213 Commits over 337 Days - 0.03cph!
Charcoal Box - texture and gibs update
z data error fix attempt 2: electric boogaloo
Charcoal Box - lods and gibs
Charcoal Box - texture update
Charcoal Comp Box - Final lowpoly, bake, WIP textures
Charcoal Comp Box - blockout prefab configuration
Paintball Gun - removed refraction material from 3p models, now only in 1p
Paintball Gun - missing viewmodel adjustments
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
Charcoal Box - blockout and initial setup
Paintball Gun - added paintball ammo icon
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
Paintball Gun - added ammo box
Paintball gun - new ammo material updates
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
Paintball Gun - hopper shader tests
merge from "paintball_gun_tests"
subtractive merge (sorry about that)
merge from paintball gun test
merge from paintball gun tests
Picture frames - fixed text box clipping with mesh on medium ornate frame
Picture frames - fixed stretched textures in paintable area of standing frames, updated variants with photo capability
Picture frames - fixed shutter materials for scrap frames
Picture frames - reverted light up frames to correct material
Picture Frame - updated scrap set icons
Picture frames - texture update, deploy volumes fix
Picture Frames - texture update
Picture frames - fixed scrap frame materials and updated paintable textures
Picture Frames - shutter texture update
Picture Frames - shutter texture for scrap frames (WIP)
Paintball Gun - added conditional ammo meshes for worldmodel
Light up frames - adjusted LODs for XL and XXL versions
Light up frames - fixed material config and paintability
Light up Picture frames - added lods to xl and xxl versions, swapped material to new standard shader, fixed paintable area UVs
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
Picture Frames - removed glass from standing light up frame, fixed texture metadata
Paintball Gun - split viewmodel weapon and ammo meshes
Paintball Gun - viewmodel texture update
Paintball Gun - added more tape to hopper
Paintball Gun - prefab fixes, icon
Paintball Gun - Worldmodel, LODs and rebaked materials
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
Space LR300 - adjusted worldmodel position, weapon rack pegs
Merge from hopper_transparency
Paintball Gun - adjusted hopper opacity values
Space LR300 - separated sights from base model in VM and WM
Paintball Gun - Switch to metalness shader in transparent part
Paintball Gun - Texture update