branchrust_reboot/main/cookingv2cancel
83 Commits over 31 Days - 0.11cph!
Setup 8 pie types: Items, recipes, pie VM settings.
Added them to recipe list.
Linked chicken pie output item to chicken pie recipe.
Added Brea recipe/item.
Codegen/manifest to get bet branch working again
Fix? 3p pies anim import weirdness
Assign hold anim override
Fix return from aim frame range to remove glitching.
Update anim controller for smoother/less delayed return on aim release.
Assign a temp pie impact effect to prevent NRE
Add support for throwing individual items in a stack instead of the entire stack.
Setup pie anim controller to return to deploy after throw.
Better throw event timing in anim
Throw anim frame mismatch fix
Added generic pie.projectile.
Setup test pie items as throwable.
Bunch of throwing setup.
Removed revolved VM from vm.
Setup throwing VM events.
Converted Food heldentity to BaseMelee
Improved plant pot deployment rules
Merge from wip branch.
Set plant pot lost changes.
Fix plant pot not working after merge from main
Apple pie temp icon, setup.
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
Can now specify per-item view models to use inside the food VM.
Shows correct ones, hides other ones.
Init in deploy.
Added another pie (apple) item for testing.
Set pie VM animator to always animate.
Plant pot bounds and collision.
DoPrepare on plant-wheat.
Add wheat plants to spawn prefabs
Corn collectable prefabs, population & autospawn setup
Wheat, clone, entity, seeds, genes, plant properties setup.
Setup growth stages.
Setup placeholder growable values.
Initial single plant pot setup
Setup the new world models for all cooling and warming tea items
Merge from temperature_teas