branchrust_reboot/main/vehiclescancel
19 Commits over 609 Days - 0.00cph!
modular vehicle false start, horn, and hurt trigger impact audio files
fix missing vehicle repair sounds
vehicle part ui sound volume tweaks
repairable entities can specify repair effects
vehicle modules use metal repair effects
modular-car-scrape-loop audio file + sound def (physics scrape)
brake squeal volume tweak
only play tire screeches if throttle is on
modular-car-switch-seat audio files + sound def
modular car engine open/close sounds
modular car lift deploy sound
modular car lift open/close sounds
modular car audio tweaks and polish
vehicle sound additions and polish
armored window shutter sounds
add damaged engine loop sound
pitch damaged engine loop sound a bit with throttle
damage sounds set up on pfx prefabs
no IsOnRoad check when handling skid sounds for now
update tire surface sounds
add some surface specific skid sounds
engine audio implementation cleanup
first pass at vehicle sounds