branchrust_reboot/main/arctic_basescancel
35 Commits over 0 Days - ∞cph!
AI data tweaks around garages
S2P.
Updated spawn point as a result of new garages.
S2P.
A few AI data tweaks for the new portacabin building.
S2P.
Cover updated to match new cover art placement.
Added an inspector header to NPCSpawner to tidy it up
Merge from arctic scientist suit.
Setup item.
Refactored NPCPlayer loadout equipping.
NPCSpawner can now specify loadouts.
Made arctic base scientists spawn with new arctic suit.
Updated AI Prefab
updated AI data for garages and dome.
s2p
Initial basic move/cover points for new dome art changes
enabled read/write on a couple of the new meshes, for navmesh support.
Arctic base scientists now spawn with a 50% chance to be able to use healing items.
AI prefab update.
S2P.
S2P arctic base to apply AI prefab update changes.
Improvements to smooth out AI state transition movements, especially when leaving cover.
AI prefab update.
NPCSpawner can now modify brain sense stats.
Bumped sense, attack and listen ranges of arctic base scientists.
AI prefab update.
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
Setup AI sleep/wake triggers. S2P arctic_research_base_a
more AI data tweaks/setup
Cover updates after some initial testing
More AI spawns and patrol data/setup.
Fixed a bug in AIMovePointPath for paths with repeated nodes.
AI patrol improvements.
enabled read access on a bunch of meshes needed for navmesh gen
ArcticBaseAI prefab updated for recent module_a art changes.
Updated ArcticBaseAI nested prefab with first pass of cover point data.
First pass of AI movement data
AI prefab wip movement points
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.