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1,253 Commits over 4,048 Days - 0.01cph!

31 Days Ago
support for movement sounds on pt boat turrets
33 Days Ago
cannonball explosion sounds and flight loop
37 Days Ago
merge from main/space_station_weapon_skin
37 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
37 Days Ago
make one specific damaged boat sting sound less stupid
37 Days Ago
merge from main/naval_update/floating_cities/island_ambience
37 Days Ago
couple minor volume tweaks
37 Days Ago
merge from main/naval_update
37 Days Ago
New sound for deep sea wipe alarm
37 Days Ago
merge from main/naval_update/pt_boat_sounds
37 Days Ago
merge from main/naval_update
37 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
37 Days Ago
merge from main/naval_update/floating_cities/island_ambience
37 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
37 Days Ago
37 Days Ago
37 Days Ago
reapply changes post merge
37 Days Ago
merge from main/naval_update
37 Days Ago
37 Days Ago
merge from main/naval_update
38 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
38 Days Ago
reduce cannon fire mech sound volume slightly
38 Days Ago
assign UI handling sounds to boat deployables
38 Days Ago
RHIB storage sounds
38 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
38 Days Ago
space lr300 sounds
39 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
39 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
39 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
39 Days Ago
merge from main/naval_update
39 Days Ago
merge from main/naval_update
40 Days Ago
merge from main/naval_update/modular_boat_sounds
40 Days Ago
merge from main/naval_update
40 Days Ago
minor steering wheel sound tweaks
40 Days Ago
play a sound when finishing building from the steering wheel
40 Days Ago
modular boat engine reverse sound
40 Days Ago
play deploy effect when rotating sail
40 Days Ago
40 Days Ago
only play water sounds if modular boat is actualy in the water
40 Days Ago
modular boat sinking and ambient low health sounds
41 Days Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
41 Days Ago
merge from main/naval_update
44 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
44 Days Ago
merge from main/naval_update
44 Days Ago
merge from main/naval_update
44 Days Ago
merge from main/naval_update
45 Days Ago
ghost ship ambient sounds and reverb zones
46 Days Ago
birthday balloon sounds
47 Days Ago
merge from main/naval_update/modular_boat_sounds
47 Days Ago
sound import setting tweaks