branchrust_reboot/main/PlayerRigUpdate2cancel

599 Commits over 457 Days - 0.05cph!

3 Hours Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
2 Days Ago
exported updated 3p bone knife anims
2 Days Ago
Setting up burstcloth and skinning for ghost sheet
3 Days Ago
updated planners and wallpaper 3p run anim
3 Days Ago
updated planners and wallpaper 3p anims/override controllers
3 Days Ago
Cap mask updates, material tweaks
3 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
3 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
3 Days Ago
Fixing outbreak sprayer skinning and prop joint position
3 Days Ago
minicopter ik target updates
3 Days Ago
Updating burst cloth for Dracula cape
3 Days Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
3 Days Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
4 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
4 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
4 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
4 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
4 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
4 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
4 Days Ago
Skin pass for tiwtch underwear
4 Days Ago
Moved legacy hair to it's own folder
4 Days Ago
Added average female skin set Added average female skin set collection for debugging
4 Days Ago
Fixing outbreak scientist setup
4 Days Ago
Player seed updates
5 Days Ago
updated ballista ik hand positions
5 Days Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
5 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
5 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
5 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
7 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
10 Days Ago
More player head seed work
11 Days Ago
Player head seed work
13 Days Ago
tweaked guitar inUse position
13 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
14 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
16 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
16 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
16 Days Ago
Updating outbreak scientist skinning
17 Days Ago
anim update for cannon ball position in hand
17 Days Ago
trumpet anim updates
17 Days Ago
exported updated 3p rpg7 reload anim and reload anim events edited
18 Days Ago
Tuba animation updates
18 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
18 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
18 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
18 Days Ago
50cal and cannon updates
19 Days Ago
Fixed bass guitar
19 Days Ago
Also fixed the jerry can guitar
19 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
19 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type