branchrust_reboot/main/farming2cancel
263 Commits over 91 Days - 0.12cph!
Hardiness genes now boost temperature happiness
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
Remove "unknown genes" and gene display from consumable item info panel.
Increased minimum temperature inside a planter box
Increased growth and yield gene effectiveness
Lowered optimal water saturation amount for planter boxes.
Moved optimal value to a server convar (optimalPlanterQualitySaturation)
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Added sprinklerRadius and sprinklerEyeHeightOffset server convars
Added ceilingLightGrowableRange and ceilingLightHeightOffset server convars
Wheel icons for cloning prompts
Composter tick rate is now 5 minutes instead of 15
Delete duplicate composter icon
Increased dung rate to 3 DPH
Added nonPlanterDeathChancePerTick server convar to give plants not planted in a planter a chance to die each tick.
Added useMinimumPlantCondition server convar to toggle overall quality calculation method
Hardiness gene now also contributes to water condition
Dropped items with genetics now only combine if they have matching genetics
made a bunch more items compostable
Lowered water intake amounts
Switched to new crossbreed effect.
No longer encode genes to seeds or produce.
Set the fertilizer item world model to the default.
Increased composter cull distance
Don't show plant info UI if holding an item classed as hostile
plant tick rate is now a replicated var.
show plant water intake rate as "x per x sec"
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.