useralex.mcancel

190 Commits over 306 Days - 0.03cph!

30 Minutes Ago
Picture frames - fixed shutter materials for scrap frames
Today
Picture frames - reverted light up frames to correct material
Today
Picture Frame - updated scrap set icons
Today
Picture frames - texture update, deploy volumes fix
Today
Picture Frames - texture update
Yesterday
Picture frames - fixed scrap frame materials and updated paintable textures
Yesterday
Picture Frames - shutter texture update
Yesterday
Picture Frames - shutter texture for scrap frames (WIP)
Yesterday
Paintball Gun - added conditional ammo meshes for worldmodel
2 Days Ago
Light up frames - adjusted LODs for XL and XXL versions
2 Days Ago
Light up frames - fixed material config and paintability
3 Days Ago
Light up Picture frames - added lods to xl and xxl versions, swapped material to new standard shader, fixed paintable area UVs
7 Days Ago
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
9 Days Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
36 Days Ago
Paintball Gun - split viewmodel weapon and ammo meshes
36 Days Ago
Paintball Gun - viewmodel texture update
37 Days Ago
Paintball Gun - added more tape to hopper
38 Days Ago
Paintball Gun - prefab fixes, icon
42 Days Ago
Paintball Gun - Worldmodel, LODs and rebaked materials
45 Days Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
45 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
45 Days Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
46 Days Ago
Merge from hopper_transparency
46 Days Ago
Paintball Gun - adjusted hopper opacity values
46 Days Ago
Space LR300 - separated sights from base model in VM and WM
49 Days Ago
Paintball Gun - Switch to metalness shader in transparent part
49 Days Ago
Paintball Gun - Texture update
51 Days Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
51 Days Ago
Space LR300 - Added emissive sights to worldmodel
51 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
52 Days Ago
Space LR300 - updated worldmodel with LODs
53 Days Ago
Space LR300 - Worldmodel LOD0, textures, material
56 Days Ago
Paintball Gun - Texture update
58 Days Ago
Paintball Gun - texture update
58 Days Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
59 Days Ago
Paintball Gun - update model and bake with fixes
2 Months Ago
Paintball Gun - Viewmodel, ammo model, bake
2 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
2 Months Ago
RPG7 - Weapon rack position fixes
3 Months Ago
Paintball Gun - updated blockout mesh after animation feedback
3 Months Ago
Paintball Gun - Blockout mesh and materials
3 Months Ago
RPG7 - Fixed ammo position in world model prefab
3 Months Ago
RPG7 - Adjusted LODs and fixed some issues
3 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
3 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
3 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
3 Months Ago
RPG7 - world model collider and weapon rack adjustments
3 Months Ago
RPG7 - Texture & material update, icon
3 Months Ago
RPG7 - texture update
3 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates