userAdam Woolridgecancel
branchrust_reboot/main/xmas_2022/client_ai_state_and_blendshapescancel

3 Commits over 0 Days - ∞cph!

1 Year Ago
Gingerbread men maniacally alternate between happy and angry facial blendshapes when in an aggressive state.
1 Year Ago
merge from xmas22
1 Year Ago
EntityComponents can now be serialized. BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled. Added PlayerModel.SetBlendShapesMode() Gingerbread men now toggle between idle/angry face blendshapes. ProtoBuf / codegen. Gonna merge this tomorrow morning after I've doubled checked it all.