branchrust_reboot/main/PlayerRigUpdate2cancel

797 Commits over 516 Days - 0.06cph!

8 Minutes Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
1 Hour Ago
Merge from main
1 Hour Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
merge from PlayerRigUpdate2/Hair_Fixes
Fixed NRE in pants.knightarmour
Today
Akin pass for scarecrow outfit
Cherry pick 148120 (perf.playermodel fix)
Today
Skinning pass for small backpack
Today
Skinning pass for diving suit and diving tank
Yesterday
Merge from main
Yesterday
Modified skinning on the leather gloves
Yesterday
Updated underwear male/female meshes
Yesterday
Scientist Santa restored in the santa sleigh
Yesterday
Skinning update for paintball overalls
Yesterday
Skinning update for space hazmat
Yesterday
Fixed ice mask/vest not appearing
Yesterday
Updating skinning for female legs
Yesterday
Fixing arm skinning for female player model
2 Days Ago
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
3 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
3 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
3 Days Ago
Merge from main, no conflicts
7 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
7 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
8 Days Ago
Visibility on heavyplate jacket and pants
8 Days Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
8 Days Ago
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
8 Days Ago
Bone armour female version update
8 Days Ago
Fixing skinning for gingerbread man suit
8 Days Ago
enable screen edge fade on eyeAO materials
9 Days Ago
add toggle for refraction screen edge fade behavior
9 Days Ago
Mannequin poses
9 Days Ago
Fixing skinning for lumberjack hazmat
9 Days Ago
Mannequin fbx update
9 Days Ago
Update prefab MetalIceVest
9 Days Ago
IceMetalChestplate and IceMetalFacemask setup
9 Days Ago
Beancan override fixes
9 Days Ago
Fixed scientists using multiple masks at once, now matches main
9 Days Ago
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
9 Days Ago
Merge from main
9 Days Ago
Ice metal vest new fbx and setup
9 Days Ago
Frankenstein visibility
9 Days Ago
Frankenstein visibility
9 Days Ago
Scarecrow head and suit FBX and prefabs
9 Days Ago
added 3p swimming animations to player anim controller
10 Days Ago
Tutorial animation updates
10 Days Ago
edited holster/baclpack positions on salvaged axe entity
10 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
10 Days Ago
KickHazmat skinning update
10 Days Ago
3p sitting anims and clips updated