userAdam Wcancel
branchrust_reboot/main/hackweek_visual_lootcancel

19 Commits over 0 Days - ∞cph!

2 Months Ago
Fixed typo breaking compile
2 Months Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
2 Months Ago
Merge from main
2 Months Ago
scene
2 Months Ago
scene
2 Months Ago
More containers. Manifest.
2 Months Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
2 Months Ago
Attempt to place loot in descending size order. Function to order loot by size.
2 Months Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
2 Months Ago
ServerInit. Nicer placement.
2 Months Ago
Fixes
2 Months Ago
Prefab and settings tweaks
2 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
2 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
2 Months Ago
Initial prefab setup
2 Months Ago
Offset item positions
2 Months Ago
More debug drawing
2 Months Ago
Some hackweek as fuck wip code/tests
2 Months Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.