branchrust_reboot/main/PlayerRigUpdate2cancel

799 Commits over 516 Days - 0.06cph!

Today
Twitch rivals IK and mount updates
Yesterday
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
Yesterday
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
Yesterday
Merge from main
Yesterday
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
Yesterday
merge from PlayerRigUpdate2/Hair_Fixes
Yesterday
Fixed NRE in pants.knightarmour
Yesterday
Akin pass for scarecrow outfit
Yesterday
Cherry pick 148120 (perf.playermodel fix)
Yesterday
Skinning pass for small backpack
Yesterday
Skinning pass for diving suit and diving tank
2 Days Ago
Merge from main
2 Days Ago
Modified skinning on the leather gloves
2 Days Ago
Updated underwear male/female meshes
3 Days Ago
Scientist Santa restored in the santa sleigh
3 Days Ago
Skinning update for paintball overalls
3 Days Ago
Skinning update for space hazmat
3 Days Ago
Fixed ice mask/vest not appearing
3 Days Ago
Updating skinning for female legs
3 Days Ago
Fixing arm skinning for female player model
3 Days Ago
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
4 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
4 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
4 Days Ago
Merge from main, no conflicts
9 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
9 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
9 Days Ago
Visibility on heavyplate jacket and pants
9 Days Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
9 Days Ago
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
10 Days Ago
Bone armour female version update
10 Days Ago
Fixing skinning for gingerbread man suit
10 Days Ago
enable screen edge fade on eyeAO materials
10 Days Ago
add toggle for refraction screen edge fade behavior
10 Days Ago
Mannequin poses
10 Days Ago
Fixing skinning for lumberjack hazmat
10 Days Ago
Mannequin fbx update
10 Days Ago
Update prefab MetalIceVest
10 Days Ago
IceMetalChestplate and IceMetalFacemask setup
10 Days Ago
Beancan override fixes
10 Days Ago
Fixed scientists using multiple masks at once, now matches main
10 Days Ago
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
10 Days Ago
Merge from main
11 Days Ago
Ice metal vest new fbx and setup
11 Days Ago
Frankenstein visibility
11 Days Ago
Frankenstein visibility
11 Days Ago
Scarecrow head and suit FBX and prefabs
11 Days Ago
added 3p swimming animations to player anim controller
11 Days Ago
Tutorial animation updates
11 Days Ago
edited holster/baclpack positions on salvaged axe entity
11 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims