userAlex Webstercancel
reporust_rebootcancel

1,671 Commits over 3,867 Days - 0.02cph!

Today
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
Today
re-exported ballista weapon anims after rig update
4 Days Ago
ballista - rigged base model export
5 Days Ago
ballista - added rigged mesh and anims
9 Days Ago
merge from main
9 Days Ago
updated exports for view and worldmodel
9 Days Ago
merge from main
11 Days Ago
catapult - spring position fix
11 Days Ago
catapult - updated reload anim with chain bug fix
13 Days Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
13 Days Ago
Catapult - added reload anim
15 Days Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
15 Days Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
15 Days Ago
folder renaming
15 Days Ago
fixes for ironsights not working
26 Days Ago
exported catapult anims, set up clips, renamed rigged file
27 Days Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
27 Days Ago
renaming - added underscore and renamed .viewmodel as missed
27 Days Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
29 Days Ago
sks and t1 smg - 3p mag dropping now working
30 Days Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
32 Days Ago
updated attachment targets, also turned viewmodel renderer back on
34 Days Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
36 Days Ago
3p anim updates
36 Days Ago
deleted unused model prefabs
39 Days Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
42 Days Ago
viewmodel - ammo state/ choosing correct reload states
42 Days Ago
viewmodel renderer setup
42 Days Ago
Added worldmodel prefab and icon
43 Days Ago
player animator update plus idle pose
43 Days Ago
file naming and organising
43 Days Ago
Rock - Override controller updated to use v3 anims
43 Days Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
48 Days Ago
3p anims + updated worldmodel anims
56 Days Ago
viewmodel updates
57 Days Ago
HCR viewmodel anim updates
58 Days Ago
attachments wip
2 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
2 Months Ago
tweaks to the viemodel reload anim based on feedback
2 Months Ago
increased cull distance on frontier weapons
2 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
2 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
2 Months Ago
viewmodel - fixed remaining attachment issues
2 Months Ago
viewmodel - fixed ironsights being too low
2 Months Ago
renamed controller and anims to meet naming convention
2 Months Ago
added hammer anims to controller
2 Months Ago
added viewmodel hammer anims
2 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
2 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
2 Months Ago
HCR viewmodel - Corrected slightly offset ironsights