userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

49 Commits over 90 Days - 0.02cph!

2 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
2 Months Ago
updated override controllers
2 Months Ago
set up sound anim events for various weapons
2 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
2 Months Ago
updated vertical slice loadout
2 Months Ago
updated backpack offsets for some weapons
2 Months Ago
override controller updates
2 Months Ago
Added more working weapons to v4 loadout + ammo
2 Months Ago
updated slight model offset in rock entity
2 Months Ago
anim fixes for lr300
2 Months Ago
fixes for shake from deploy to idle on ak
2 Months Ago
weapon updates
2 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
3 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
3 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
3 Months Ago
revolver setup
3 Months Ago
lr300 holster position updates
3 Months Ago
updated wip v4 player loadout
3 Months Ago
lr300 updates
3 Months Ago
set all anims to none in Holdtype.None controller
3 Months Ago
slight shift in torch trans y entity position
3 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
3 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
3 Months Ago
torch - initial 3p anims and prefab updates
3 Months Ago
3p rock anims and set up
3 Months Ago
updated 3p ak deploy to remove jitter
4 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
4 Months Ago
updated ak entity hold info offset
4 Months Ago
updated ak47 entity hold info offset
4 Months Ago
anim export update
4 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
4 Months Ago
ak47 entity spine offset added
4 Months Ago
updated 3p ak47 anims
4 Months Ago
set inventory anim controller to temporarily use base idle
4 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
4 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
4 Months Ago
added new player loadout
4 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
5 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
6 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
6 Months Ago
set up v4 unarmed anims in player animator
6 Months Ago
Rest of v4 unarmed anim set exports
6 Months Ago
v4 crouch anim exports
6 Months Ago
updated avatar settings on a few test anims
6 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
6 Months Ago
test files
6 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
6 Months Ago
renaming of unarmed anims to match maya source and new convention
6 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)