userAdam Woolridgecancel
branchrust_reboot/main/tutorial_islandcancel

37 Commits over 184 Days - 0.01cph!

2 Months Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
2 Months Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
2 Months Ago
Tutorial bear AI design update
2 Months Ago
Chicken AI design update
2 Months Ago
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
6 Months Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
6 Months Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
7 Months Ago
Merge from bear
7 Months Ago
Merge from chickens
7 Months Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
7 Months Ago
Compile fix
7 Months Ago
Patrol heli ignores tutorial players.
7 Months Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
7 Months Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
7 Months Ago
merge from restore_time
7 Months Ago
Missed a misaligned indent
7 Months Ago
Quick cleanup/refactor after merge
7 Months Ago
merge from island_load
7 Months Ago
Players can't place things in the supply box
7 Months Ago
Merge from bounds
7 Months Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
7 Months Ago
Don't allow the tech tree to be opened and make the button not interactable.
7 Months Ago
Don't allow contacts window to be opened if in the tutorial. Hide UI button for contacts if in the tutorial.
7 Months Ago
Merge from beltbar_text
7 Months Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
7 Months Ago
Merge from island_spawning
7 Months Ago
Merge from usekey
7 Months Ago
General tutorial server compile fixes
7 Months Ago
Fix client compile error in TimeChange
7 Months Ago
merge from time_progression
7 Months Ago
Block chat messages FROM players in tutorial too
7 Months Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
9 Months Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
9 Months Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
9 Months Ago
Added tutorial bear prefab.
9 Months Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
9 Months Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.