151 Commits over 214 Days - 0.03cph!
Paintball Gun - updated blockout mesh after animation feedback
Paintball Gun - Blockout mesh and materials
RPG7 - Fixed ammo position in world model prefab
RPG7 - Adjusted LODs and fixed some issues
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
RPG7 - adjusted weapon position on wild west DLC racks
RPG7 - weapon rack peg adjustment to fix clipping
RPG7 - world model collider and weapon rack adjustments
RPG7 - Texture & material update, icon
RPG7 - fixed pivots on HV ammo meshes, texture updates
RPG7 - updated sling in world model
RPG7 - updated worldmodel mesh name, updated textures
RPG7 - updated viewmodel and textures, added worldmodel and LODs
RPG7 - copied files to independent rpg branch
RPG7 - viewmodel and texture update
RPG7 - updated viewmodel, WIP textures
RPG7 - Added baked viewmodel
RPG7 - updated blockout mesh
Halloween Wallpaper - adjusted wood luminance levels
Halloween Wallpaper - Final textures, WIP Icon placeholder
Halloween Wallpapers - Initial setup
Locker - updated workshop model with proper mesh shading
Hexagon tiles - Updated textures
Wallpaper - tweaked carpet, added hexagon tiles
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
Chandelier - removed bulbs from worldmodel
Chandelier - Added static worldmodel prefab
Chandelier - updated icon
Chandelier - Added LODs, gibs, updated textures
Chandelier - Texture update
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
Chandelier - adjusted alpha cutoff value for bike chain materials
Chandelier - WIP textures, small mesh fixes
M15 Pistol - Added emissive to world model (now in the right branch)
M15 Pistol - Added emissive to world model
Chandelier - Missing metallic texture (thanks unity)
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP