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1,293 Commits over 4,169 Days - 0.01cph!

Yesterday
new tech tree unlock sounds are a bit quieter
3 Days Ago
merge from main
3 Days Ago
fix water wheel pushing splash sound effect playing when the wheel is on land
4 Days Ago
Fix player footsteps playing when water wheel is moving too slowly for them to make sense Add additional water loop to match particle effects for water wheels being pushed by players while in water
9 Days Ago
merge from /main/hackweek_techtree_multi_unlock
9 Days Ago
merge from main
9 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
10 Days Ago
merge from main/armored_ladder_hatch_sounds
10 Days Ago
merge from main/Armored_ladder_hatch
12 Days Ago
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
13 Days Ago
merge from main/waterwheel_deployable/waterwheel_sounds
13 Days Ago
13 Days Ago
merge from main/waterwheel_deployable
13 Days Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
16 Days Ago
new egg hunt music new egg open/upgrade sounds
16 Days Ago
music for new rustige egg
20 Days Ago
fix up armored ladder hatch sound implementation
44 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
44 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
54 Days Ago
LNY horse armor sounds
2 Months Ago
deep sea signal computer flare launch sound and transmit sound tweaks
2 Months Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
2 Months Ago
reduce paintball gun attack/impact volume a little bit
2 Months Ago
signal computer transmit sound tweaks
2 Months Ago
signal computer transmit sound
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update
2 Months Ago
cannon sound polish
2 Months Ago
sail sound polish
2 Months Ago
play a more agressive water movement sound when modular boats move quickly
2 Months Ago
deep sea island and ghost ship ambience tweaks
2 Months Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
2 Months Ago
merge from main/naval_update
2 Months Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update/boat_steering_creaks
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
2 Months Ago
mrege from main/naval_update/sound_polish
2 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
2 Months Ago
paintball gun sounds
2 Months Ago
artist pack deployable sounds
3 Months Ago
3 Months Ago
merge from main/naval_update
4 Months Ago
support for movement sounds on pt boat turrets
4 Months Ago
cannonball explosion sounds and flight loop
4 Months Ago
merge from main/space_station_weapon_skin
4 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔