branchrust_reboot/main/PlayerRigUpdate2cancel

904 Commits over 516 Days - 0.07cph!

24 Minutes Ago
Updating pilot hazmat burst cloth constraints iterations
1 Hour Ago
exported 3p drop/pickup item anims
2 Hours Ago
Diving wetsuit male and female adjustments
6 Hours Ago
Fixing dracual cape vertex being skinned to eye lids
Today
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
Added another female/light player seed
Yesterday
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
3 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
3 Days Ago
exported edited 3p crouch movement anims
3 Days Ago
3p jump north anim edit
3 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
4 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
4 Days Ago
Added state sync to ak world rig reload anim
4 Days Ago
Parachute fbx and skinning update
4 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
4 Days Ago
Updating horse mask burst cloth settings
4 Days Ago
Updating horse mask burst cloth
4 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
4 Days Ago
Updating heavy plate skinning
4 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
4 Days Ago
Updating shorts skinning
4 Days Ago
Updated binoculars following refresh merge
4 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
4 Days Ago
exported edited 3p jump anims
4 Days Ago
Updating gloves skinning
4 Days Ago
Wetsuit female fixes
4 Days Ago
Merge from main Lots of code conflicts, all resolved except for one in PlayerModel.cs, looked fine Conflicts on binocular.entity, used changes from source (presumably related to refresh?)
5 Days Ago
Updated eyelash material
5 Days Ago
edited 3p sprint update anim
5 Days Ago
Skinning update for wooden armour jacket
5 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
5 Days Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
5 Days Ago
Updating skinning for shorts
5 Days Ago
Updating tank top skinning
5 Days Ago
Updating skinning for male underwear
6 Days Ago
Updating heavy plate armour skinning
6 Days Ago
Updating knight armour helmet skinning
6 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
6 Days Ago
deleted duplicate 3p spas anims
6 Days Ago
moved l96 holdtype to correct folder
6 Days Ago
removed uneeded anims events from some 3p anims
6 Days Ago
Updated player update animation import preset
6 Days Ago
exported edited 3p swimming anims
6 Days Ago
Fixing prisoner hood skinning and missing LODs
6 Days Ago
Pool table animation clips - loop and prop pass
6 Days Ago
Compile fix
6 Days Ago
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers Fixed incorrect animations on the smoke grenade and firecracker animation overrides
7 Days Ago
Fixed broken NVG sounds
7 Days Ago
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
7 Days Ago
Enable single frame parenting for AK mag drop effects