1,949 Commits over 4,232 Days - 0.02cph!
- added space lr specific effects folder
- added 3p mag drop (using bespoke space LR model)
fixed 3p mag drop not working
fixed mag not hiding/showing during 3p reload
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately)
- re-positioned ironsights due to scale reversion
- sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
space lr300 fixes
- viewmodel rig file updated with mesh update (sep sights)
- ironsights re-positioned
- sights now hidden in viewmodel when scopes applied
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
showing visible bullet in mag when reloading wip
merge from Cannon_Animation
boat steering anim update
boat steering anim update
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
merge from blueprint_viewmodel
merge from blueprint_viewmodel
- set boat/building planner to use viewmodel renderer
mat/texture/folder organisation
set 3p boat & building planner, added 3p anims
removed all textures/materials
- More updates to glass position (was still flickering in ADS)
- Reset scale on viewmodel and added offset to re-factor position change
- Ironsight tweaks
positional changes to ammo counter fx
added viewmodel camera animator
adding viewmodel animator, removed alt anims
set up ammo counter UI to work with viewmodel renderer
- New export of viewmodel rig file
- Removed stock influences
- Re-positioned weapon in source file
- Re-set up viewmodel prefab with final model
- removed collider on ammo counter glass
- Moved UI forward to fix z fighting
removed redundant w_blueprint prefab
removed old textures/mats to avoid confusion
updated anims to fix clipping issues
Boat planner
- Set up viewmodel
- Set up dropped worldmodel
- prefab updates
removed boat planner folder (files are now in planner folder)
Building planner wip
- rigged & skinned new mesh
- updated anims
- intial viewmodel setup
- Boat planner files moved to planner folder
- renamed models from blueprint to building_planner
- set up buidling planner worldmodel prefab
- gave planner entity appropriate suffix
re-set viewmodel rendererer on base weapon
Initial files,folders and prefab setup
Player blink updates (for media team)
- Re-exported the anim with no baked keys on any of the skeleton except eyes & lids
- Added BlinkMask avatar
- Added 3p_eye_anims_add (additive animation)
Fix for texture issue on 3p m15
3p boat steering tests
- added Steering_Boat mountpose enum
- added placeholder player sitting pose
- added steering anim to player animator
- set steering deployable to use pose, updated mount position
updated prefab scale and added positonal offset
placeholder setup of viewmodel (so Pedro can see textures)
-set materials to import on model
fixed animated camera issues
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder
medical syringe with new model and anims all functional
fixed worldmodel outline not showing
medical syringe viewmodel
- made functional
- added anim events
- updated clip data
- removed camera animation (for now)
Blowpipe - added SFX anim events, set up override controller correctly
SAP - updated sfx anim event placement
Added v4 player anims to base player animator
- default sitting on chair
- jumping
- freefall skydiving
- chute open parachuting anims
set skydiving anims to loop
anim setting and mask updates for various mount animations