branchrust_reboot/main/workbench_upgradescancel

47 Commits over 31 Days - 0.06cph!

4 Hours Ago
Fix workbench inventory eating scrap
5 Hours Ago
Remove unused vars
Today
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
Today
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
Today
Add can't afford overlay panel to prototype button, toggle as needed.
Today
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
Today
Hook up prototype failed overlay
Today
Move prototype button next to unlock button, keep single unclock cost display at the top
Today
Still show icons as locked, even with prototype installed.
Today
Merge from main
Today
Merge from prototype
Yesterday
Slots
Yesterday
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
Yesterday
Set upgrade limits to 4,5,6 for now
Yesterday
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
Yesterday
Merge from main
2 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
2 Days Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
2 Days Ago
Merge from main
7 Days Ago
tier 3 reinforcement plates, lods and prefab setup
7 Days Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
7 Days Ago
Delete test item
7 Days Ago
Merge from main
8 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
8 Days Ago
Reduce guaranteed slots from defensive to 1
8 Days Ago
Workbench level 2+3 loot panel assignment
8 Days Ago
fixed missing texture on tier 2 workbench
8 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
8 Days Ago
Merge from vital_icons
8 Days Ago
merge from main
8 Days Ago
stripped back workbench 2, added new corpse
8 Days Ago
updated workbench tier3
8 Days Ago
workbench tier 1 corpse update
8 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
9 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
9 Days Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
9 Days Ago
tier 1 workbench empty version
9 Days Ago
merge from workbench automated_tests
9 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
9 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Merge from visual_config
10 Days Ago
Merge from test
23 Days Ago
Add crafting speed test item
23 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.