userAdam Wcancel
branchrust_reboot/main/hackweek_visual_lootcancel

19 Commits over 0 Days - ∞cph!

31 Days Ago
Fixed typo breaking compile
31 Days Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
36 Days Ago
Merge from main
37 Days Ago
scene
37 Days Ago
scene
37 Days Ago
More containers. Manifest.
37 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
37 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
37 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
38 Days Ago
ServerInit. Nicer placement.
38 Days Ago
Fixes
38 Days Ago
Prefab and settings tweaks
38 Days Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
38 Days Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
38 Days Ago
Initial prefab setup
38 Days Ago
Offset item positions
38 Days Ago
More debug drawing
38 Days Ago
Some hackweek as fuck wip code/tests
38 Days Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.