190 Commits over 306 Days - 0.03cph!
Picture frames - fixed shutter materials for scrap frames
Picture frames - reverted light up frames to correct material
Picture Frame - updated scrap set icons
Picture frames - texture update, deploy volumes fix
Picture Frames - texture update
Picture frames - fixed scrap frame materials and updated paintable textures
Picture Frames - shutter texture update
Picture Frames - shutter texture for scrap frames (WIP)
Paintball Gun - added conditional ammo meshes for worldmodel
Light up frames - adjusted LODs for XL and XXL versions
Light up frames - fixed material config and paintability
Light up Picture frames - added lods to xl and xxl versions, swapped material to new standard shader, fixed paintable area UVs
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
Picture Frames - removed glass from standing light up frame, fixed texture metadata
Paintball Gun - split viewmodel weapon and ammo meshes
Paintball Gun - viewmodel texture update
Paintball Gun - added more tape to hopper
Paintball Gun - prefab fixes, icon
Paintball Gun - Worldmodel, LODs and rebaked materials
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
Space LR300 - adjusted worldmodel position, weapon rack pegs
Merge from hopper_transparency
Paintball Gun - adjusted hopper opacity values
Space LR300 - separated sights from base model in VM and WM
Paintball Gun - Switch to metalness shader in transparent part
Paintball Gun - Texture update
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
Space LR300 - Added emissive sights to worldmodel
Space LR300 - updated WM and LODs with right hand magazine catch
Space LR300 - updated worldmodel with LODs
Space LR300 - Worldmodel LOD0, textures, material
Paintball Gun - Texture update
Paintball Gun - texture update
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
Paintball Gun - update model and bake with fixes
Paintball Gun - Viewmodel, ammo model, bake
RPG 7 - Weapon rack tweaks (missing info in prefab)
RPG7 - Weapon rack position fixes
Paintball Gun - updated blockout mesh after animation feedback
Paintball Gun - Blockout mesh and materials
RPG7 - Fixed ammo position in world model prefab
RPG7 - Adjusted LODs and fixed some issues
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
RPG7 - adjusted weapon position on wild west DLC racks
RPG7 - weapon rack peg adjustment to fix clipping
RPG7 - world model collider and weapon rack adjustments
RPG7 - Texture & material update, icon
RPG7 - fixed pivots on HV ammo meshes, texture updates