userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

57 Commits over 274 Days - 0.01cph!

10 Days Ago
added player update anim settings preset
16 Days Ago
m249 - updated weapon audio timings
16 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
16 Days Ago
updated timing of world sks reload weapon anim
38 Days Ago
renaming anims
40 Days Ago
l96 - removed anim events from aimed idle to fix sound issues
40 Days Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
40 Days Ago
Added xsens avatar and presets
6 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
6 Months Ago
updated override controllers
6 Months Ago
set up sound anim events for various weapons
6 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
6 Months Ago
updated vertical slice loadout
6 Months Ago
updated backpack offsets for some weapons
6 Months Ago
override controller updates
6 Months Ago
Added more working weapons to v4 loadout + ammo
6 Months Ago
updated slight model offset in rock entity
6 Months Ago
anim fixes for lr300
6 Months Ago
fixes for shake from deploy to idle on ak
6 Months Ago
weapon updates
6 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
6 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
6 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
6 Months Ago
revolver setup
7 Months Ago
lr300 holster position updates
7 Months Ago
updated wip v4 player loadout
7 Months Ago
lr300 updates
7 Months Ago
set all anims to none in Holdtype.None controller
7 Months Ago
slight shift in torch trans y entity position
7 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
7 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
7 Months Ago
torch - initial 3p anims and prefab updates
7 Months Ago
3p rock anims and set up
7 Months Ago
updated 3p ak deploy to remove jitter
7 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
7 Months Ago
updated ak entity hold info offset
7 Months Ago
updated ak47 entity hold info offset
7 Months Ago
anim export update
7 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
7 Months Ago
ak47 entity spine offset added
7 Months Ago
updated 3p ak47 anims
7 Months Ago
set inventory anim controller to temporarily use base idle
7 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
8 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
8 Months Ago
added new player loadout
8 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
9 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
9 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
9 Months Ago
set up v4 unarmed anims in player animator
9 Months Ago
Rest of v4 unarmed anim set exports