userAdam Woolridgecancel
branchrust_reboot/main/launchsite_aicancel

26 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
1 Year Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
1 Year Ago
merge from main
1 Year Ago
Respawns
1 Year Ago
merge from main
1 Year Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
1 Year Ago
More AI data
1 Year Ago
More ai data. Movepoint + coverpoint editor convenience tools.
1 Year Ago
Added +/- 180 degree buttons to coverpoint inspector
1 Year Ago
Rooftop cover points
1 Year Ago
Individual, per-floor virtual AIZ setup.
1 Year Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
1 Year Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
1 Year Ago
L1 custom navmesh data, patrol route, move point, spawns.
1 Year Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
1 Year Ago
merge from main
1 Year Ago
Level 0 move & cover point setup
1 Year Ago
Reapply navmesh settings
1 Year Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
1 Year Ago
merge from main
1 Year Ago
more l5 wip
1 Year Ago
l5 wip
1 Year Ago
merge from custom nav mesh
1 Year Ago
merge from main
1 Year Ago
rooftop patrol setup
1 Year Ago
initial navmesh/monument navmesh setup.