branchrust_reboot/main/PlayerRigUpdate2cancel
850 Commits over 516 Days - 0.07cph!
Merge from main, many conflicts
Auto resolved all code changes except for BallistaGun, used IK handling on this branch
Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
scruffy beard variants/hairset update again again
Renamed new head prefabs to fit naming convention
scruffy beard variants/hairset update again
Added another player seed
scruffy beard variants/hairset update (because of new player seed)
Updated gesture polish pass
added missing deploy anim events to the tools anim clips
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
exported edited pick axe 3p anims
Dart animation exports on new rig
Adding in talk animations for general and host gestures
added missing deploy/reload anim events to weapon anim clips
Anim updates for tutorial island end cinematic
added missing deploy/attack anim events to melee,grenade and paddle anim clips
Updating wooden armour pants skinning
Jump suit skinning update
npc tutorial animations updated
Halterneck skinniing update
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
exported edited 3p beanbag anim and set to loop
Skin pass for hide poncho
Parachute backpack skinning pass
exported 3p boat sterring anim and added to player animation controller
Skinning pass for cocoknight armour
Added walk footstep events
exported edited boombox 3p anims
3p mace deploy anim edited to match viewmodel
Fixed LODs on female bone armour
Fixed player heads not appearing on small hunting trophy
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
Skin pass for ice armour vest and mask
WIP fix for mounting players to small trophy
Fix NRE, still not appearing though
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
Average male head model/prefab/skin set
Short scruffy beard models/lods/textures/prefabs (not accessible yet)
Merge from main (no conflicts)
Updating skinning for mannequin
Fixing small back pack LODs having incorrect skinning
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
Fixed end of tutorial cinematic
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
Increase walk speed animation to 1.5 (was 1.2)