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signal computer transmit sound tweaks
signal computer transmit sound
merge from main/naval_update/sound_polish
merge from main/naval_update
play a more agressive water movement sound when modular boats move quickly
deep sea island and ghost ship ambience tweaks
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
merge from main/naval_update
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement)
fix PT boat turret dryfire sound spamming
add light toggle sounds to PT boat (just playing flashlight on/off currently)
merge from main/naval_update
merge from main/naval_update/boat_steering_creaks
merge from main/naval_update/sound_polish
merge from main/naval_update/islands_and_ghostship_ambience_changes
merge from main/naval_update/sound_polish
merge from main/naval_update/pt_boat_turret_movement_sounds
mrege from main/naval_update/sound_polish
RHIB and rowboat now use RPM based blending system for engine sound loops
artist pack deployable sounds
merge from main/naval_update
support for movement sounds on pt boat turrets
cannonball explosion sounds and flight loop
merge from main/space_station_weapon_skin
fix missing sound class and template assignments on space lr300 sound defs 🤔
make one specific damaged boat sting sound less stupid
merge from main/naval_update/floating_cities/island_ambience
couple minor volume tweaks
merge from main/naval_update
New sound for deep sea wipe alarm
merge from main/naval_update/pt_boat_sounds
merge from main/naval_update
pt boat gunshot tweaks and distant shots
pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
merge from main/naval_update/floating_cities/island_ambience
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
reapply changes post merge
merge from main/naval_update
merge from main/naval_update
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
reduce cannon fire mech sound volume slightly
assign UI handling sounds to boat deployables
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now)
assign base defs to some of the floating city ambience zones