branchrust_reboot/main/BlunderBustercancel

28 Commits over 61 Days - 0.02cph!

Today
Unsaved (thanks unity)
Today
Rename
Today
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
Yesterday
correctly assigned materials to .worldmodel.prefab and .entity.prefab
4 Days Ago
latest blunderbus viewmodel anims export
4 Days Ago
merged new ammunition model branch into blunderbus branch
5 Days Ago
setting up blunderbus 3p anims and viewmodel anim set updated
6 Days Ago
blunderbus viewmodel animations export and animated camera setup
7 Days Ago
added r_prop bone to mask on 3p blunderbus anims
8 Days Ago
setting up blunderbus 3rd person in unity
8 Days Ago
setting up blunderbus 3rd person in unity
18 Days Ago
exported blunderbus viewmodel wip animations
18 Days Ago
some adjustments
18 Days Ago
blunderbuss world model and lods initial prefab setup
18 Days Ago
Iteration
18 Days Ago
Applied first iteration of attack
18 Days Ago
Shotgun powdery prefab
18 Days Ago
Muzzle WIP
19 Days Ago
blunderbus viewmodel animation edits
19 Days Ago
blunder bus viewmodel animation idle pose edit
19 Days Ago
blunderbuss (needs renaming) materials and textures - before resize
19 Days Ago
editing blunderbus viewmodel animations
20 Days Ago
blunderbus viewmodel set up
22 Days Ago
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
25 Days Ago
exported viewmodel anim set and started setting up blunderbus in unity
25 Days Ago
merge from main
2 Months Ago
blunder buster blockout
3 Months Ago
blunderbuster initial setup blockout mesh check