branchrust_reboot/main/Frontier_HighCaliberRevolvercancel

49 Commits over 428 Days - 0.00cph!

1 Year Ago
parented the new 1p bullet drop to something other than the gun
1 Year Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
1 Year Ago
fix viewmodel anim sounds not playiing during ADS
1 Year Ago
HCR no longer mountable to Frontier weapon racks due to size.
1 Year Ago
network++ save++
2 Years Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
2 Years Ago
high caliber revolver sounds
2 Years Ago
set up anim event for 3p reload shells ejecting
2 Years Ago
Made it not loop indefinitely.
2 Years Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
2 Years Ago
viewmodel positional anim update
2 Years Ago
removed uneeded model prefabs
2 Years Ago
Texture optimization & sRGB.
2 Years Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
2 Years Ago
Update manifest, fixes revolver not loading
2 Years Ago
LOD tweaks FX iteration
2 Years Ago
Fuzzed the backend/origin of the side blast flipbook.
2 Years Ago
Fixed HCR attack prefab reference. Iterated on attack.
2 Years Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
2 Years Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
2 Years Ago
▆▌█▌▆█▆▍▋█ ▋▅▉▆█▋▋▇▊ ▌▄▌▇▄▄ ▊▉▇▌ ▋█▍▄ █▍▇ █▍▉█ ▇▄▌▇▌ ▌▇▆▅▉▉▆ ▆▄▆██▇ ▋▊▌▌▅▍ ▍▌▄ ▄▇▄▆ ▋▋▆█▄▍▄ ▅▆▆▆▅▆▆
2 Years Ago
HCR attack prefab & related files.
2 Years Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
2 Years Ago
viewmodel updates
2 Years Ago
updated 3p anims, updated world model anims
2 Years Ago
reduced rotate amount in viewmodel
2 Years Ago
Added ParticleSystemPostIK + some temp files
2 Years Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
2 Years Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
2 Years Ago
Set up GameobejctToggleState components on reload
2 Years Ago
attachment updates, icon added, worldmodel prefab fixes
2 Years Ago
updated viewmodel anims, updated base rig with skinned cylinder
2 Years Ago
increased repeat delay
2 Years Ago
committing texture meta that plastic desires
2 Years Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
2 Years Ago
viewmodel prefab material update
2 Years Ago
set override controller
2 Years Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
2 Years Ago
initial prefab setup
2 Years Ago
merge from main
3 Years Ago
▄ ▅▋▋▉▇▉ ▊▅▉ ▉██ ▊▋▇▍ ▄▉▋▇█▋▊ ▉█▌█▆▇▆▉ ▊█▍ ▄▇▍▆▋▉▊▌▅▌▊
3 Years Ago
▋ ▅▉▅█▋▋▄▊▌█▅ █▅▅█▆▌▊▆█ ▅▉▅█▋▉█▉▍▇ ▊▊▆ █▅▉▅▆▋▍█▆ █▌▉▅▇▍▌█ ▉█▄█▉▉ █▊▊▆▆
3 Years Ago
merge from main
3 Years Ago
updated world model prefab with necessary world model scripts
3 Years Ago
changed LODs, LOD3 is now baked down 2 materials to 1
3 Years Ago
high calibre revolver LODs basic world model prefab setup
3 Years Ago
high calibre revolver viewmodel textures and materials initial prefab setup
3 Years Ago
merge from main
3 Years Ago
▆ ▄▇▌▌ ▋▇▉▍▅▍▇ ▇▍▄▅▍▉▌▍ ▌▋▌▅▌▅ ▊▅▇█▍ ▉▍▋ ▉▉▆▍▋▊▆▄ ▇▄▄ ▆▊▇▍