userAlex Webstercancel
branchrust_reboot/main/BlunderBustercancel

21 Commits over 153 Days - 0.01cph!

7 Months Ago
viewmodel - fixed remaining attachment issues
7 Months Ago
viewmodel - fixed ironsights being too low
7 Months Ago
renamed controller and anims to meet naming convention
7 Months Ago
added hammer anims to controller
7 Months Ago
added viewmodel hammer anims
7 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
7 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
7 Months Ago
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9 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
10 Months Ago
swaymuzzle tweaks
10 Months Ago
3p mask updates
10 Months Ago
prefab updates
10 Months Ago
final bit of renaming
10 Months Ago
more renaming
10 Months Ago
file renaming
10 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
10 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
10 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
10 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
10 Months Ago
merge from main
1 Year Ago
merge from main