branchrust_reboot/main/PlayerRigUpdate2cancel

152 Commits over 120 Days - 0.05cph!

5 Days Ago
Added eyelid skin weights to heads that didn't have any
5 Days Ago
Playground.player scene updates
5 Days Ago
Player seed updates
6 Days Ago
Player seed updates
6 Days Ago
Updating skinning for player rig update items
7 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
7 Days Ago
updated override controllers
7 Days Ago
set up sound anim events for various weapons
7 Days Ago
Added poolable component to missed prefabs
7 Days Ago
Fixed duplicate StringID on added loadouts
7 Days Ago
relinked prefabs to skinnables
7 Days Ago
Cherry picking 116881 - Hoodie/Pants material changes
7 Days Ago
Unpacking missed prefabs
7 Days Ago
Skin pass for player rig update sash
7 Days Ago
unpack all clothing prefabs for vertical slice :(
7 Days Ago
Female head LODs
7 Days Ago
Added playermodelskin to male body lods
7 Days Ago
Male head lods
7 Days Ago
Male body LODs
7 Days Ago
Blink controller timings
7 Days Ago
Player seed updates
8 Days Ago
Player seed updates
8 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
8 Days Ago
updated vertical slice loadout
8 Days Ago
Fixed viewmodel arms not getting tinted
8 Days Ago
Player seed updates
9 Days Ago
Player seed updates
9 Days Ago
Player seed updates
9 Days Ago
Player seed updates
10 Days Ago
Reduced eye textures to 512
10 Days Ago
Player seed updates
10 Days Ago
Removed prefab references from hair sets for now (disabling hair)
11 Days Ago
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
11 Days Ago
Ragdoll NRE fix
11 Days Ago
Eyelid skinning on more heads
11 Days Ago
Eyelid skinning on Male_G
11 Days Ago
Made eyelids children of eye bones
11 Days Ago
Better blink values
11 Days Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
11 Days Ago
merge from Player_Seed_EyePositions
11 Days Ago
updated backpack offsets for some weapons
11 Days Ago
Player seed updates
11 Days Ago
override controller updates
11 Days Ago
sar/lr300/ak47u updated backpack offsets
12 Days Ago
Player seed updates
12 Days Ago
Added more working weapons to v4 loadout + ammo
12 Days Ago
updated slight model offset in rock entity
12 Days Ago
anim fixes for lr300
12 Days Ago
fixes for shake from deploy to idle on ak
12 Days Ago
weapon updates