branchrust_reboot/main/PlayerRigUpdate2cancel
127 Commits over 455 Days - 0.01cph!
shortened loop to fix 3p sitting for now (until full mount loop is added)
Updated Ik targets for computer station
Added 3p horseback turning anims and hooked up in player animator
Phonebooth updates
- Added bespoke player pose
- Adjusted phone position and line renderer postion in phonebooth prefab
- Hooked up in player animator
fixed 3p phonebooth hand offset bug
fixed up medical syringe, updated 3p anims, added anim events
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Added swimming sound events
Added locomotion footstep sound events
Hooked up fishing anims in main player animator
Edited mount positions for various chairs
removed old premergeOct 25 anim controller
fixed toolgun offset issues
fixed bandit relaxed idle issues
fixed hand clipping on slot machine
fixed 3p salvaged axe offset
fixed offset holstered wooden shields
fixed offset piano sitting mount
fixed offset obsidian knife
fixed offset frontier hatchet holster position
fixed medieval/abyss/jungle ak holster and backpack positions
Fixed 3p flashbang player offset
fixed 3p skull player offset
sunken /combat knife updates (now we have orientation model changes from main)
- updated 3p combat anims with new prop orientation
- removed entity offsets
- set to follow r_prop instead of r_hand
- updated holster positions
Saloon kick updates
- Updated player animator with correct anims
- Added anim events
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
minicopter ik target updates
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
updated ballista ik hand positions
tweaked guitar inUse position
Drums
- Updated foot ik positions on drumkit
- Updated override controller
Added BatchUpdateV4RustPlayerMask to animation tools menu
- updated v4 RustPlayerMask (to match hierarchy update)
- Batch re-imported entire player anim set to update connection with mask & remove errors
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
updated cabbage patch dance clip length (had been exported as 1 frame)
edited boogie board anims and set up correctly
set up rubber ring anims correctly
updates to drumkit.deployed for player & stick positioning
updated clip meta for 3p sitting in boat anims
updated rowboat Ik target
updated feet and hand ik tragets on snowmobiles
updated ik hand targets on battering ram
Blowpipe - added SFX anim events, set up override controller correctly
SAP - updated sfx anim event placement