branchspaceshooter/main/boomerangcancel
4 Commits over 31 Days - 0.01cph!
- Renamed BuzzSaw script and Buzz Saw now uses only active entitites as targets, and gets the list once at launch
- EntityAnimation can now set all it's BaseEntities to not active on start
- More Active entity reworking
- Branched for boomerang work and WIP related stuff:
- Projectiles can now be set to have no expiray time
- Projectiles can now send a hit message to scripts on an object, with the associated BaseEntity when they hit something
- Boomerang now tracks things it's already hit
- Boomerang seeks out targets