branchrust_reboot/main/cookingv2cancel

89 Commits over 31 Days - 0.12cph!

2 Days Ago
Manifest
2 Days Ago
Generate protobuf
2 Days Ago
Merge from cosmetic_flowers (and main as a result)
4 Days Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
4 Days Ago
cooking workbench model and textures
4 Days Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
4 Days Ago
Manifest
4 Days Ago
Setup and assign projectile tin material variants
4 Days Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
4 Days Ago
FoodVisualConfig setup for entity/third person too.
5 Days Ago
3rd person pie animation fix
5 Days Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
5 Days Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
5 Days Ago
Food visual color tinting support via property block.
5 Days Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
5 Days Ago
Merge from main
5 Days Ago
Merge from main very latest now it's working again
5 Days Ago
Merge from main
6 Days Ago
Pies folder/naming cleanup. Manifest.
6 Days Ago
Setup food_pie_generic.entity materials
6 Days Ago
Fix being able to spam the eat action
6 Days Ago
Added and assigned what icon
9 Days Ago
Manifest update for new items. Egg icon.
9 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
9 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
9 Days Ago
main -> cookingv2
10 Days Ago
Codegen/manifest to get bet branch working again
10 Days Ago
Merge from main
11 Days Ago
main -> cookingv2
12 Days Ago
Anim stuff
12 Days Ago
Fix? 3p pies anim import weirdness
12 Days Ago
Assign hold anim override
12 Days Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
12 Days Ago
Assign a temp pie impact effect to prevent NRE
12 Days Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
12 Days Ago
Better throw event timing in anim
12 Days Ago
Throw anim frame mismatch fix
12 Days Ago
Added generic pie.projectile. Setup test pie items as throwable.
12 Days Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
13 Days Ago
Merge from main
16 Days Ago
Update 1st Pass Pie Animations
16 Days Ago
Improved plant pot deployment rules
17 Days Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
17 Days Ago
Merge from wip branch. Set plant pot lost changes.
17 Days Ago
Fix plant pot not working after merge from main
17 Days Ago
- Merge Conflicts - Manifest - Codegen
17 Days Ago
main -> cookingv2 (shit ton of merge conflicts)
17 Days Ago
Apple pie temp icon, setup.
17 Days Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
17 Days Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.