234 Commits over 396 Days - 0.02cph!
merge from Electric_Furnace_Workshop
merge from crypt_building_skin
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
Bowless Crossbow - weapon rack positions, icon
Bowless Crossbow - updated worldmodel missing small parts
Bowless Crossbow - updated worldmodel
Bowless Crossbow - worldmodel and LODs
Bowless Crossbow - texture update
Bowless Crossbow - texture update
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
Bowless Crossbow - updated textures, added transmission texture to bowstring
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
Bowless Crossbow - missing changes
Bowless Crossbow - updated viewmodel, WIP textures
Bowless Crossbow - first viewmodel iteration
Boxes DLC - disabled shadows in LOD3s
Boxes DLC - fixed LOD issue with ammo box
Boxes DLC - LOD distances normalization pass
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
Boxes DLC - improved ammo box icon, removed lid transparency
Large Wooden Box Skins - updated icons to match community skins
Meds Box - updated gibs and corpse mesh
Meds Box Textures - push attempt nr 2
Meds Box - updated colour scheme, icon, gibs, LODs
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
Guns Box - optimized mesh and LODs
Explosives box - optimized mesh and LODs
Charcoal Box - texture and icon update
Charcoal Box - texture and gibs update
z data error fix attempt 2: electric boogaloo
Charcoal Box - lods and gibs
Charcoal Box - texture update
Charcoal Comp Box - Final lowpoly, bake, WIP textures
Charcoal Comp Box - blockout prefab configuration
Paintball Gun - removed refraction material from 3p models, now only in 1p
Paintball Gun - missing viewmodel adjustments
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
Charcoal Box - blockout and initial setup
Paintball Gun - added paintball ammo icon
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
Paintball Gun - added ammo box
Paintball gun - new ammo material updates
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
Paintball Gun - hopper shader tests
merge from "paintball_gun_tests"
subtractive merge (sorry about that)