userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdate2cancel

11 Commits over 0 Days - ∞cph!

30 Days Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
45 Days Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
45 Days Ago
set up v4 unarmed anims in player animator
45 Days Ago
Rest of v4 unarmed anim set exports
45 Days Ago
v4 crouch anim exports
45 Days Ago
updated avatar settings on a few test anims
45 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
45 Days Ago
test files
45 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
45 Days Ago
renaming of unarmed anims to match maya source and new convention
47 Days Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)