597 Commits over 3,136 Days - 0.01cph!
updated hammer view model anim & re-ordered clips
deleted game file from art repo, these will be be contained within game repo
Added initial set up file to plastic
more work done on rock viewmodel
added rock folder & textures ( mesh contained within viewmodel anim)
added initial bow viewmodel setup file
more updates to bow rig setup
worked further into bow view model
Added naked player rig ( for facial bones ot be added)
working into the bow view model
updates to bow anim, trying to fix export issues
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
Added new viewmodel rig with updated skeleton changes. _ML indicates this file still uses Minhs controller layout on top.
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include:
- renaming the hierachy
- removing weapon bones
- adding l & r prop bones
- adding eyes/jaw & penis bone
- repositioning ankle bones
renamed my old viewModel rig
deleted _ML version of viewmodel rig, recreated as default with no suffix
rig updates added to VM_rig_AW
Added source file for basic clothes range & relevant LODS
Added source file for naked body parts & relevant LODS so far.
source file added for sleeping anim
updated clothing parts source file
Added hats source file & LODS.
Updated clothing parts source file with hand LODS.
Skinned hands & lods, imported head & feet into one central source file. Starting to make lods for feet.
updated clothes parts source file & new leg LODS
Updated clothes parts source file with basic_feet & naked_torso LODS
Added an fbx for all clothing parts + LODS
re-organised clothing file folders
Added scripts folder.
Added scripts for updating the player rig & exporting a clean skeleton with no meshes or erroneous nodes.
Added new source anims on new rig, moved previous files to ' old rig anims' folder in case needed.
deleting duplaicated anim .fbxs from art directory
added animation template file
updated player clothes source file
Added hands LOD0 obj to source folder
updated OBJ source folder
Added player weights folder & files
Added updated head OBJ files to source folder
Added updated player clothes file with revised meshes