1,841 Commits over 4,110 Days - 0.02cph!
mannequin updates
- updated all poses to have same hip height, widened stance
- tweaked spawn point to remove floating feet
- renamed altPose to idlePose
m249 - updated weapon audio timings
spas12
- updated 3p anims to have -50 rot y on top spine control
- set correct custom spine offset rot y on entity
updated timing of world sks reload weapon anim
fix for double audio trigger bug
spas12 viewmodel - added ads anim
Jungle ak viewmodel - fix for ads dryfire
- added beanbag sit mountpose enum
- added player sitting pose
- updated player animator
- set fabric and leather beanbag deployables to use pose
- removed mount position offsets
Added mannequin poses, updated deployed
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
added dryfire ads anim, anim event & updated animator
l96 - removed anim events from aimed idle to fix sound issues
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Added xsens avatar and presets
fix for world LR300 mesh under sights issue
updated player ejectorseat sitting pose
updated ejector seat mount position and player sitting anim
- added ejectseat sit mountpose enum (attempt number 2)
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
updated playerModel.cs with new sitting enum
- added ejectseat sit mountpose enum
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
compass viewmodel - removed ironsights script and elements from prefab
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
M15 - fixed issues with barrel attachments not working in 1p and 3p
added sync component to crossbow viewmodel animator
added camera animation sync component to attacks in mace animator
compass viewmodel
- removed old mesh from prefab and set new root
- reduced transtion blend time to fix issue with deploy not playing correctly
- updated compass viewmodel rig with latest mesh, set materials
- viewmodel prefab updates
LR300 viewmodel deploy anim updates
- Anims now match desired speed from source wiith attention to spacing
- Removed curve state speed scripts on deploy anims
- Updated anims to actually end in correct idle pose for better blending
- transition tweaks in the animator
fix for camera offset when deploying jungle ak viewmodel
Jungle ak
- added camera animations for deploy and reload
- updated animator
- updates to worldmodel prefab
jungle ak - deleted old aztec folder and blockout mesh
fixed discrepancy in 1p camera position when equipping jungle ak
jungle ak viewmodel - updated shell eject position
Jungle ak
- removed lods from mag drop fbx ( only renders lod0 )
- removed uneeded avatar from worldmodel fbx
- set up worldmodel prefab
3p jungle ak updates
- added anims and animator
- set up mag drop effect
- updated attachment positions
rigged 3p jungle ak, initial entity setup
jungle ak viewmodel updates
initial jungle ak viewmodel prefab and attachments setup
dlc gesture
- 3p gestures anim meta updated
- player animator updated
- viewmodel gesture animator updated
- gesture set to be unlocked by default (for testing)
bug fixes for 3p player rope climbing anims appearing stretched
renaming of files for dlc gesture