userAdam Wcancel
branchrust_reboot/main/naval_update/boat_building/auth2cancel

16 Commits over 0 Days - ∞cph!

2 Months Ago
Compile fixes
2 Months Ago
Only show steering wheel health bar in edit mode
2 Months Ago
Rework steering wheel priv linking to fix save issue
2 Months Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
2 Months Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
2 Months Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
2 Months Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
2 Months Ago
Merge from parent
2 Months Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
2 Months Ago
2 Months Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
2 Months Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
2 Months Ago
Enable priv flag on PlayerBoat
2 Months Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
2 Months Ago
2 Months Ago