branchrust_reboot/main/Frontier_HighCaliberRevolvercancel

49 Commits over 428 Days - 0.00cph!

12 Months Ago
parented the new 1p bullet drop to something other than the gun
12 Months Ago
Fixed dropped cartridges having a mind of their own after landing on the ground. Fixed blurriness on them too.
12 Months Ago
fix viewmodel anim sounds not playiing during ADS
12 Months Ago
HCR no longer mountable to Frontier weapon racks due to size.
12 Months Ago
network++ save++
1 Year Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
1 Year Ago
high caliber revolver sounds
1 Year Ago
set up anim event for 3p reload shells ejecting
1 Year Ago
Made it not loop indefinitely.
1 Year Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
1 Year Ago
viewmodel positional anim update
1 Year Ago
removed uneeded model prefabs
1 Year Ago
Texture optimization & sRGB.
1 Year Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
1 Year Ago
Update manifest, fixes revolver not loading
1 Year Ago
LOD tweaks FX iteration
1 Year Ago
Fuzzed the backend/origin of the side blast flipbook.
1 Year Ago
Fixed HCR attack prefab reference. Iterated on attack.
1 Year Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
1 Year Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
1 Year Ago
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1 Year Ago
HCR attack prefab & related files.
1 Year Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
1 Year Ago
viewmodel updates
1 Year Ago
updated 3p anims, updated world model anims
1 Year Ago
reduced rotate amount in viewmodel
1 Year Ago
Added ParticleSystemPostIK + some temp files
1 Year Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
1 Year Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
1 Year Ago
Set up GameobejctToggleState components on reload
1 Year Ago
attachment updates, icon added, worldmodel prefab fixes
1 Year Ago
updated viewmodel anims, updated base rig with skinned cylinder
1 Year Ago
increased repeat delay
1 Year Ago
committing texture meta that plastic desires
1 Year Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
1 Year Ago
viewmodel prefab material update
1 Year Ago
set override controller
1 Year Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
1 Year Ago
initial prefab setup
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
updated world model prefab with necessary world model scripts
1 Year Ago
changed LODs, LOD3 is now baked down 2 materials to 1
1 Year Ago
high calibre revolver LODs basic world model prefab setup
1 Year Ago
high calibre revolver viewmodel textures and materials initial prefab setup
1 Year Ago
merge from main
2 Years Ago
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