userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

79 Commits over 304 Days - 0.01cph!

40 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
40 Days Ago
SAP - updated sfx anim event placement
40 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
40 Days Ago
set skydiving anims to loop
41 Days Ago
anim setting and mask updates for various mount animations
41 Days Ago
horseriding - updated anim settings
41 Days Ago
jackhamer - set to use custom spine & added values
42 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
55 Days Ago
fixed issue with metal detector anims
2 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
2 Months Ago
set up wire and hose entities, removed duplicate override controller
2 Months Ago
zero'd transforms in bandage entity
2 Months Ago
re-populated unarmed player update anims
2 Months Ago
skull torch setup
2 Months Ago
entity updates
2 Months Ago
entity updates
2 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
2 Months Ago
set up ak variant entities and masks
2 Months Ago
hatchet entity updates
3 Months Ago
t1 smg world anim update, fixed animator issues
3 Months Ago
updates to various weapon entity positions
3 Months Ago
anim event updates
3 Months Ago
added player update anim settings preset
3 Months Ago
m249 - updated weapon audio timings
3 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
3 Months Ago
updated timing of world sks reload weapon anim
4 Months Ago
renaming anims
4 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
4 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
4 Months Ago
Added xsens avatar and presets
9 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
9 Months Ago
updated override controllers
9 Months Ago
set up sound anim events for various weapons
9 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
9 Months Ago
updated vertical slice loadout
9 Months Ago
updated backpack offsets for some weapons
9 Months Ago
override controller updates
9 Months Ago
Added more working weapons to v4 loadout + ammo
9 Months Ago
updated slight model offset in rock entity
9 Months Ago
anim fixes for lr300
9 Months Ago
fixes for shake from deploy to idle on ak
9 Months Ago
weapon updates
9 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
9 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
9 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
9 Months Ago
revolver setup
9 Months Ago
lr300 holster position updates
9 Months Ago
updated wip v4 player loadout
10 Months Ago
lr300 updates
10 Months Ago
set all anims to none in Holdtype.None controller