branchrust_reboot/main/PlayerRigUpdate2cancel
27 Commits over 30 Days - 0.04cph!
Updating and hooking up more player seeds
Female models use V4 rig
Female body prefabs converted to prefab variants of the fbx
Added female skin set back into the skin collection
Texture updates
Adding another female head seed
- added test holdtype folders (1h/2h melee, bow, lr300)
- added v4 rustplayer mask
- setup hatchet 3p anims (updated melee overide controller)
- updated hatchet.entity (removed offsets and set to attach to r_prop)
- setup 2h 3p anims (updated sword overide controller)
- updated longsword.entity (removed offsets and set to attach to r_prop)
- updated lr300.entity (removed offsets and set to attach to r_prop)
- added v4 player update loadout
set up v4 unarmed anims in player animator
Rest of v4 unarmed anim set exports
updated avatar settings on a few test anims
Tpose for fingers in avatar
Correct meta rotations in the avatar (maybe)
renamed idle breathe to match source
exported jog E and idle on v4 rig
added anims to player animator
Avatar fixes to prevent submerged animations
added spine 3 to humanoid mapping in rustplayeravatar
renaming of unarmed anims to match maya source and new convention
Updated rig to V4 with updated names
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
Use spine3 twice in spinebone list (temp solution for spineIK errors)