branchrust_reboot/main/PlayerRigUpdate2cancel

1,150 Commits over 577 Days - 0.08cph!

2 Days Ago
Delete PlayerModelReactionEnded state machine component
2 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
2 Days Ago
Merge from react_layer
3 Days Ago
Merge from main
3 Days Ago
Merge from sprint_subsystem
3 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
3 Days Ago
Merge from torch_implementation_finish
3 Days Ago
Merge from main
5 Days Ago
merge from main
10 Days Ago
Merge from main
12 Days Ago
shadow fix's for new anim content
12 Days Ago
Deploy animation updates
12 Days Ago
merge from additional_hairstyles
12 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
13 Days Ago
exported updated 3p jump and jump midair anims
15 Days Ago
Updated render meshes on prefab
15 Days Ago
Ponytail cleanup
15 Days Ago
Ponytail fixes
15 Days Ago
Ponytail hair update
15 Days Ago
commit missed texture metas
15 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
15 Days Ago
merge from skin_brightness_variation
15 Days Ago
Ponytail Hair update
15 Days Ago
merge from wearable_legacy_icon_pose
15 Days Ago
exported updated 3p jump anims
15 Days Ago
merge from main
15 Days Ago
editied 3p crouch anims
15 Days Ago
Fixed LOD states in mannequin hide poncho
15 Days Ago
Icon render pose prefab
15 Days Ago
Ponytail/Bun hair update
16 Days Ago
dance gesture animation update
16 Days Ago
merge from main
16 Days Ago
commit annoying body hair and mannequin texture metas
16 Days Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
16 Days Ago
Hardcode drop_item gesture to 1s as it's now faster
16 Days Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
16 Days Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
17 Days Ago
Merge from main (no conflicts)
17 Days Ago
merge from beenie_deformhair_enum
17 Days Ago
fix for 3p compound bow firing
17 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
17 Days Ago
merge from body_hair
17 Days Ago
3p jump anim height increase
18 Days Ago
Updates to jump W & E
18 Days Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
18 Days Ago
Updated 3p sap anims
18 Days Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
18 Days Ago
Updating skinning for male underwear
18 Days Ago
edited 3p jump anims
18 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer