userAlex Webstercancel
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1,664 Commits over 3,837 Days - 0.02cph!

Yesterday
catapult - spring position fix
Yesterday
catapult - updated reload anim with chain bug fix
3 Days Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
3 Days Ago
Catapult - added reload anim
5 Days Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
5 Days Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
6 Days Ago
folder renaming
6 Days Ago
fixes for ironsights not working
16 Days Ago
exported catapult anims, set up clips, renamed rigged file
17 Days Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
17 Days Ago
renaming - added underscore and renamed .viewmodel as missed
17 Days Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
20 Days Ago
sks and t1 smg - 3p mag dropping now working
20 Days Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
22 Days Ago
updated attachment targets, also turned viewmodel renderer back on
24 Days Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
26 Days Ago
3p anim updates
26 Days Ago
deleted unused model prefabs
30 Days Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
32 Days Ago
viewmodel - ammo state/ choosing correct reload states
32 Days Ago
viewmodel renderer setup
32 Days Ago
Added worldmodel prefab and icon
33 Days Ago
player animator update plus idle pose
33 Days Ago
file naming and organising
33 Days Ago
Rock - Override controller updated to use v3 anims
33 Days Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
38 Days Ago
3p anims + updated worldmodel anims
47 Days Ago
viewmodel updates
47 Days Ago
HCR viewmodel anim updates
48 Days Ago
attachments wip
51 Days Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
53 Days Ago
tweaks to the viemodel reload anim based on feedback
55 Days Ago
increased cull distance on frontier weapons
55 Days Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
55 Days Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
60 Days Ago
viewmodel - fixed remaining attachment issues
60 Days Ago
viewmodel - fixed ironsights being too low
60 Days Ago
renamed controller and anims to meet naming convention
60 Days Ago
added hammer anims to controller
60 Days Ago
added viewmodel hammer anims
2 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
2 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
2 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
2 Months Ago
HCR viewmodel - removed sway from ADS fire anim
2 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
2 Months Ago
vm hc revolver anim event update
2 Months Ago
vm hc revolver - tweak to anim event to spawn shells
2 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
2 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
2 Months Ago
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