userAlex Webstercancel
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1,784 Commits over 3,988 Days - 0.02cph!

Today
swapping to using aimingHeld when changing to and from ADS
Today
animator updates
Today
viewmodel - ADS reloading fix
Yesterday
Made dryfire more responsive
Yesterday
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
7 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
8 Days Ago
increased ironsights intro speed
8 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
14 Days Ago
removed old temp hatchet mesh from .entity prefab
15 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
15 Days Ago
updated override controllers
15 Days Ago
set up sound anim events for various weapons
16 Days Ago
crossbow - fixed arrows not showing in 3p anims
16 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
16 Days Ago
updated vertical slice loadout
19 Days Ago
updated backpack offsets for some weapons
20 Days Ago
override controller updates
20 Days Ago
Added more working weapons to v4 loadout + ammo
20 Days Ago
updated slight model offset in rock entity
20 Days Ago
anim fixes for lr300
20 Days Ago
fixes for shake from deploy to idle on ak
20 Days Ago
weapon updates
21 Days Ago
fixed issues with 3p vine swinging anims
22 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
23 Days Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
23 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
26 Days Ago
revolver setup
28 Days Ago
Entity updates
30 Days Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
30 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
30 Days Ago
removed duplicated crossbow files from blowpipe folder
33 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
33 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
33 Days Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
33 Days Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
34 Days Ago
lr300 holster position updates
34 Days Ago
updated wip v4 player loadout
35 Days Ago
lr300 updates
36 Days Ago
set .viewmodel and .entity meshes to 1 scale after model updates
36 Days Ago
3p anim updates
36 Days Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
36 Days Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
37 Days Ago
removed copied model from world model prefab
37 Days Ago
set up viewmodel renderer - all working now but set to off until final model delivery
37 Days Ago
rotated mesh in entity
37 Days Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
37 Days Ago
set all anims to none in Holdtype.None controller
40 Days Ago
viewmodel prefab updates
40 Days Ago
slight shift in torch trans y entity position
40 Days Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims