branchrust_reboot/main/naval_update/floating_cities/island_ambiencecancel

27 Commits over 31 Days - 0.04cph!

17 Days Ago
couple minor volume tweaks
17 Days Ago
merge from main/naval_update
17 Days Ago
Volume changes on casino card area and foliage sounds removed
17 Days Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
17 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
17 Days Ago
17 Days Ago
17 Days Ago
reapply changes post merge
17 Days Ago
merge from main/naval_update
17 Days Ago
17 Days Ago
Reassign audio lists and removing a sound from the walkway prefab
18 Days Ago
Chages on the casino ambience and wind ambience
18 Days Ago
changes on wind ambiences for the floating cities and casino ambience set up
19 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
19 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
19 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
19 Days Ago
merge from main/naval_update
20 Days Ago
casino creak sounds and volume changes
20 Days Ago
Changes on the trigger emitter script and change on casino area emitters
21 Days Ago
ambience emitter changes and added ambience trigger script
24 Days Ago
merge from main/naval_update
24 Days Ago
Added ambience beds to the casino area on the floating cities
38 Days Ago
set up wind stings and general improvements on the ambience volumes and triggerers
39 Days Ago
volume changes on floating city sounds
39 Days Ago
ambience sounds added to every barge and walkway on the floating cities
41 Days Ago
audio files import and floating walkway audio set up
46 Days Ago
added walkway A ambience files