userAlex Webstercancel
reporust_rebootcancel

2,075 Commits over 4,383 Days - 0.02cph!

Today
Updated the subsystem layer weight on the torch
8 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
13 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
13 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
14 Days Ago
added 3p upperbody state anim clips
14 Days Ago
updated 3p pickup & drop anim clip lengths
15 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
16 Days Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
20 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
20 Days Ago
Added state sync to ak world rig reload anim
20 Days Ago
Updated binoculars following refresh merge
21 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
21 Days Ago
merge from main
21 Days Ago
merge from main
22 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
22 Days Ago
deleted duplicate 3p spas anims
22 Days Ago
moved l96 holdtype to correct folder
22 Days Ago
removed uneeded anims events from some 3p anims
22 Days Ago
Updated player update animation import preset
23 Days Ago
Updated sprint anim (test)
26 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
26 Days Ago
Fixed casting shadow issue
27 Days Ago
merge from main
27 Days Ago
updated merge from lumberjack pickaxe fix branch
27 Days Ago
merging from lumberjack pickaxe fix branch
28 Days Ago
updated blendtree names
28 Days Ago
Added walk footstep events
34 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
merge from main
41 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
43 Days Ago
Aded headbob to waterwheel
44 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
44 Days Ago
Updated Ik targets for computer station
48 Days Ago
Added 3p horseback turning anims and hooked up in player animator
48 Days Ago
merging medical syringe updates from refresh branch
48 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
49 Days Ago
Updated armoured hatch anims to prevent wall clipping
49 Days Ago
merge from main
49 Days Ago
fixed 3p phonebooth hand offset bug
50 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
50 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
51 Days Ago
Added swimming sound events
51 Days Ago
Added locomotion footstep sound events
51 Days Ago
Hooked up fishing anims in main player animator
54 Days Ago
Edited mount positions for various chairs
55 Days Ago
removed old premergeOct 25 anim controller