userAlex Rcancel
branchrust_reboot/main/naval_update/floating_cities/island_ambiencecancel

13 Commits over 0 Days - Infinitycph!

10 Months Ago
couple minor volume tweaks
10 Months Ago
merge from main/naval_update
10 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
10 Months Ago
10 Months Ago
10 Months Ago
reapply changes post merge
10 Months Ago
merge from main/naval_update
10 Months Ago
10 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
10 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
10 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
10 Months Ago
merge from main/naval_update
10 Months Ago
merge from main/naval_update