useralex.mcancel
reporust_rebootcancel

345 Commits over 549 Days - 0.03cph!

5 Days Ago
Halloween Wallpapers - initial setup
5 Days Ago
merge from main
19 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
19 Days Ago
Crystal AR - texture updates
19 Days Ago
Crystal AK - updated worldmodel mesh with more realistic pieces
20 Days Ago
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
20 Days Ago
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
20 Days Ago
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
21 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
22 Days Ago
Paintball Gun - added ammo to LOD3 to reduce popping
22 Days Ago
Paintball Gun - replaced rigged mesh in worldmodel with static one, updated hopper shader to fix self sorting issues
24 Days Ago
merge from glass_ar
25 Days Ago
merge from glass_ar
25 Days Ago
Crystal AR - fixed attachment positions in 3p entity
25 Days Ago
merge from glass_ar
25 Days Ago
Crystal AR - added charm support, small gloss tweaks
26 Days Ago
merge from glass_ar
26 Days Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
26 Days Ago
merge from glass_ar
26 Days Ago
merge from main
26 Days Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
26 Days Ago
merge from main
27 Days Ago
Skull Wall Torch - missing texture
27 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
28 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
28 Days Ago
Glass AR - worldmodel texture rebake
29 Days Ago
Glass AR - texture, material, naming updates, experimental SSS shader
31 Days Ago
Glass AR - material tweaks
32 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
32 Days Ago
Glass AR - texture and material update, more tint adjustments
32 Days Ago
Glass AR - linked VM and WM materials, material tweaks
33 Days Ago
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33 Days Ago
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33 Days Ago
Glass AR - updated weapon rack positions
33 Days Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
33 Days Ago
merge from main
34 Days Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
34 Days Ago
Skull Wall Torch - added final LOD0 and WIP textures
39 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
39 Days Ago
merge from main
47 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
49 Days Ago
Skull Wall Torch - manifest
49 Days Ago
Skull Wall Torch - initial config
54 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
55 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
55 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
55 Days Ago
Rock Sculpting Pedestal - gibs
55 Days Ago
Rock sculpting pedestal - LODs
56 Days Ago
Bar Wallpapers - fixes and renames
57 Days Ago
Bar Wallpaper - updated textures and icon