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1,705 Commits over 3,898 Days - 0.02cph!

4 Hours Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
Today
added new player loadout
Today
merge from med ak skin branch
Today
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
Yesterday
mini crossbow viewmodel - set up idle/ads idle states in animator
14 Days Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
35 Days Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
36 Days Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
36 Days Ago
more viewmodel camera clipping fixes - rotation sway reduced
36 Days Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
36 Days Ago
more weapon camera clipping fixes
37 Days Ago
weapon camera clipping fixes
39 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
42 Days Ago
battering ram anim upodates
43 Days Ago
updated battering ram anim, new states in animator, more build up in attack anim
44 Days Ago
battering ram - model update export
44 Days Ago
battering ram - updated animator to remove additional broken anim loop
44 Days Ago
updated battering ram anims
44 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
45 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
45 Days Ago
battering ram - updated ik hand targets
46 Days Ago
battering ram anims updated
46 Days Ago
battering ram anims exported on updated rig
46 Days Ago
added initial battering ram anims
49 Days Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
49 Days Ago
set up v4 unarmed anims in player animator
49 Days Ago
Rest of v4 unarmed anim set exports
49 Days Ago
v4 crouch anim exports
49 Days Ago
updated avatar settings on a few test anims
49 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
50 Days Ago
test files
50 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
50 Days Ago
renaming of unarmed anims to match maya source and new convention
51 Days Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
52 Days Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
52 Days Ago
re-exported ballista weapon anims after rig update
56 Days Ago
ballista - rigged base model export
56 Days Ago
ballista - added rigged mesh and anims
2 Months Ago
merge from main
2 Months Ago
updated exports for view and worldmodel
2 Months Ago
merge from main
2 Months Ago
catapult - spring position fix
2 Months Ago
catapult - updated reload anim with chain bug fix
2 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
2 Months Ago
Catapult - added reload anim
2 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
2 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
2 Months Ago
folder renaming
2 Months Ago
fixes for ironsights not working
3 Months Ago
exported catapult anims, set up clips, renamed rigged file