months Ago
AIMovePointPath debug render fix
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3 Months Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
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3 Months Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
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3 Months Ago
AI conversion tool now copies waypoints + waypoint data
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3 Months Ago
3 Months Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
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3 Months Ago
NPC auto turrets ignore new scientists
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3 Months Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
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3 Months Ago
more outpost test scene setup. wip AI monument data conversion tool.
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3 Months Ago