userAdam Woolridgecancel
branchrust_reboot/main/xmas_2022cancel

19 Commits over 30 Days - 0.03cph!

1 Year Ago
Xmasdwelling_A to D now spawn barricades using spawners so that there's not an extra copy client-side.
1 Year Ago
Increased coverpoint usage range
1 Year Ago
merge from melee
1 Year Ago
Roam design failsafe
1 Year Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
1 Year Ago
compille fix
1 Year Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
1 Year Ago
Fixed gingerbreads damaging each other
1 Year Ago
data tweaks
1 Year Ago
more AI data
1 Year Ago
first pass AI data
1 Year Ago
merge from ai (still wip)
1 Year Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
1 Year Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
1 Year Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.
1 Year Ago
Added GingerBread brain. Removed temp code from ScarecrowBrain. Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder. Added gingerbread custom states.
1 Year Ago
Merge from client_ai_state_and_blendshapes