userAlex Rcancel
branchrust_reboot/main/naval_update/sound_polishcancel

13 Commits over 0 Days - ∞cph!

3 Months Ago
merge from main/naval_update
3 Months Ago
cannon sound polish
3 Months Ago
sail sound polish
3 Months Ago
play a more agressive water movement sound when modular boats move quickly
3 Months Ago
deep sea island and ghost ship ambience tweaks
3 Months Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
3 Months Ago
merge from main/naval_update
3 Months Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
3 Months Ago
merge from main/naval_update
3 Months Ago
merge from main/naval_update/boat_steering_creaks
3 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
3 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
3 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops