branchrust_reboot/main/PlayerRigUpdate2cancel

27 Commits over 30 Days - 0.04cph!

Updating and hooking up more player seeds
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
Texture updates Adding another female head seed
Yesterday
Cleanup
14 Days Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
14 Days Ago
set up v4 unarmed anims in player animator
14 Days Ago
Rest of v4 unarmed anim set exports
14 Days Ago
v4 crouch anim exports
14 Days Ago
updated avatar settings on a few test anims
14 Days Ago
Tpose for fingers in avatar
14 Days Ago
Correct meta rotations in the avatar (maybe)
14 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
14 Days Ago
Avatar fixes to prevent submerged animations
15 Days Ago
test files
15 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
15 Days Ago
renaming of unarmed anims to match maya source and new convention
15 Days Ago
Updated rig to V4 with updated names
16 Days Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
17 Days Ago
Eye spec changes
17 Days Ago
Added playground.player
17 Days Ago
merge from main
17 Days Ago
Merge from 4 spine bones
24 Days Ago
Female skinset setup
24 Days Ago
player preview fixes
24 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
24 Days Ago
player_model prefab work
24 Days Ago
Initial setup