userAlex Rcancel

1,325 Commits over 4,322 Days - 0.01cph!

10 Years Ago
Bullet flyby playback improvements + sound tweaks Fixed occlusion weirdness on a few sounds Fix some weapons playing 3rd person reload sounds on deploy Tiny bit of misc sound polish
10 Years Ago
Fix deployable placement sounds not being impacted by game volume slider Lots of new item UI sounds and tweaks to existing ones
10 Years Ago
Water bottle sounds Bota bag sounds
10 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
10 Years Ago
Fix burlap phys impact voice limiting (RUST-1497) Tighter voice limiting on bullet flybys Fix bear footsteps not playing when a bear is running and turning Sound occlusion can't be disabled via the console Ambience polish
10 Years Ago
AudioReverbZone culling
10 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
10 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
10 Years Ago
Fix NRE in 18437 and reapply
10 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
10 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
10 Years Ago
Add a touch more reverb tail and high end on distant gunshots
10 Years Ago
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10 Years Ago
Add cave ambience Add ReverbSettings Cave reverb polish pass SoundPlayer tweaks for helk Minor mix tweaks
10 Years Ago
Little soundplayer fix
10 Years Ago
Sound format tweaks
10 Years Ago
Separate music volume sliders for in game & in menu Music format tweaks
10 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
10 Years Ago
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion) Fix rare bug causing overlapping music clip playback
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Disable advance sound occlusion by default Advanced sound occlusion lod range tweaks
10 Years Ago
merge from main
10 Years Ago
merge from main/soundocclusion2
10 Years Ago
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10 Years Ago
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10 Years Ago
NRE fix
10 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
10 Years Ago
Physics sounds for a bunch of the new item worldmodels Tweaks to some item ui sounds
10 Years Ago
merge from main
10 Years Ago
Allow volume to be set on scheduled sounds Vending machine cancels scheduled phys sounds when vending is canceled Tiny merge fixes
10 Years Ago
merge from main
10 Years Ago
merge from main/physicssounds2
10 Years Ago
Reapply 19287 + fixes
10 Years Ago
Phys effect sound ref fix
10 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
10 Years Ago
Fix a few items missing ui sounds
10 Years Ago
AmbienceManager underground check perf fix
10 Years Ago
Physics sound velocity to volume scaling is a little lighter Minor optimization when creating sounds that don't use local voice limiting More in depth profiling on SoundManager.RequestSoundInstance
9 Years Ago
m249 pew pews
9 Years Ago
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9 Years Ago
Fix missing silencer attach audioclip ref
9 Years Ago
Footwear specific footsteps
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
Fix animal footstep sounds Add new bear footsteps from a while back
9 Years Ago
merge from main
9 Years Ago
little tweaks
9 Years Ago
merge from main
9 Years Ago
merge from main/footsteps2