branchrust_reboot/main/cookingv2cancel
83 Commits over 31 Days - 0.11cph!
Fix for pie visual config not being applied when first person spectating/demos.
Orchid, rose, sunflower clone seeds.
Orchid, rose, sunflower item icons.
Added and assigned orchid, rose, sunflower seed icons
Fix plantpot soil renderer pointing to an asset in the project not the prefab.
Rotated all pie projectile visuals 90 degrees
Bumped all pie calories from 30->150
Show consumable info panel for pies
Changed tint renderer to list on FoodVisualConfig.
Populated the lists for pie entity and world model prefabs. Tint all the LODs.
Added a new bear pie projectile and material, set correct colour.
Updated all pie projectile materials to use the new pie colours.
Applied new colours to all pie entity, view and world model configs.
Merge from cookingv2/food_events
Additional server-side pie consume check.
Pie entity bounds fix.
Wheat collectable layer fix
Fixed Wheat collectable using corn model
RecipeLists can now reference other recipe lists and include their recipes.
Refactored all recipe related code to use the new combined recipe list.
Remove eat sound effect from pie items and move to animation event.
Fix some deployment issues with single plant pot
Resetstate now clears all player modifiers
Fix plant pots gibbing when harvesting plants.
Reduced plant pot water saturation from 9000 to 1000
Eeating wheat now gives wheat seeds instead of corn seeds.
Remove accidental blueprint component from pies
Remove "Eat" UI option for pies
Fixed single plant pot pickup and repair pointing to large planter
Merge from cosmetic_flowers
Merge from cosmetic_flowers
Merge from cosmetic_flowers (and main as a result)
Setup cooking workbench with new art.
Setup LODS.
Setup deploy guide mesh.
Setup gibs
Fix apple pie tin mat variant.
Restore original pie tin material settings.
Setup and assign projectile tin material variants
Pie third person visual fixes.
Refactor visual configs.
Food items 3p/vms now setup correctly in both clientinit and ondeploy.
Add all pie projectile variations.
FoodVisualConfig setup for entity/third person too.
Pie world model visuals now match their view model versions: matching tin colour and correct toppers.
Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
Fixed pie tin tinting.
Assigned placeholder tin colours for all pie VMs.
Food visual color tinting support via property block.
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards.
WIP tint code.
Merge from main very latest now it's working again
Pies folder/naming cleanup. Manifest.
Setup food_pie_generic.entity materials
Fix being able to spam the eat action
Added and assigned what icon
Manifest update for new items.
Egg icon.