branchrust_reboot/main/Frontier_HighCaliberRevolvercancel
49 Commits over 428 Days - 0.00cph!
parented the new 1p bullet drop to something other than the gun
Fixed dropped cartridges having a mind of their own after landing on the ground.
Fixed blurriness on them too.
fix viewmodel anim sounds not playiing during ADS
HCR no longer mountable to Frontier weapon racks due to size.
Setup HC revolver for all weapon racks.
Removed duplicate, unused LODGroup from HCR worldmodel root object.
high caliber revolver sounds
set up anim event for 3p reload shells ejecting
Made it not loop indefinitely.
Ported the ammo models from the other branch.
3rd person reload FX with new IK fixer.
viewmodel positional anim update
removed uneeded model prefabs
Texture optimization & sRGB.
Adjusted muzzle pos.
Iterated on FX.
Manifest.
Update manifest, fixes revolver not loading
Fuzzed the backend/origin of the side blast flipbook.
Fixed HCR attack prefab reference.
Iterated on attack.
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons
Set to 0.2 on the revolver
removed camera offset in viewmodel anims, enabled viewmodel renderer
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HCR attack prefab & related files.
HCRevolver uses local FX folder.
Fixed muzzle origin offset.
Temp working files & scene.
updated 3p anims, updated world model anims
reduced rotate amount in viewmodel
Added ParticleSystemPostIK + some temp files
- attachments set up for viewmodel and 3p
- states to hide elements of the viewmodel anims where needed
- initial vm renderer script (disabled for now)
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel
Mostly for more precise scope placement
Set up GameobejctToggleState components on reload
attachment updates, icon added, worldmodel prefab fixes
updated viewmodel anims, updated base rig with skinned cylinder
committing texture meta that plastic desires
weapon updates
- set events to use revolver sounds for now
- ironsight updates
- anim updates
- set up ADS anim versions in the viewmodel animator
viewmodel prefab material update
hc revolver updates:
- rigged worldmodel
- renamed worldmodels with w_ convention
- Added unpacked fbx to .worldmodel and setup
- Set up .entity with correct model
- added 3p override controller
- added rough 3p anims
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updated world model prefab with necessary world model scripts
changed LODs, LOD3 is now baked down
2 materials to 1
high calibre revolver LODs
basic world model prefab setup
high calibre revolver viewmodel
textures and materials
initial prefab setup
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