userAlex Rcancel

1,257 Commits over 4,079 Days - 0.01cph!

3 Days Ago
paintball gun sounds
4 Days Ago
artist pack deployable sounds
15 Days Ago
merge from main/naval_update
53 Days Ago
support for movement sounds on pt boat turrets
55 Days Ago
cannonball explosion sounds and flight loop
59 Days Ago
merge from main/space_station_weapon_skin
59 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
59 Days Ago
make one specific damaged boat sting sound less stupid
59 Days Ago
merge from main/naval_update/floating_cities/island_ambience
59 Days Ago
couple minor volume tweaks
59 Days Ago
merge from main/naval_update
59 Days Ago
New sound for deep sea wipe alarm
59 Days Ago
merge from main/naval_update/pt_boat_sounds
59 Days Ago
merge from main/naval_update
59 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
59 Days Ago
merge from main/naval_update/floating_cities/island_ambience
59 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
59 Days Ago
60 Days Ago
60 Days Ago
reapply changes post merge
60 Days Ago
merge from main/naval_update
60 Days Ago
60 Days Ago
merge from main/naval_update
2 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
2 Months Ago
reduce cannon fire mech sound volume slightly
2 Months Ago
assign UI handling sounds to boat deployables
2 Months Ago
RHIB storage sounds
2 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
2 Months Ago
space lr300 sounds
2 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
2 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
2 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update/modular_boat_sounds
2 Months Ago
merge from main/naval_update
2 Months Ago
minor steering wheel sound tweaks
2 Months Ago
play a sound when finishing building from the steering wheel
2 Months Ago
modular boat engine reverse sound
2 Months Ago
play deploy effect when rotating sail
2 Months Ago
2 Months Ago
only play water sounds if modular boat is actualy in the water
2 Months Ago
modular boat sinking and ambient low health sounds
2 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
2 Months Ago
merge from main/naval_update
2 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update