userAlex Webstercancel
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1,796 Commits over 3,988 Days - 0.02cph!

4 Hours Ago
jungle ak viewmodel updates
Today
initial jungle ak viewmodel prefab and attachments setup
6 Days Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
6 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
7 Days Ago
renaming of files for dlc gesture
8 Days Ago
added dlc gesture preview and hooked up
9 Days Ago
ak admire update
12 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
13 Days Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
14 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
14 Days Ago
remvoved dead frames from tail end of crossbow viewmodel
19 Days Ago
initial prefab setup and folders for jungle/aztec ak
21 Days Ago
swapping to using aimingHeld when changing to and from ADS
21 Days Ago
animator updates
21 Days Ago
viewmodel - ADS reloading fix
22 Days Ago
Made dryfire more responsive
22 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
28 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
29 Days Ago
increased ironsights intro speed
29 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
35 Days Ago
removed old temp hatchet mesh from .entity prefab
36 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
36 Days Ago
updated override controllers
36 Days Ago
set up sound anim events for various weapons
37 Days Ago
crossbow - fixed arrows not showing in 3p anims
37 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
37 Days Ago
updated vertical slice loadout
40 Days Ago
updated backpack offsets for some weapons
40 Days Ago
override controller updates
41 Days Ago
Added more working weapons to v4 loadout + ammo
41 Days Ago
updated slight model offset in rock entity
41 Days Ago
anim fixes for lr300
41 Days Ago
fixes for shake from deploy to idle on ak
41 Days Ago
weapon updates
42 Days Ago
fixed issues with 3p vine swinging anims
43 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
44 Days Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
44 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
47 Days Ago
revolver setup
49 Days Ago
Entity updates
51 Days Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
51 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
51 Days Ago
removed duplicated crossbow files from blowpipe folder
54 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
54 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
54 Days Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
54 Days Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
55 Days Ago
lr300 holster position updates
55 Days Ago
updated wip v4 player loadout
56 Days Ago
lr300 updates