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1,276 Commits over 4,079 Days - 0.01cph!

Yesterday
signal computer transmit sound tweaks
Yesterday
signal computer transmit sound
Yesterday
merge from main/naval_update/sound_polish
Yesterday
merge from main/naval_update
Yesterday
cannon sound polish
Yesterday
sail sound polish
Yesterday
play a more agressive water movement sound when modular boats move quickly
Yesterday
deep sea island and ghost ship ambience tweaks
Yesterday
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
Yesterday
merge from main/naval_update
2 Days Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
2 Days Ago
merge from main/naval_update
3 Days Ago
merge from main/naval_update/boat_steering_creaks
3 Days Ago
merge from main/naval_update/sound_polish
3 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
3 Days Ago
merge from main/naval_update/sound_polish
3 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
3 Days Ago
mrege from main/naval_update/sound_polish
3 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
8 Days Ago
paintball gun sounds
9 Days Ago
artist pack deployable sounds
19 Days Ago
merge from main/naval_update
58 Days Ago
support for movement sounds on pt boat turrets
2 Months Ago
cannonball explosion sounds and flight loop
2 Months Ago
merge from main/space_station_weapon_skin
2 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
2 Months Ago
make one specific damaged boat sting sound less stupid
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
couple minor volume tweaks
2 Months Ago
merge from main/naval_update
2 Months Ago
New sound for deep sea wipe alarm
2 Months Ago
merge from main/naval_update/pt_boat_sounds
2 Months Ago
merge from main/naval_update
2 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
2 Months Ago
2 Months Ago
2 Months Ago
reapply changes post merge
2 Months Ago
merge from main/naval_update
2 Months Ago
2 Months Ago
merge from main/naval_update
2 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
2 Months Ago
reduce cannon fire mech sound volume slightly
2 Months Ago
assign UI handling sounds to boat deployables
2 Months Ago
RHIB storage sounds
2 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
2 Months Ago
space lr300 sounds
2 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones