1,671 Commits over 3,867 Days - 0.02cph!
Ballista
- player anims for up/down
- added player anims to animator, set up blendtree with up/down animing to use up param
- tweaked start position of lever on ballista anims
- tweaked eye position & hand ik on entity
re-exported ballista weapon anims after rig update
ballista - rigged base model export
ballista - added rigged mesh and anims
updated exports for view and worldmodel
catapult - spring position fix
catapult - updated reload anim with chain bug fix
Catapult - updated reload anim (moves slower as it reaches full tension)
Catapult - added reload anim
launcher reload bug fix attempt 1 + dryfire additions/improvements
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
fixes for ironsights not working
exported catapult anims, set up clips, renamed rigged file
prepared prefabs
created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors)
renamed fbxs
renaming - added underscore and renamed .viewmodel as missed
- placeholder 3p anims
- placeholder worldmodel
- override controller
- entity setup
sks and t1 smg - 3p mag dropping now working
sks viewmodel - reduce rotation sway to fix arms clipping camera
updated attachment targets, also turned viewmodel renderer back on
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
deleted unused model prefabs
- Viewmodel animation updates
- Added show bullet mesh states to animator
- Reduced rotation sway to fix arm clipping issues
viewmodel - ammo state/ choosing correct reload states
Added worldmodel prefab and icon
player animator update plus idle pose
file naming and organising
Rock - Override controller updated to use v3 anims
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
3p anims + updated worldmodel anims
HCR viewmodel anim updates
t1 smg viewmodel updates
- ironsights tweaked
- skinning updates for springs
- idle pose updated
- bolt position poses
- anim length changes to match smg in 1p and 3p
tweaks to the viemodel reload anim based on feedback
increased cull distance on frontier weapons
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
HCR viewmodel bug fix - fixed ironsight being slightly too high
viewmodel - fixed remaining attachment issues
viewmodel - fixed ironsights being too low
renamed controller and anims to meet naming convention
added hammer anims to controller
added viewmodel hammer anims
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset)
3p entity - updated flashlight attachment position
HCR viewmodel
- Matched fire & ADS fire anims to new repeat fire rate
- Adjusted sound anim events to match new timing
- Set animator to play anim at correct speed (1)
HCR viewmodel - Corrected slightly offset ironsights