userAdam Woolridgecancel
branchrust_reboot/main/hackweek_ai_test_arenacancel

31 Commits over 0 Days - ∞cph!

12 Months Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Revert cover point changes just for merge to main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
client/server compile fixes
1 Year Ago
merge from main
1 Year Ago
killscientists kills tunnel dwellers too
1 Year Ago
name tag info improvements
1 Year Ago
Added "Spawn Lineup" feature, spawns one of each Scientist AI prefab in a line for easy runtime editing. Auto turns AI designing on, ignoreplayers on and move off. Added AIArenaNameTag, shows the NPC gameobject/type above their head. Tweaked position of AI state display text.
1 Year Ago
Added arena specific Scientist prefab/ai design/setup. Added it to arena spawning UI. Manifest.
1 Year Ago
Cover point width fix. Updated cover points to use width.
1 Year Ago
cover points
1 Year Ago
AICoverPoint now has a width property. Take a random point within this width when getting cover location.
1 Year Ago
Added arena UI buttons to toggle noclip, ai.ignoreplayers and editor.drawAIStateNames
1 Year Ago
more spawn points for new areas
1 Year Ago
move point data
1 Year Ago
Added RenderBounds bool to AIInformationZone, only draw red bounds box when the AIZ is the selected object, unless this is set to true. Default to false so we don't draw AIZ bounds everywhere in monument scenes any more.
1 Year Ago
Yesterday's arena level design
1 Year Ago
Reload player belt weapons as part of reset.
1 Year Ago
merge from reloadweapons_command
1 Year Ago
Can assign a default loadout to give the player when starting test arena. Give it again when pressing reset.
1 Year Ago
Indoor area move/cover points
1 Year Ago
Walled off outdoor area. Added an interior office kind of area.
1 Year Ago
Disable animal spawns in arena
1 Year Ago
Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
1 Year Ago
Added UI buttons for spawning each type of Scientists, picks a random spawn point each click. Added "Kill Scientists" button to kill all spawned AI. Reset button now kills all AI too.
1 Year Ago
Added some spawn points
1 Year Ago
Added some initial move/cover points to get things working
1 Year Ago
Delete a bunch of scene stuff to speed up play/start time
1 Year Ago
Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena. Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.