userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

88 Commits over 396 Days - 0.01cph!

2 Days Ago
edited boogie board anims and set up correctly
2 Days Ago
set up rubber ring anims correctly
3 Days Ago
3p poker anims
4 Days Ago
cowbell setup updates
4 Days Ago
updates to drumkit.deployed for player & stick positioning
48 Days Ago
updated clip meta for 3p sitting in boat anims
48 Days Ago
updated rowboat Ik target
48 Days Ago
updated feet and hand ik tragets on snowmobiles
48 Days Ago
updated ik hand targets on battering ram
3 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
3 Months Ago
SAP - updated sfx anim event placement
3 Months Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
3 Months Ago
set skydiving anims to loop
3 Months Ago
anim setting and mask updates for various mount animations
3 Months Ago
horseriding - updated anim settings
3 Months Ago
jackhamer - set to use custom spine & added values
3 Months Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
4 Months Ago
fixed issue with metal detector anims
4 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
4 Months Ago
set up wire and hose entities, removed duplicate override controller
4 Months Ago
zero'd transforms in bandage entity
4 Months Ago
re-populated unarmed player update anims
4 Months Ago
skull torch setup
4 Months Ago
entity updates
4 Months Ago
entity updates
4 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
4 Months Ago
set up ak variant entities and masks
4 Months Ago
hatchet entity updates
4 Months Ago
t1 smg world anim update, fixed animator issues
4 Months Ago
updates to various weapon entity positions
4 Months Ago
anim event updates
5 Months Ago
added player update anim settings preset
5 Months Ago
m249 - updated weapon audio timings
5 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
5 Months Ago
updated timing of world sks reload weapon anim
6 Months Ago
renaming anims
6 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
6 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
6 Months Ago
Added xsens avatar and presets
11 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
11 Months Ago
updated override controllers
11 Months Ago
set up sound anim events for various weapons
11 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
11 Months Ago
updated vertical slice loadout
11 Months Ago
updated backpack offsets for some weapons
11 Months Ago
override controller updates
11 Months Ago
Added more working weapons to v4 loadout + ammo
11 Months Ago
updated slight model offset in rock entity
11 Months Ago
anim fixes for lr300
11 Months Ago
fixes for shake from deploy to idle on ak