branchrust_reboot/main/tutorial_islandcancel

588 Commits over 274 Days - 0.09cph!

Today
tutorial end cinematic audio tweaks
Yesterday
Prompt asset updates
Yesterday
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
Yesterday
Add achievements for tutorial island
Yesterday
Added some more help to the mid mission conversation with the survivor
Yesterday
Don't run softcore loot reclaim process for deaths on the tutorial island
Yesterday
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
Yesterday
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
Yesterday
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
Yesterday
Tweak TC dialogue text to explain that nobody else can build nearby
Yesterday
Fixed being able to upgrade to stone during tutorial
Yesterday
Fixed another place where the time of day could leak
Yesterday
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine) Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
3 Days Ago
Updated help prompt assets
3 Days Ago
Can no longer place a lock on the TC during the tutorial (it's not covered by the tutorial and kinda breaks the sequence)
3 Days Ago
Island group assignment fixes Fixed islands not getting their SpawnLocationIndex assigned on the client, leading to issues when tracking the ActiveIslands on the client
3 Days Ago
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3 Days Ago
Fixed being able to spawn at outpost when dying during tutorial if server is in softcore
3 Days Ago
Change tutorial server tag to "tut"
3 Days Ago
4 Days Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
4 Days Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
4 Days Ago
Add extra wood and animal fat to two mission steps
4 Days Ago
Don't allow upgrading to any grades higher than wood in the tutorial
4 Days Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
4 Days Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
4 Days Ago
Add an option to filter servers by a "tutorial" tag to the server browser
4 Days Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
4 Days Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
4 Days Ago
5 Days Ago
Remove some debugging
5 Days Ago
Possibly fixed respawn help text staying active too long
5 Days Ago
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5 Days Ago
Rework tutorial item allowance enums to allow a separate step for unlocking the hammer Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
5 Days Ago
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5 Days Ago
Disable Help menu option in main menu, unfinished/might not get finished
5 Days Ago
Fixed MissionObejctive typo preventing obejctives from completing
5 Days Ago
Build compile fix (hopefully!)
5 Days Ago
Catch MissionObjective.IsStarted NRE's
5 Days Ago
5 Days Ago
5 Days Ago
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other FIxed island positions not recyling
5 Days Ago
Fix typo in conversation_stage03
5 Days Ago
Don't show server wide event toasts to players on tutorial island
5 Days Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
5 Days Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone