userAlex Webstercancel
branchrust_reboot/main/BlunderBustercancel

21 Commits over 153 Days - 0.01cph!

55 Days Ago
viewmodel - fixed remaining attachment issues
55 Days Ago
viewmodel - fixed ironsights being too low
55 Days Ago
renamed controller and anims to meet naming convention
55 Days Ago
added hammer anims to controller
55 Days Ago
added viewmodel hammer anims
56 Days Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
2 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
2 Months Ago
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4 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
4 Months Ago
swaymuzzle tweaks
4 Months Ago
3p mask updates
4 Months Ago
prefab updates
4 Months Ago
final bit of renaming
4 Months Ago
more renaming
4 Months Ago
file renaming
5 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
5 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
5 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
5 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
5 Months Ago
merge from main
7 Months Ago
merge from main