branchrust_reboot/main/naval_update/sound_polishcancel
16 Commits over 0 Days - ∞cph!
merge from main/naval_update
play a more agressive water movement sound when modular boats move quickly
deep sea island and ghost ship ambience tweaks
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
merge from main/naval_update
audio changes on the 50cal turret and tweak on ptboat engine
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement)
fix PT boat turret dryfire sound spamming
add light toggle sounds to PT boat (just playing flashlight on/off currently)
merge from main/naval_update
pt boat engine audio loop tweaks
added new pickup sound for coconut
merge from main/naval_update/boat_steering_creaks
merge from main/naval_update/islands_and_ghostship_ambience_changes
merge from main/naval_update/pt_boat_turret_movement_sounds
RHIB and rowboat now use RPM based blending system for engine sound loops