userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

49 Commits over 90 Days - 0.02cph!

9 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
9 Days Ago
updated override controllers
9 Days Ago
set up sound anim events for various weapons
10 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
10 Days Ago
updated vertical slice loadout
13 Days Ago
updated backpack offsets for some weapons
14 Days Ago
override controller updates
14 Days Ago
Added more working weapons to v4 loadout + ammo
14 Days Ago
updated slight model offset in rock entity
14 Days Ago
anim fixes for lr300
14 Days Ago
fixes for shake from deploy to idle on ak
15 Days Ago
weapon updates
16 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
17 Days Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
17 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
20 Days Ago
revolver setup
28 Days Ago
lr300 holster position updates
28 Days Ago
updated wip v4 player loadout
29 Days Ago
lr300 updates
32 Days Ago
set all anims to none in Holdtype.None controller
34 Days Ago
slight shift in torch trans y entity position
34 Days Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
34 Days Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
43 Days Ago
torch - initial 3p anims and prefab updates
43 Days Ago
3p rock anims and set up
43 Days Ago
updated 3p ak deploy to remove jitter
48 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
50 Days Ago
updated ak entity hold info offset
50 Days Ago
updated ak47 entity hold info offset
50 Days Ago
anim export update
50 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
50 Days Ago
ak47 entity spine offset added
50 Days Ago
updated 3p ak47 anims
50 Days Ago
set inventory anim controller to temporarily use base idle
51 Days Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
58 Days Ago
rustplayer avatar update (added spine 4 as upper chest)
2 Months Ago
added new player loadout
2 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
3 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
4 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
4 Months Ago
set up v4 unarmed anims in player animator
4 Months Ago
Rest of v4 unarmed anim set exports
4 Months Ago
v4 crouch anim exports
4 Months Ago
updated avatar settings on a few test anims
4 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
4 Months Ago
test files
4 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
4 Months Ago
renaming of unarmed anims to match maya source and new convention
4 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)