userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

79 Commits over 304 Days - 0.01cph!

8 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
8 Days Ago
SAP - updated sfx anim event placement
9 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
9 Days Ago
set skydiving anims to loop
9 Days Ago
anim setting and mask updates for various mount animations
10 Days Ago
horseriding - updated anim settings
10 Days Ago
jackhamer - set to use custom spine & added values
11 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
24 Days Ago
fixed issue with metal detector anims
37 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
37 Days Ago
set up wire and hose entities, removed duplicate override controller
37 Days Ago
zero'd transforms in bandage entity
37 Days Ago
re-populated unarmed player update anims
38 Days Ago
skull torch setup
38 Days Ago
entity updates
38 Days Ago
entity updates
38 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
38 Days Ago
set up ak variant entities and masks
38 Days Ago
hatchet entity updates
44 Days Ago
t1 smg world anim update, fixed animator issues
45 Days Ago
updates to various weapon entity positions
49 Days Ago
anim event updates
2 Months Ago
added player update anim settings preset
2 Months Ago
m249 - updated weapon audio timings
2 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
2 Months Ago
updated timing of world sks reload weapon anim
3 Months Ago
renaming anims
3 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
3 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
3 Months Ago
Added xsens avatar and presets
8 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
8 Months Ago
updated override controllers
8 Months Ago
set up sound anim events for various weapons
8 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
8 Months Ago
updated vertical slice loadout
8 Months Ago
updated backpack offsets for some weapons
8 Months Ago
override controller updates
8 Months Ago
Added more working weapons to v4 loadout + ammo
8 Months Ago
updated slight model offset in rock entity
8 Months Ago
anim fixes for lr300
8 Months Ago
fixes for shake from deploy to idle on ak
8 Months Ago
weapon updates
8 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
8 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
8 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
8 Months Ago
revolver setup
8 Months Ago
lr300 holster position updates
8 Months Ago
updated wip v4 player loadout
8 Months Ago
lr300 updates
9 Months Ago
set all anims to none in Holdtype.None controller