userAlex Rcancel
branchrust_reboot/main/naval_update/sound_polishcancel

13 Commits over 0 Days - Infinitycph!

10 Months Ago
merge from main/naval_update
10 Months Ago
cannon sound polish
10 Months Ago
sail sound polish
10 Months Ago
play a more agressive water movement sound when modular boats move quickly
10 Months Ago
deep sea island and ghost ship ambience tweaks
10 Months Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
10 Months Ago
merge from main/naval_update
10 Months Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
10 Months Ago
merge from main/naval_update
10 Months Ago
merge from main/naval_update/boat_steering_creaks
10 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
10 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
10 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops