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1,283 Commits over 4,138 Days - 0.01cph!

4 Days Ago
fix up armored ladder hatch sound implementation
28 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
28 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
38 Days Ago
LNY horse armor sounds
45 Days Ago
deep sea signal computer flare launch sound and transmit sound tweaks
46 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
46 Days Ago
reduce paintball gun attack/impact volume a little bit
48 Days Ago
signal computer transmit sound tweaks
48 Days Ago
signal computer transmit sound
49 Days Ago
merge from main/naval_update/sound_polish
49 Days Ago
merge from main/naval_update
49 Days Ago
cannon sound polish
49 Days Ago
sail sound polish
49 Days Ago
play a more agressive water movement sound when modular boats move quickly
49 Days Ago
deep sea island and ghost ship ambience tweaks
49 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
49 Days Ago
merge from main/naval_update
50 Days Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
50 Days Ago
merge from main/naval_update
51 Days Ago
merge from main/naval_update/boat_steering_creaks
51 Days Ago
merge from main/naval_update/sound_polish
51 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
51 Days Ago
merge from main/naval_update/sound_polish
51 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
51 Days Ago
mrege from main/naval_update/sound_polish
51 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
56 Days Ago
paintball gun sounds
57 Days Ago
artist pack deployable sounds
2 Months Ago
merge from main/naval_update
4 Months Ago
support for movement sounds on pt boat turrets
4 Months Ago
cannonball explosion sounds and flight loop
4 Months Ago
merge from main/space_station_weapon_skin
4 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
4 Months Ago
make one specific damaged boat sting sound less stupid
4 Months Ago
merge from main/naval_update/floating_cities/island_ambience
4 Months Ago
couple minor volume tweaks
4 Months Ago
merge from main/naval_update
4 Months Ago
New sound for deep sea wipe alarm
4 Months Ago
merge from main/naval_update/pt_boat_sounds
4 Months Ago
merge from main/naval_update
4 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
4 Months Ago
merge from main/naval_update/floating_cities/island_ambience
4 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
4 Months Ago
4 Months Ago
4 Months Ago
reapply changes post merge
4 Months Ago
merge from main/naval_update
4 Months Ago
4 Months Ago
merge from main/naval_update