1,259 Commits over 4,322 Days - 0.01cph!
split glass ak deploy bolt movement out into separate sounds so it's less spammy if you switch weapons quickly
fix annoying high freq metal clink in one heavy plate footstep
tweak gib phys materials on some monument blockers so they play better destruction sounds
add thin metal destruction sound for trolley and vent cage gib stages
flashlight refresh sounds
heavy plate armor movement sounds
loot crate refresh gib sounds
satellite control computer sounds
dartboard bullseye and win effect sounds
fix missing pool table deploy sound
pool table sounds first pass
dart board sounds first pass
merge from canbe_charms_audio
fix up charm equip/unequip sound implementation
missed sound def changes for swing/roundabout sounds
apartment master key unlock audio files
Swing and roundabout sounds
re-add stomped audio prefabs
Fixed merge from pre-merge commit
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
merge from main/apartment_complex_monument
change industrial auto turret inventory handling sound
deploy/open/close sounds for industrial storage and furnaces
industrial auto turret sounds
mortar flight sound tweaks
frag/he mortar explosion variations
mortar projectile flight sound implementation
merge from main/workbench_upgrades
workbench upgrade soujnds
new tech tree unlock sounds are a bit quieter
fix water wheel pushing splash sound effect playing when the wheel is on land
Fix player footsteps playing when water wheel is moving too slowly for them to make sense
Add additional water loop to match particle effects for water wheels being pushed by players while in water
merge from /main/hackweek_techtree_multi_unlock
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
merge from main/armored_ladder_hatch_sounds
merge from main/Armored_ladder_hatch
water wheel deploy fires effects instead of using RPC
footsteps now play when a player pushing the water wheel
merge from main/waterwheel_deployable/waterwheel_sounds
merge from main/waterwheel_deployable
water wheel sound implementation polish
add water movement loop and wheel movement accents