branchrust_reboot/main/arctic_basescancel
161 Commits over 61 Days - 0.11cph!
Fixed the garage door clip importing only 90% of frames
Made garage door anim go 7.5degrees lower
Merge Snowmobile -> Arctic Bases
Merge Snowmobile -> Arctic Bases
Tweaked colors and material settings of a bunch of common props that were standing out or looked weird in certain lightning conditions. Made a lot of them slightly darker to blend better in interiors. This mostly affects older props that have lighter diffuse than recent ones.
Changed the layers of light meshes inside the arctic lab modules
Added dimming volumes to dome radar
Scene2Prefab
Temp building exposure post file for later
▇▉▉▇▄▊█▉ ▅▊▉▇▇▋ ▇▆▊▋ ▌▍▇ ▆▄▉▍▉▋ █▉█▊
Changed the layer of the light meshes above doors to Default to minimize cubemap issues when entering interiors
Scene2Prefab
Shifted some render queues around slightly to hopefully end up with fewer transparency sorting issues.
Added slight rotation offset to wind turbine propellers so they don't rotate in sync
Wind turbines will now face the same direction
Another attempt at fixing floating rocks
Adding warning signs to the arctic garage door
▊▆█▅▋ ▆ █▇▋▊▉▄ ▄▆▆▋ ▋▊▋▉▆▊ ▅▍▉ ▊▇ ▇▉▆ ▊▆ ▍▅▉ ▄▍▍▉▅▋▊▄█▌▄ ▇█▌ █▋▇▋▍▆▄▄█▊▄▌
Dome radar LODs/Collider/Prefab setup
Added stair colliders for smooth movement
Scene2Prefab
arctic garage door opens slower to allow players to move away before opening fully/becoming stuck
arctic garage door crushes players standing underneath
Fixed wind turbine light flare issue
artic research base misc player reported bug fixes
Renamed "A Arctic Suit." description to "An arctic suit." (debatable whether Arctic should be capitalised here, but I'm taking it to mean cold rather than actually from the Arctic).
Renamed "A Nomad Suit." description to "A nomad suit."
Renamed "A space suit built for harsh conditions." to "A spacesuit built for harsh conditions."
Added research base localized effects for buildings + s2p
Set layers of some buildings to World instead of default
Scene2Prefab
Added more dirt splat near road endings to make transitions smoother
Painted road topology
Better blend map
Fixed holes in the biome map
Tweaked terrain height near the garage door exit
Slightly tweaked terrain splat. Added more snow in some areas
▅▍▉▊▄▄ ▅▅▅▄ ▉▅█ ▄▆▄▉ █▋▍▊▊▉▉ ▋▍▌ ▆▅▊▄▆▋█ ▅▇▌▄▊ ▊▆▅▅▄
AI data tweaks around garages
S2P.
Puzzle doors always close when puzzle resets
Fixed snowmobile spawn
Added red keycard spawn
Moved decor near arctic_base_garage doors to prevent players from becoming stuck
Removed temp puzzle
arctic_base_garage now resets loot and vehicle spawn
arctic_base_garage puzzle no longer resets when players are nearby
Fixed arctic garage door animation not replicated on the server (blocking player movement)
Fixed fog inconsistencies on glass material in arctic garage
Larger "don't set free" box for snowmobile puzzle
Merge Snowmobile -> Arctic Bases
Updated card reader location on the arctic garage building
Tweaked puzzle values to reset the garage door every 3minutes
Slightly adjusted positions and scale of icicles that are attached to portacabin roofs to make them blend better
Tweaked portacabin wall material
Scene2prefab
Added icicles to the scene
Created a proper RendererLOD setup for all icicle prefabs
Deleted icicle greryboxes
▄▉▉▄▅▆█ ▉▅▅▋ ▅▆ ▄▅█▌▅▌ ▊▍▋▆▄ ▉ ▍▄▍▄ ▌▄▄ █▉▊▅ ▇▆▅▆▆ ▌▇▋ █▌▅▉▍▆█ ▌▋▊▊▇ ▆██ ▅▆█▉, ▆▄ ▊▋▊ ▇▍ ▅▉▄▉ █▄▇█ ▊▋▌▉▄▋▇ ▅▇▋▍ ▇▌▌ ▌▄▄ ▌▇▅▊▋▄█▅ ▄▅▍▌ , ▅▆▉▍▌▌▋ ▆▋▇▌▌▌ ▇▄▋▄▄▆▋, ▍▉-▉▋▆▋▌, ▊█▇ ▄▉█ ▇▅█▇▇▄ ▄▄▌▆ █ ▉▆▋ █▄▋▄▍▍ ▆▍ ▊▊▋▋▄ ▍▅▌▇▇▆█▉ ▆▉▇▋▄▆▊▅
Arctic garage door - fixed some animation flipping with pistons
Added a card reader, door manipulator inside the garage prefab so that the building is operational wherever it's dropped
Manifest
Better vertex paint and material setup on portacabins
Custom snow mask for portacabins
Added vertex paint to portacabin interiors
Added a different material for the ceiling
Updated prefabs
Updated spawn point as a result of new garages.
S2P.
Arctic garage door - animations/door controller and prefab
Rotated the garages in the scene as last export placed them correctly facing Z
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
update to icicle meshes
reduced the depth and reach to work better on railings
fixed a normal flipped mesh
▋▉▄▊▍ ▊██▍▋▍▍ ▇▌▉▆█▆▆▆ ▆▉ █▋▌▊_▅▄▄▅▊▋▄