userAlex Webstercancel
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1,753 Commits over 3,929 Days - 0.02cph!

3 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
3 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
3 Days Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
3 Days Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
4 Days Ago
lr300 holster position updates
4 Days Ago
updated wip v4 player loadout
5 Days Ago
lr300 updates
6 Days Ago
set .viewmodel and .entity meshes to 1 scale after model updates
6 Days Ago
3p anim updates
6 Days Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
6 Days Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
7 Days Ago
removed copied model from world model prefab
7 Days Ago
set up viewmodel renderer - all working now but set to off until final model delivery
7 Days Ago
rotated mesh in entity
7 Days Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
7 Days Ago
set all anims to none in Holdtype.None controller
9 Days Ago
viewmodel prefab updates
10 Days Ago
slight shift in torch trans y entity position
10 Days Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
10 Days Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
10 Days Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
11 Days Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
11 Days Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
13 Days Ago
reverting flashbang anim controller change
13 Days Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
17 Days Ago
updates to snackhub viewmodel prefab, animation and animator updates
19 Days Ago
torch - initial 3p anims and prefab updates
19 Days Ago
3p rock anims and set up
19 Days Ago
updated 3p ak deploy to remove jitter
20 Days Ago
base rig fbx, placeholder anims, animator, prefabs
24 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
25 Days Ago
updated ak entity hold info offset
25 Days Ago
updated ak47 entity hold info offset
26 Days Ago
anim export update
26 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
26 Days Ago
ak47 entity spine offset added
26 Days Ago
updated 3p ak47 anims
26 Days Ago
set inventory anim controller to temporarily use base idle
26 Days Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
32 Days Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
33 Days Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
33 Days Ago
med ak mag drop model meta update
33 Days Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
33 Days Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
33 Days Ago
sar 3p straight ahead (zero spine rotation) anims
33 Days Ago
rustplayer avatar update (added spine 4 as upper chest)
35 Days Ago
ballista weapon anim updates, added ballista mount anims
35 Days Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
38 Days Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
38 Days Ago
added new player loadout