userAdam Wcancel
branchrust_reboot/main/workbench_upgradescancel

86 Commits over 31 Days - 0.12cph!

Today
Merge from main
Yesterday
Setup engineering bench filler/item visuals
2 Days Ago
wb3 setup
2 Days Ago
restore wb2 placement mesh ref
2 Days Ago
Hook up t2 filler/upgrade item links
3 Days Ago
Initial filler visuals implementation
3 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
3 Days Ago
Merge from main
4 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
4 Days Ago
Setup clearance for io tablle
4 Days Ago
merge from clearance
4 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
4 Days Ago
Merge from hierachy_optim
4 Days Ago
Merge from main
4 Days Ago
Remove unintended antivehicle damage scaling
5 Days Ago
Merge from main
5 Days Ago
actually tick the save
5 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
5 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
5 Days Ago
io table too
5 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
5 Days Ago
Setup remaining item->visual links
5 Days Ago
Merge from main
5 Days Ago
Merge from industrial_crafter
6 Days Ago
Merge from main
9 Days Ago
Set item ownership for bonus items
9 Days Ago
Merge from main
9 Days Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
11 Days Ago
Merge from main
11 Days Ago
Implement surplus upgrade.
12 Days Ago
Tooltip repurpose.
12 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
12 Days Ago
Merge from main
12 Days Ago
io workbench visual point setup
12 Days Ago
Some setup on io.table.deployed
13 Days Ago
Merge from main
14 Days Ago
Can't open upgrade inventory if building blocked
14 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
14 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
14 Days Ago
Fix missing visual prefab link on reinforced item
14 Days Ago
Fix reinforced placement links
14 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
14 Days Ago
Merge from main
16 Days Ago
Order fix
16 Days Ago
Merge from main
16 Days Ago
Merge from cleanup
17 Days Ago
Compile fix
17 Days Ago
Merge from main
17 Days Ago
Fix workbench inventory eating scrap
18 Days Ago
Remove unused vars