userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

29 Commits over 62 Days - 0.02cph!

Today
slight shift in torch trans y entity position
Today
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
Today
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
10 Days Ago
torch - initial 3p anims and prefab updates
10 Days Ago
3p rock anims and set up
10 Days Ago
updated 3p ak deploy to remove jitter
15 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
16 Days Ago
updated ak entity hold info offset
16 Days Ago
updated ak47 entity hold info offset
17 Days Ago
anim export update
17 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
17 Days Ago
ak47 entity spine offset added
17 Days Ago
updated 3p ak47 anims
17 Days Ago
set inventory anim controller to temporarily use base idle
17 Days Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
24 Days Ago
rustplayer avatar update (added spine 4 as upper chest)
29 Days Ago
added new player loadout
29 Days Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
2 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
3 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
3 Months Ago
set up v4 unarmed anims in player animator
3 Months Ago
Rest of v4 unarmed anim set exports
3 Months Ago
v4 crouch anim exports
3 Months Ago
updated avatar settings on a few test anims
3 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
3 Months Ago
test files
3 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
3 Months Ago
renaming of unarmed anims to match maya source and new convention
3 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)