branchrust_reboot/main/PlayerRigUpdate2cancel
905 Commits over 516 Days - 0.07cph!
Fix female swimwear clipping with trousers
Updating pilot hazmat burst cloth constraints iterations
exported 3p drop/pickup item anims
Diving wetsuit male and female adjustments
Fixing dracual cape vertex being skinned to eye lids
Merge from main
Cannon.cs and PlayerModel.cs conflicted, auto merged
Added another female/light player seed
Added female/light player seed
Female/light body material updates
PlayerModelMouth balance pass
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
exported edited 3p crouch movement anims
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
fixed offset issues with salvaged cleaver following model refresh merge
Added state sync to ak world rig reload anim
Parachute fbx and skinning update
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
Updating horse mask burst cloth settings
Updating horse mask burst cloth
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
Updating heavy plate skinning
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
Updated binoculars following refresh merge
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
exported edited 3p jump anims
Merge from main
Lots of code conflicts, all resolved except for one in PlayerModel.cs, looked fine
Conflicts on binocular.entity, used changes from source (presumably related to refresh?)
edited 3p sprint update anim
Skinning update for wooden armour jacket
exported edited 3p jump animations and added correct jump anim to player animation controller
Updated eyelash textures
Added eyelashes to femaleaverage model
Added femaleaverage to skin set
Updating skinning for shorts
Updating tank top skinning
Updating skinning for male underwear
Updating heavy plate armour skinning
Updating knight armour helmet skinning
M39
- Deleted duplicate overrride controller
- Hooked up aim firing anim correctly
deleted duplicate 3p spas anims
moved l96 holdtype to correct folder
removed uneeded anims events from some 3p anims
Updated player update animation import preset
exported edited 3p swimming anims
Fixing prisoner hood skinning and missing LODs
Pool table animation clips - loop and prop pass
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation
Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers
Fixed incorrect animations on the smoke grenade and firecracker animation overrides
New StateSync component for weapon animators
Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync
Will need to be applied to each weapon individually, applied on HMLMG reload animation for now