userAdam Woolridgecancel
branchspaceshooter/main/skillsystemreworkcancel

13 Commits over 0 Days - ∞cph!

9 Years Ago
- New placeholder ship model is now on correct layer so that it gets ignored by the outline effect
9 Years Ago
- Fixed a skill upgrade bug caused by last commit
9 Years Ago
- Made skill tree nagivation slightly better with a gamepad. Or maybe worse.
9 Years Ago
- Added skill icons to skill hot swap screen and fixed text colours - Hot swap skill panels now show bound gamepad buttons - Can now actually equip skills using the new system!
9 Years Ago
- Skills can now be marked as passive - Passive skills no longer show up in the skill hotswap list - Skill hotswap list can now be navigated
9 Years Ago
- Added a skill hot swap panel, bound to Dpad right, that displays a list of all currently available/unlocked skills with name + icon
9 Years Ago
- Merged from main
9 Years Ago
- Skills with other skill prerequisites are now handled and enforced before allowing a skill to be upgraded
9 Years Ago
- Fixed an error spamming when you have skills equipped
9 Years Ago
- Added skill description text for the current skills - Loads more skill UI work
9 Years Ago
- Skill/tree system rework + UI part 3
9 Years Ago
- Skill rework part 2
9 Years Ago
- Branched and started reworking the skill activation/configuration system to be more flexible, ready to use with the new XML skill and skill tree setup