useralex.mcancel

348 Commits over 549 Days - 0.03cph!

Yesterday
Halloween Wallpapers - texture updates
2 Days Ago
Halloween Wallpapers - texture updates
4 Days Ago
Halloween Wallpapers - texture update
9 Days Ago
Halloween Wallpapers - initial setup
9 Days Ago
merge from main
23 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
23 Days Ago
Crystal AR - texture updates
23 Days Ago
Crystal AK - updated worldmodel mesh with more realistic pieces
24 Days Ago
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
24 Days Ago
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
24 Days Ago
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
25 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
26 Days Ago
Paintball Gun - added ammo to LOD3 to reduce popping
26 Days Ago
Paintball Gun - replaced rigged mesh in worldmodel with static one, updated hopper shader to fix self sorting issues
28 Days Ago
merge from glass_ar
29 Days Ago
merge from glass_ar
29 Days Ago
Crystal AR - fixed attachment positions in 3p entity
29 Days Ago
merge from glass_ar
29 Days Ago
Crystal AR - added charm support, small gloss tweaks
30 Days Ago
merge from glass_ar
30 Days Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
30 Days Ago
merge from glass_ar
30 Days Ago
merge from main
30 Days Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
30 Days Ago
merge from main
31 Days Ago
Skull Wall Torch - missing texture
31 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
32 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
32 Days Ago
Glass AR - worldmodel texture rebake
33 Days Ago
Glass AR - texture, material, naming updates, experimental SSS shader
35 Days Ago
Glass AR - material tweaks
36 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
36 Days Ago
Glass AR - texture and material update, more tint adjustments
36 Days Ago
Glass AR - linked VM and WM materials, material tweaks
37 Days Ago
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37 Days Ago
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37 Days Ago
Glass AR - updated weapon rack positions
37 Days Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
37 Days Ago
merge from main
38 Days Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
38 Days Ago
Skull Wall Torch - added final LOD0 and WIP textures
43 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
43 Days Ago
merge from main
51 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
53 Days Ago
Skull Wall Torch - manifest
53 Days Ago
Skull Wall Torch - initial config
58 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
59 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
59 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
59 Days Ago
Rock Sculpting Pedestal - gibs