branchrust_reboot/main/BlunderBustercancel
21 Commits over 153 Days - 0.01cph!
viewmodel - fixed remaining attachment issues
viewmodel - fixed ironsights being too low
renamed controller and anims to meet naming convention
added hammer anims to controller
added viewmodel hammer anims
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset)
3p entity - updated flashlight attachment position
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
blunderbuss worldmodel - fixed issues with collider and outline not working
vm blunderbus
- now loads correct coloured shells
- turning off casting shadows on slug shell
- viewmodel renderer scripts set up
Also created icon & setup
3p blunderbus
- setup sfx and anim events
- player anim updates (removed offset)
- fixed issues stopping world model from animating
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)