userAlex Webstercancel
branchrust_reboot/main/BlunderBustercancel

21 Commits over 153 Days - 0.01cph!

4 Months Ago
viewmodel - fixed remaining attachment issues
4 Months Ago
viewmodel - fixed ironsights being too low
4 Months Ago
renamed controller and anims to meet naming convention
4 Months Ago
added hammer anims to controller
4 Months Ago
added viewmodel hammer anims
4 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
4 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
4 Months Ago
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6 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
7 Months Ago
swaymuzzle tweaks
7 Months Ago
3p mask updates
7 Months Ago
prefab updates
7 Months Ago
final bit of renaming
7 Months Ago
more renaming
7 Months Ago
file renaming
7 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
7 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
7 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
7 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
7 Months Ago
merge from main
9 Months Ago
merge from main