branchrust_reboot/main/farming2cancel

447 Commits over 121 Days - 0.15cph!

4 Years Ago
Merge from main
4 Years Ago
Resize input water collider on powered water purifier Removed duplicated client-side mesh collider that wasn't needed
4 Years Ago
Fixed water pump also incorrectly switching to on when water is inserted even if no power is connected
4 Years Ago
Merge from main
4 Years Ago
Fixed powered water purifier sometimes turning on when receiving water even if it wasn't powered
4 Years Ago
Fixed water purifiers not correctly clamping the input amount Fixes incorrect conversion values when feeding in water to a purifier
4 Years Ago
Pass on powered water purifier sockets, volumes, broken ground watch
4 Years Ago
Strip client root on water purifier
4 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
4 Years Ago
Merge from main
4 Years Ago
hooked up water pump on anim material and tweaked lod distance
4 Years Ago
Hooked up powered material for powered water purifier
4 Years Ago
emissive and on materials for water pump and powered purifier
4 Years Ago
added hose input and outputs to water purifier as separate model as to not interfere with custom skins
4 Years Ago
Read/Write campfire purifier gibs
4 Years Ago
Revert campfire water purifier to old model/material for skins compatibility
4 Years Ago
Fixed sprinkler applying wetness to players above it when placed on a ceiling
4 Years Ago
Fixed custom skins not applying to new water purifier (not ready for merge though, will need an art update)
4 Years Ago
R/W purifier gibs Update purifier IO socket locations Update purifier icon
4 Years Ago
Merge from main
4 Years Ago
powered water purifier model, material, gibs, collision
4 Years Ago
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
4 Years Ago
water pump emissive scale
4 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
4 Years Ago
Nest some if statements
4 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
4 Years Ago
Fix water purifier not showing power consumption in inventory
4 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
4 Years Ago
Code review: clamp wetness value so it can't go above 1
4 Years Ago
Merge from main
4 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
4 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
4 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
4 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
4 Years Ago
added poweredwaterpurifier greybox
4 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
4 Years Ago
Updated water pump io slots
4 Years Ago
rotated and repositioned water_pump
4 Years Ago
Updated plumber default inventory config with new items
4 Years Ago
Fixed incorrect source item on water pump
4 Years Ago
Water pump icon, adjust IO socket locations, set up animator
4 Years Ago
Merge from farming2/pump
4 Years Ago
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
4 Years Ago
Destroy powered water purifier if ground is missing
4 Years Ago
Fixed being able to connect a water purifier to itself Fixed powered water purifier not loading child entity properly Update manifest
4 Years Ago
Fixed pickup/repair on combiner and purifier Standardised prefab names for water pump and fluid combiner
4 Years Ago
Comments
4 Years Ago
Mark WaterPump as a gravity source
4 Years Ago
Fixed pickup/repair items on water pump Increase water storage on pump from 500 -> 2000
4 Years Ago
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt