branchrust_reboot/main/xmas_2022cancel
257 Commits over 30 Days - 0.36cph!
fix snowball gun inventory handling sounds
reapply present drop open/close sounds
candy cave entrance ambience
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fix reverb in candy cave entrance
candy cave and present drop open/close sounds
missing changes from xmas music commit
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
candy cave ambience & reverb settings
Merge from detailshader_world
fixed santa sleigh weird altitude lerping
Updated burlap sack to Tom's Xmas sack
Disabled LightEx from the bounce because potential timing desync
Made the alarm & bounce pulse.
Clipped the PFX prefab onto the ice throne.
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
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Enable inside roots on all xmas dungeon exit prefabs
Subtract
77758, go back to refactor version
Reverted XmasExitEntranceCombo refactor due to broken triggers
Changed one word from outside to inside
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks)
Fixed Gumdrop Yellow sometimes running 2 materials.
fixed cream pile blend material metallic and specular levels to match the floor
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Slightly adjusted blend factor on cream pile terrain material
Tweaked tiling on gingerbread floor to make repetition less obvious
Fixed a small visible gap in the t-junction mesh
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
Set gingerbread floor to tile based on XZ axis to remove seams between modules
Added blending to cream piles
Slightly tweaked cream pile positions
Merged blend layer shader changes
possible dwelling leak fix
Added a wreath made of icing to the door and moved the gumdrop player detector there
Assigned icons and categories for xmas skins
Xmasdwelling_A to D now spawn barricades using spawners so that there's not an extra copy client-side.
Adjust dynamic dungeon spawn points to start at y=1025 and repeat every 100 units (to be better positioned within dynamic dungeon network groups)
Fixed smoothing group errors on entrance door mesh
Fixed Ice Throne not using the roughness texture on the foliage shader.
Minor param tweaks.
Added WIP terrain anchors to xmasportalentry
gumdrop player detector for xmas dungeon
ice throne - player anim update
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
BurlapSack Xmas
- simple xmas material for the burlap sack
- textures and materials