branchrust_reboot/main/PlayerRigUpdate2cancel

824 Commits over 516 Days - 0.07cph!

1 Hour Ago
Parachute backpack skinning pass
1 Hour Ago
exported 3p boat sterring anim and added to player animation controller
merge from beard_setup
Today
Skinning pass for cocoknight armour
Today
updated blendtree names
Today
Added walk footstep events
Today
exported edited boombox 3p anims
Yesterday
3p mace deploy anim edited to match viewmodel
Yesterday
Fixed LODs on female bone armour
Yesterday
Fixed player heads not appearing on small hunting trophy
Yesterday
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
Yesterday
Skin pass for ice armour vest and mask
2 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
2 Days Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
2 Days Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)
2 Days Ago
Merge from main (no conflicts)
3 Days Ago
merge from main
3 Days Ago
merge from hair_fixes
3 Days Ago
Updating skinning for mannequin
3 Days Ago
Fixing small back pack LODs having incorrect skinning
3 Days Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
3 Days Ago
Fixed end of tutorial cinematic
3 Days Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
3 Days Ago
Increase walk speed animation to 1.5 (was 1.2)
3 Days Ago
Merge from main (no conflicts)
6 Days Ago
Twitch rivals IK and mount updates
6 Days Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
6 Days Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
6 Days Ago
Merge from main
6 Days Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
7 Days Ago
merge from PlayerRigUpdate2/Hair_Fixes
7 Days Ago
Fixed NRE in pants.knightarmour
7 Days Ago
Akin pass for scarecrow outfit
7 Days Ago
Cherry pick 148120 (perf.playermodel fix)
7 Days Ago
Skinning pass for small backpack
7 Days Ago
Skinning pass for diving suit and diving tank
7 Days Ago
Merge from main
7 Days Ago
Modified skinning on the leather gloves
7 Days Ago
Updated underwear male/female meshes
8 Days Ago
Scientist Santa restored in the santa sleigh
8 Days Ago
Skinning update for paintball overalls
8 Days Ago
Skinning update for space hazmat
8 Days Ago
Fixed ice mask/vest not appearing
8 Days Ago
Updating skinning for female legs
8 Days Ago
Fixing arm skinning for female player model
8 Days Ago
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
9 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
9 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
9 Days Ago
Merge from main, no conflicts
14 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female