branchrust_reboot/main/Frontier_HighCaliberRevolvercancel
                         
                     
             
         
     
    
        
19 Commits over 275 Days - 0.00cph!
    
    
        
            
            
            
                
                set up anim event for 3p reload shells ejecting
                
                
                
                
             
         
        
            
            
            
                
                viewmodel positional anim update
                
                
                
                
             
         
        
            
            
            
                
                removed uneeded model prefabs
                
                
                
                
             
         
        
            
            
            
                
                removed camera offset in viewmodel anims, enabled viewmodel renderer
                
                
                
                
             
         
        
        
            
            
            
                
                updated 3p anims, updated world model anims
                
                
                
                
             
         
        
            
            
            
                
                reduced rotate amount in viewmodel
                
                
                
                
             
         
        
            
            
            
                
                - attachments set up for viewmodel and 3p
- states to hide elements of the viewmodel anims where needed
- initial vm renderer script (disabled for now)
                
                
                
                
             
         
        
            
            
            
                
                attachment updates, icon added, worldmodel prefab fixes
                
                
                
                
             
         
        
            
            
            
                
                updated viewmodel anims, updated base rig with skinned cylinder
                
                
                
                
             
         
        
        
            
            
            
                
                committing texture meta that plastic desires
                
                
                
                
             
         
        
            
            
            
                
                weapon updates
- set events to use revolver sounds for now
- ironsight updates
- anim updates
- set up ADS anim versions in the viewmodel animator
                
                
                
                
             
         
        
            
            
            
                
                viewmodel prefab material update
                
                
                
                
             
         
        
        
            
            
            
                
                hc revolver updates:
- rigged worldmodel
- renamed worldmodels with w_ convention
- Added unpacked fbx to .worldmodel and setup
- Set up .entity with correct model
- added 3p override controller
- added rough 3p anims