branchrust_reboot/main/PlayerRigUpdate2cancel

1,164 Commits over 577 Days - 0.08cph!

4 Days Ago
exported 3p hit reaction animations
6 Days Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
11 Days Ago
Remove sprint controller from L96, transition doesn't look great
11 Days Ago
Merge from main
12 Days Ago
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
12 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
13 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
13 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
13 Days Ago
Fixed animation warnings on torch
14 Days Ago
Typo fix
14 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
14 Days Ago
Don't run the sprint sub system on npc's
14 Days Ago
Merge from melee_subsystem_weapons
14 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
14 Days Ago
Merge from main
19 Days Ago
Delete PlayerModelReactionEnded state machine component
19 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
19 Days Ago
Merge from react_layer
20 Days Ago
Merge from main
20 Days Ago
Merge from sprint_subsystem
20 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
20 Days Ago
Merge from torch_implementation_finish
20 Days Ago
Merge from main
21 Days Ago
merge from main
27 Days Ago
Merge from main
28 Days Ago
shadow fix's for new anim content
28 Days Ago
Deploy animation updates
28 Days Ago
merge from additional_hairstyles
28 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
29 Days Ago
exported updated 3p jump and jump midair anims
31 Days Ago
Updated render meshes on prefab
31 Days Ago
Ponytail cleanup
31 Days Ago
Ponytail fixes
31 Days Ago
Ponytail hair update
31 Days Ago
commit missed texture metas
31 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
31 Days Ago
merge from skin_brightness_variation
31 Days Ago
Ponytail Hair update
31 Days Ago
merge from wearable_legacy_icon_pose
31 Days Ago
exported updated 3p jump anims
31 Days Ago
merge from main
31 Days Ago
editied 3p crouch anims
31 Days Ago
Fixed LOD states in mannequin hide poncho
32 Days Ago
Icon render pose prefab
32 Days Ago
Ponytail/Bun hair update
32 Days Ago
dance gesture animation update
32 Days Ago
merge from main
32 Days Ago
commit annoying body hair and mannequin texture metas
33 Days Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
33 Days Ago
Hardcode drop_item gesture to 1s as it's now faster