branchrust_reboot/main/launchsite_aicancel
26 Commits over 0 Days - ∞cph!
Fixed some spawners not using stat overrides.
Set scientists to spawn with a chance to use healing items.
s2p.
Another AI data pass: more cover/move points, added extra npcs and patrols.
Finished first pass of AI setup.
Prefabs, scenes, s2p.
More ai data.
Movepoint + coverpoint editor convenience tools.
Added +/- 180 degree buttons to coverpoint inspector
Individual, per-floor virtual AIZ setup.
L2-3 custom navmesh data, spawns, patrol, move & cover points.
L1 cover points.
Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
L1 custom navmesh data, patrol route, move point, spawns.
Level 0 test spawner & patrol.
Set NPC stat override values for level 0.
(no s2p yet)
Level 0 move & cover point setup
Made AI data a prefab.
Added AI data to launchsite prefab, s2p launch site.
Door settings.
merge from custom nav mesh
initial navmesh/monument navmesh setup.