branchrust_reboot/main/PlayerRigUpdate2cancel
868 Commits over 516 Days - 0.07cph!
Updating knight armour helmet skinning
M39
- Deleted duplicate overrride controller
- Hooked up aim firing anim correctly
deleted duplicate 3p spas anims
moved l96 holdtype to correct folder
removed uneeded anims events from some 3p anims
Updated player update animation import preset
exported edited 3p swimming anims
Fixing prisoner hood skinning and missing LODs
Pool table animation clips - loop and prop pass
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation
Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers
Fixed incorrect animations on the smoke grenade and firecracker animation overrides
New StateSync component for weapon animators
Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync
Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
Enable single frame parenting for AK mag drop effects
HMLMG mag drop now detaches from parent and plays in world space
Fixes mag being affected by weapon position/rotation of gun and motion blur issues
Updated sprint anim (test)
removed sneaky anim event sfx from 3p sitting anims
exported unique firecracker 3p animations and linked to new holdtype anim controller
Merge from main, many conflicts
Auto resolved all code changes except for BallistaGun, used IK handling on this branch
Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
scruffy beard variants/hairset update again again
Renamed new head prefabs to fit naming convention
scruffy beard variants/hairset update again
Added another player seed
scruffy beard variants/hairset update (because of new player seed)
Updated gesture polish pass
added missing deploy anim events to the tools anim clips
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
exported edited pick axe 3p anims
Dart animation exports on new rig
Adding in talk animations for general and host gestures
added missing deploy/reload anim events to weapon anim clips
Anim updates for tutorial island end cinematic
added missing deploy/attack anim events to melee,grenade and paddle anim clips
Updating wooden armour pants skinning
Jump suit skinning update
npc tutorial animations updated
Halterneck skinniing update
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
exported edited 3p beanbag anim and set to loop
Skin pass for hide poncho
Parachute backpack skinning pass
exported 3p boat sterring anim and added to player animation controller
Skinning pass for cocoknight armour
Added walk footstep events