userAlex Webstercancel
reporust_rebootcancel

1,262 Commits over 3,318 Days - 0.02cph!

38 Minutes Ago
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44 Minutes Ago
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Today
added bear turning additives, animator updates
Yesterday
bear controrller - added turn layer added turn pose test, attack with translation
7 Days Ago
bear controller updates
7 Days Ago
updated bear controller, removed sfx from idle 1
8 Days Ago
folder updates, anim exports, animator updates
8 Days Ago
missing footstep anim events added
8 Days Ago
removed footstep sfx from horse breathe
8 Days Ago
merge from main
12 Days Ago
some weapon override controller updates
12 Days Ago
player animator relax stance (upper body) and threshold updates
12 Days Ago
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13 Days Ago
quarry track - flipped uvs on track belt
14 Days Ago
Horse idles - Anim event update, updates to animator
19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
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20 Days Ago
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20 Days Ago
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20 Days Ago
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34 Days Ago
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41 Days Ago
tweaked on exit time transition timing
41 Days Ago
fixed issue with shaking when in off state
42 Days Ago
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42 Days Ago
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44 Days Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
49 Days Ago
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2 Months Ago
rustige egg anim controller update
2 Months Ago
updated blur meshes to rig, updated blur materials with texture updates
2 Months Ago
rustige egg anim fixes
3 Months Ago
vm eoka - bug fix for undesired arm gesture during some anims
3 Months Ago
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
4 Months Ago
entity positional updates
4 Months Ago
.entity positional updates
4 Months Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
4 Months Ago
update to slide back anim mask settings
4 Months Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab