branchrust_reboot/main/Frontier_HighCaliberRevolvercancel

49 Commits over 428 Days - 0.00cph!

11 Months Ago
parented the new 1p bullet drop to something other than the gun
11 Months Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
11 Months Ago
fix viewmodel anim sounds not playiing during ADS
11 Months Ago
HCR no longer mountable to Frontier weapon racks due to size.
11 Months Ago
network++ save++
11 Months Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
11 Months Ago
high caliber revolver sounds
11 Months Ago
set up anim event for 3p reload shells ejecting
11 Months Ago
Made it not loop indefinitely.
11 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
12 Months Ago
viewmodel positional anim update
12 Months Ago
removed uneeded model prefabs
12 Months Ago
Texture optimization & sRGB.
12 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
12 Months Ago
Update manifest, fixes revolver not loading
12 Months Ago
LOD tweaks FX iteration
12 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
12 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
12 Months Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
12 Months Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
12 Months Ago
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12 Months Ago
HCR attack prefab & related files.
12 Months Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
12 Months Ago
viewmodel updates
12 Months Ago
updated 3p anims, updated world model anims
12 Months Ago
reduced rotate amount in viewmodel
12 Months Ago
Added ParticleSystemPostIK + some temp files
12 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
12 Months Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
12 Months Ago
Set up GameobejctToggleState components on reload
12 Months Ago
attachment updates, icon added, worldmodel prefab fixes
12 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
12 Months Ago
increased repeat delay
12 Months Ago
committing texture meta that plastic desires
12 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
12 Months Ago
viewmodel prefab material update
1 Year Ago
set override controller
1 Year Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
1 Year Ago
initial prefab setup
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
updated world model prefab with necessary world model scripts
1 Year Ago
changed LODs, LOD3 is now baked down 2 materials to 1
1 Year Ago
high calibre revolver LODs basic world model prefab setup
1 Year Ago
high calibre revolver viewmodel textures and materials initial prefab setup
1 Year Ago
merge from main
2 Years Ago
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