branchrust_reboot/main/workbench_upgradescancel

82 Commits over 31 Days - 0.11cph!

13 Minutes Ago
updted upgrade placements for engineer and workbench tier 1
3 Hours Ago
engineer table stripped - updated
4 Hours Ago
Merge from main
Today
range and accelerated visuals LODs and material setup prefabs replaced and updated.
4 Days Ago
Set item ownership for bonus items
4 Days Ago
Merge from main
4 Days Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
5 Days Ago
Merge from main
6 Days Ago
Implement surplus upgrade.
6 Days Ago
Tooltip repurpose.
6 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
6 Days Ago
Merge from main
7 Days Ago
io workbench visual point setup
7 Days Ago
Some setup on io.table.deployed
7 Days Ago
Merge from main
8 Days Ago
workbench upgrades gibs added
8 Days Ago
workbench gibs fbx added
8 Days Ago
workbench upgrades models and textures (salvage, recycle and comfort)
8 Days Ago
Can't open upgrade inventory if building blocked
8 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
8 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
8 Days Ago
Fix missing visual prefab link on reinforced item
8 Days Ago
Fix reinforced placement links
8 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
8 Days Ago
Merge from main
11 Days Ago
Order fix
11 Days Ago
Merge from main
11 Days Ago
Merge from cleanup
11 Days Ago
same again
11 Days Ago
removed unnecessary files
11 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
11 Days Ago
efficency and surplus gibs
11 Days Ago
Efficency and surplus upgrades, lodded and prefabs setup
11 Days Ago
Compile fix
11 Days Ago
Merge from main
12 Days Ago
Fix workbench inventory eating scrap
12 Days Ago
Remove unused vars
12 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
12 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
12 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
12 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
12 Days Ago
Hook up prototype failed overlay
12 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
12 Days Ago
Still show icons as locked, even with prototype installed.
12 Days Ago
Merge from main
13 Days Ago
Merge from prototype
13 Days Ago
Slots
13 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
13 Days Ago
Set upgrade limits to 4,5,6 for now
13 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.