branchrust_reboot/main/Frontier_HighCaliberRevolvercancel
19 Commits over 275 Days - 0.00cph!
set up anim event for 3p reload shells ejecting
viewmodel positional anim update
removed uneeded model prefabs
removed camera offset in viewmodel anims, enabled viewmodel renderer
updated 3p anims, updated world model anims
reduced rotate amount in viewmodel
- attachments set up for viewmodel and 3p
- states to hide elements of the viewmodel anims where needed
- initial vm renderer script (disabled for now)
attachment updates, icon added, worldmodel prefab fixes
updated viewmodel anims, updated base rig with skinned cylinder
committing texture meta that plastic desires
weapon updates
- set events to use revolver sounds for now
- ironsight updates
- anim updates
- set up ADS anim versions in the viewmodel animator
viewmodel prefab material update
hc revolver updates:
- rigged worldmodel
- renamed worldmodels with w_ convention
- Added unpacked fbx to .worldmodel and setup
- Set up .entity with correct model
- added 3p override controller
- added rough 3p anims