597 Commits over 3,136 Days - 0.01cph!
updated skinning on source file
added/renamed revised meshes in OBJ folder
Added first version WIP of new player control rig to source folder
Added flinch anim source files
Updated anim template source file.
Adding sleeping flinch anim source files
Added flinch additive source files
Added torch view model source anims (ignite / hit /extinguish)
Added torch viewmodel anim source file - melee attack
Added torch view model anims (attack and combo)
updated Torch viewmodel anim source files
Added player torch anims source file
tweaked view model anim source files
tweaked deploy torch view model.
Working on player torch anims
updated run_forward source anim with latest version
Added lit_idle for torch view model (source file)
changed ignite anim to end in new lit torch pose
further work on player torch anims
updated torch extinguish anim to to start from 'lit' position
Created torch 'attack' & 'hit' anims from the new'lit' position
tweaked view model torch anims
updated player torch anims
updated rock holdtype anims
chnages to holdtype anims
skinning updates to the player naked torso / head
Added initial player pickaxe deploy anim
Commiting updates to holdtype source anims
Started to look into camera movement mokeups for transitions between ironsights & reloading.
Added holdtype source anims
Added initial player hatchett anim source file
changed rotation order of shoulder bones on player rig source file
holdtype anim source updates
deleting erroneous holdtype files
working on revolver player anims
Added idle_stand to revolver idle source file
Added source view model anims
Adding view model anim tests
Added swimming view model test source file
Added first pass bota bag view model source anim
rigged view model bota bag
Edited LOD2 torso to match seams of other LOD2 naked body parts
Updated player clothes source file