branchrust_reboot/main/PlayerRigUpdate2cancel
97 Commits over 427 Days - 0.01cph!
minicopter ik target updates
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
updated ballista ik hand positions
tweaked guitar inUse position
Drums
- Updated foot ik positions on drumkit
- Updated override controller
Added BatchUpdateV4RustPlayerMask to animation tools menu
- updated v4 RustPlayerMask (to match hierarchy update)
- Batch re-imported entire player anim set to update connection with mask & remove errors
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
updated cabbage patch dance clip length (had been exported as 1 frame)
edited boogie board anims and set up correctly
set up rubber ring anims correctly
updates to drumkit.deployed for player & stick positioning
updated clip meta for 3p sitting in boat anims
updated rowboat Ik target
updated feet and hand ik tragets on snowmobiles
updated ik hand targets on battering ram
Blowpipe - added SFX anim events, set up override controller correctly
SAP - updated sfx anim event placement
Added v4 player anims to base player animator
- default sitting on chair
- jumping
- freefall skydiving
- chute open parachuting anims
set skydiving anims to loop
anim setting and mask updates for various mount animations
horseriding - updated anim settings
jackhamer - set to use custom spine & added values
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
fixed issue with metal detector anims
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
set up wire and hose entities, removed duplicate override controller
zero'd transforms in bandage entity
re-populated unarmed player update anims
skinning knife and shovel entity updates (offsets to line up with pose)
set up ak variant entities and masks
t1 smg world anim update, fixed animator issues
updates to various weapon entity positions
added player update anim settings preset
m249 - updated weapon audio timings
spas12
- updated 3p anims to have -50 rot y on top spine control
- set correct custom spine offset rot y on entity
updated timing of world sks reload weapon anim
l96 - removed anim events from aimed idle to fix sound issues
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Added xsens avatar and presets
intial setup for f1 grenade and building plan, 2h explosive anim exported added
updated override controllers