branchrust_reboot/main/PlayerRigUpdate2cancel
70 Commits over 304 Days - 0.01cph!
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
set up wire and hose entities, removed duplicate override controller
zero'd transforms in bandage entity
re-populated unarmed player update anims
skinning knife and shovel entity updates (offsets to line up with pose)
set up ak variant entities and masks
t1 smg world anim update, fixed animator issues
updates to various weapon entity positions
added player update anim settings preset
m249 - updated weapon audio timings
spas12
- updated 3p anims to have -50 rot y on top spine control
- set correct custom spine offset rot y on entity
updated timing of world sks reload weapon anim
l96 - removed anim events from aimed idle to fix sound issues
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Added xsens avatar and presets
intial setup for f1 grenade and building plan, 2h explosive anim exported added
updated override controllers
set up sound anim events for various weapons
initial spa12 setup (with temp offset in entity)
- added 3p anims inc renaming
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop)
- removed weapon root from mask on w_spas12 anims
updated vertical slice loadout
updated backpack offsets for some weapons
override controller updates
Added more working weapons to v4 loadout + ammo
updated slight model offset in rock entity
fixes for shake from deploy to idle on ak
updated rustplayer fbx with new prop positions
re-exported working holdtypes after prop bone skeleton updates
Bow setup
- added 3p anims
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- zero'd entity offsets, set to follow left prop
- removed weapon root from mask on w_bow anims
- tweaked 3p anims so fingers place correctly on string at rest and when aiming
Rpg setup
- added 3p anims
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- zero'd entity offsets, set to follow left prop
- removed weapon root from mask on w_launcher anims
lr300 holster position updates
updated wip v4 player loadout
set all anims to none in Holdtype.None controller
slight shift in torch trans y entity position
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform)
- updated mask meta on anims
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
torch - initial 3p anims and prefab updates
updated 3p ak deploy to remove jitter
removed walks (doubled up jogs) in player animator for more responsive movement
updated ak entity hold info offset
updated ak47 entity hold info offset