userAlex Webstercancel
branchrust_reboot/main/BlunderBustercancel

21 Commits over 153 Days - 0.01cph!

10 Months Ago
viewmodel - fixed remaining attachment issues
10 Months Ago
viewmodel - fixed ironsights being too low
10 Months Ago
renamed controller and anims to meet naming convention
10 Months Ago
added hammer anims to controller
10 Months Ago
added viewmodel hammer anims
10 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
10 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
10 Months Ago
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1 Year Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
1 Year Ago
swaymuzzle tweaks
1 Year Ago
3p mask updates
1 Year Ago
prefab updates
1 Year Ago
final bit of renaming
1 Year Ago
more renaming
1 Year Ago
file renaming
1 Year Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
1 Year Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
1 Year Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
1 Year Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
1 Year Ago
merge from main
1 Year Ago
merge from main