branchrust_reboot/main/BlunderBustercancel

58 Commits over 122 Days - 0.02cph!

Yesterday
blunderbuss viewmodel anim sounds
16 Days Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
17 Days Ago
Remove unused field
17 Days Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
17 Days Ago
Merge from vm_rotate_around_modifier (includes changes from main)
17 Days Ago
swaymuzzle tweaks
17 Days Ago
edited blunderbus 3p aim anim so the gun is held correctly
17 Days Ago
3p mask updates
17 Days Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
18 Days Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
18 Days Ago
prefab updates
18 Days Ago
final bit of renaming
18 Days Ago
more renaming
18 Days Ago
file renaming
18 Days Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
19 Days Ago
Reload animation shows the correct shell being loaded via events rather than in an update (see UpdateAmmo event on reload and deploy)
22 Days Ago
Setup for all weapon rack types. Pegs.
23 Days Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
23 Days Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
23 Days Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
23 Days Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
25 Days Ago
merge from main
25 Days Ago
blunderbus admire animation edited
30 Days Ago
edited blunderbus viewmodel reload and admire anims
31 Days Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
2 Months Ago
blunderbus 3p updated anims exported
2 Months Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
2 Months Ago
blunderbus 3p and gun anims update
2 Months Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
2 Months Ago
exported blunderbus viewmodel anims
2 Months Ago
Unsaved (thanks unity)
2 Months Ago
Rename
2 Months Ago
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
2 Months Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
2 Months Ago
latest blunderbus viewmodel anims export
2 Months Ago
merged new ammunition model branch into blunderbus branch
2 Months Ago
setting up blunderbus 3p anims and viewmodel anim set updated
2 Months Ago
blunderbus viewmodel animations export and animated camera setup
2 Months Ago
added r_prop bone to mask on 3p blunderbus anims
2 Months Ago
setting up blunderbus 3rd person in unity
2 Months Ago
setting up blunderbus 3rd person in unity
3 Months Ago
exported blunderbus viewmodel wip animations
3 Months Ago
some adjustments
3 Months Ago
blunderbuss world model and lods initial prefab setup
3 Months Ago
Iteration
3 Months Ago
Applied first iteration of attack
3 Months Ago
Shotgun powdery prefab
3 Months Ago
Muzzle WIP
3 Months Ago
blunderbus viewmodel animation edits
3 Months Ago
blunder bus viewmodel animation idle pose edit