branchrust_reboot/main/xmas_2022cancel

168 Commits over 30 Days - 0.23cph!

37 Minutes Ago
Updated xmas entry and exit door's collider materials.
2 Hours Ago
Scene & material backup
4 Hours Ago
Scene backup
5 Hours Ago
Xmas tunnel portion added to the test map
Increased coverpoint usage range
merge from melee
Today
Fix weapon attachment active state not being respected when entering/exiting a portal
Today
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
Yesterday
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
Yesterday
Fix NRE when deleting corpses with gingerbread cinematic mode on
Yesterday
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
Yesterday
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
Yesterday
Gingerbread impact decal
Yesterday
Snowball third person deploy + aim sounds
Yesterday
Added missing third person sounds to candy cane club
Yesterday
Use gingerbread fx instead of blood (still trying to fix decals)
2 Days Ago
Fixed small typo in the newly organized hierarchy.
2 Days Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
2 Days Ago
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
3 Days Ago
S2P fishing village, compound, banditcamp
3 Days Ago
Fixed snow_machine_static exception
3 Days Ago
Add SkeletonSkinLOD for male and female gingerbread variants
3 Days Ago
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
3 Days Ago
merge from xmas22_event
3 Days Ago
network++
3 Days Ago
merge from main
3 Days Ago
Don't show corpse flies on gingerbread gibs
3 Days Ago
Bandit town lighting pass WIP
4 Days Ago
Roam design failsafe
4 Days Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
4 Days Ago
compille fix
4 Days Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
4 Days Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
4 Days Ago
Fixed gingerbreads damaging each other
4 Days Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
4 Days Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
5 Days Ago
Light fixes
5 Days Ago
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5 Days Ago
Scene progress
5 Days Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
5 Days Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
5 Days Ago
gingerbread footsteps, impacts, and crumble sounds
5 Days Ago
Scene backup
5 Days Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
5 Days Ago
data tweaks
6 Days Ago
more AI data
6 Days Ago
first pass AI data
6 Days Ago
merge from ai (still wip)
6 Days Ago
Added gibs to gingerbread wooden crate
6 Days Ago
Lighting pass on Bandit WIP