branchrust_reboot/main/cookingv2cancel

154 Commits over 31 Days - 0.21cph!

1 Hour Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
Today
More polish. Smoke wisp single sided for better lighting response.
Today
Minor FX polish.
Today
Fixes.
Today
Small tweaks.
Today
Render queue tweak for odd viewing angles.
Today
Fixed the bottle ripple accidentally being a fluorescent yellow.
Today
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
Today
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
Today
Finalized cooking workbench lighting&fx
Today
Merge from main
Today
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
Today
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
Today
Implement harvesting tea, enabled on survivor pie for now Increases yield from harvesting corpses by 50%
Today
Disable spoiling on eggs
Today
Added spoiled horse meat
Today
Slightly adjust storage adaptor position on fridge
Today
Fixed storage adaptor not working on fridges
Today
Cooked chicken, raw and cooked human meat can all now expire
Today
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
Today
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
Today
Merge from petting_gesture_impl
Today
Merge from main
Yesterday
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Yesterday
Cooking table progress
Yesterday
Seed variants for sunflower, rose and orchid
Yesterday
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
Yesterday
Emissive texture tweaks.
Yesterday
Cooking Workbench FX & Lighting WIP.
Yesterday
Cherrypicked fireflickerfix.
Yesterday
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Yesterday
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
Yesterday
Rename digestion booster to metabolism booster Fix compile error
Yesterday
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
Yesterday
Assigned vision care effect to apple pie
Yesterday
Show ore sparkles at night while vision care modifier is active
Yesterday
Unsaved
Yesterday
Tree x markers appear brighter when using the Vision Care effect
Yesterday
Revert scrap tea accidental change
Yesterday
Added VisionCare modifier, increases nightlight effect
Yesterday
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
Yesterday
Chicken default name now pulls from the streamer name list
Yesterday
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
Yesterday
Merge from crafting_update
Yesterday
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
Yesterday
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
Yesterday
Merge from coop
Yesterday
Fixed chickens snapping to terrain if coop is placed on foundations
Yesterday
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
Yesterday
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)