userAlex Webstercancel
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1,966 Commits over 4,232 Days - 0.02cph!

3 Days Ago
updated clip meta for 3p sitting in boat anims
3 Days Ago
updated rowboat Ik target
3 Days Ago
updated feet and hand ik tragets on snowmobiles
3 Days Ago
updated ik hand targets on battering ram
3 Days Ago
merge from main
3 Days Ago
updated idle speed of blendtree
3 Days Ago
fixed viewmodel prefab issues
3 Days Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
3 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
4 Days Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
4 Days Ago
naming updates
4 Days Ago
animator naming update
4 Days Ago
paintball file naming and cleanup
4 Days Ago
paintball viewmodel prefab fixes, re-exported anims
7 Days Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
10 Days Ago
merge from main
10 Days Ago
fixed clipping issues on planner viewmodel
11 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
11 Days Ago
fixed 3p mag drop not working
11 Days Ago
fixed mag not hiding/showing during 3p reload
11 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
12 Days Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
12 Days Ago
ironsight target tweak
12 Days Ago
fixed skinning issues
13 Days Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
13 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
17 Days Ago
attachment updates
17 Days Ago
showing visible bullet in mag when reloading wip
18 Days Ago
merge from Cannon_Animation
18 Days Ago
boat steering anim update
20 Days Ago
boat steering anim update
21 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
21 Days Ago
merge from blueprint_viewmodel
21 Days Ago
merge from blueprint_viewmodel
21 Days Ago
3p update
21 Days Ago
- set boat/building planner to use viewmodel renderer
21 Days Ago
mat/texture/folder organisation
21 Days Ago
set 3p boat & building planner, added 3p anims
21 Days Ago
removed all textures/materials
24 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
24 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
24 Days Ago
set up ammo counter UI to work with viewmodel renderer
24 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
25 Days Ago
removed redundant w_blueprint prefab
25 Days Ago
removed old textures/mats to avoid confusion
25 Days Ago
updated anims to fix clipping issues
25 Days Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
27 Days Ago
removed boat planner folder (files are now in planner folder)
27 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
31 Days Ago
re-set viewmodel rendererer on base weapon