userAlex Webstercancel
reporust_rebootcancel

1,609 Commits over 3,776 Days - 0.02cph!

Yesterday
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
Yesterday
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Yesterday
set up anim event for 3p reload shells ejecting
4 Days Ago
viewmodel positional anim update
4 Days Ago
removed uneeded model prefabs
5 Days Ago
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6 Days Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
8 Days Ago
viewmodel updates
8 Days Ago
updated 3p anims, updated world model anims
9 Days Ago
reduced rotate amount in viewmodel
9 Days Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
10 Days Ago
Updated viewmodel rig mesh with Alfies UV update
10 Days Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
11 Days Ago
attachment updates, icon added, worldmodel prefab fixes
15 Days Ago
updated viewmodel anims, updated base rig with skinned cylinder
15 Days Ago
increased repeat delay
16 Days Ago
committing texture meta that plastic desires
16 Days Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
16 Days Ago
viewmodel prefab material update
17 Days Ago
viewmodel burstcloth angular limit tweaks
29 Days Ago
set override controller
29 Days Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
33 Days Ago
grabbed latest playeranimation controller from playerRigUpdate branch
37 Days Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
37 Days Ago
sar set to use rifle locomotion anims
37 Days Ago
spine settings for some entities
39 Days Ago
initial prefab setup
40 Days Ago
merge from main
50 Days Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
50 Days Ago
merge from main
52 Days Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
58 Days Ago
fix for 3p shaky legs when using grenade launcher
59 Days Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
2 Months Ago
swaymuzzle tweaks
2 Months Ago
3p mask updates
2 Months Ago
prefab updates
2 Months Ago
final bit of renaming
2 Months Ago
more renaming
2 Months Ago
file renaming
2 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
2 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
2 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
2 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
2 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
2 Months Ago
merge from main
2 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
2 Months Ago
frontier hatchet rig tweaks, initial burstcloth setup
2 Months Ago
vm frontier hatchet - added bones for beads & tassel
2 Months Ago
merge from main
2 Months Ago
merge from frontier_hatchet/furTrim branch