branchrust_reboot/main/naval_update/floating_cities/island_ambiencecancel

27 Commits over 31 Days - 0.04cph!

7 Months Ago
couple minor volume tweaks
7 Months Ago
merge from main/naval_update
7 Months Ago
Volume changes on casino card area and foliage sounds removed
7 Months Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
7 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
7 Months Ago
7 Months Ago
7 Months Ago
reapply changes post merge
7 Months Ago
merge from main/naval_update
7 Months Ago
7 Months Ago
Reassign audio lists and removing a sound from the walkway prefab
7 Months Ago
Chages on the casino ambience and wind ambience
7 Months Ago
changes on wind ambiences for the floating cities and casino ambience set up
7 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
7 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
7 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
7 Months Ago
merge from main/naval_update
7 Months Ago
casino creak sounds and volume changes
7 Months Ago
Changes on the trigger emitter script and change on casino area emitters
7 Months Ago
ambience emitter changes and added ambience trigger script
7 Months Ago
merge from main/naval_update
7 Months Ago
Added ambience beds to the casino area on the floating cities
8 Months Ago
set up wind stings and general improvements on the ambience volumes and triggerers
8 Months Ago
volume changes on floating city sounds
8 Months Ago
ambience sounds added to every barge and walkway on the floating cities
8 Months Ago
audio files import and floating walkway audio set up
8 Months Ago
added walkway A ambience files