branchrust_reboot/main/PlayerRigUpdate2cancel

893 Commits over 516 Days - 0.07cph!

1 Hour Ago
fixed offset issues with salvaged cleaver following model refresh merge
1 Hour Ago
Added state sync to ak world rig reload anim
3 Hours Ago
Parachute fbx and skinning update
3 Hours Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
4 Hours Ago
Updating horse mask burst cloth settings
4 Hours Ago
Updating horse mask burst cloth
4 Hours Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
4 Hours Ago
Updating heavy plate skinning
5 Hours Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
5 Hours Ago
Updating shorts skinning
Today
Updated binoculars following refresh merge
Today
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
Today
exported edited 3p jump anims
Today
Updating gloves skinning
Wetsuit female fixes
Today
Merge from main Lots of code conflicts, all resolved except for one in PlayerModel.cs, looked fine Conflicts on binocular.entity, used changes from source (presumably related to refresh?)
Updated eyelash material
Yesterday
edited 3p sprint update anim
Yesterday
Skinning update for wooden armour jacket
Yesterday
exported edited 3p jump animations and added correct jump anim to player animation controller
Yesterday
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
Yesterday
Updating skinning for shorts
Yesterday
Updating tank top skinning
Yesterday
Updating skinning for male underwear
2 Days Ago
Updating heavy plate armour skinning
2 Days Ago
Updating knight armour helmet skinning
2 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
2 Days Ago
deleted duplicate 3p spas anims
2 Days Ago
moved l96 holdtype to correct folder
2 Days Ago
removed uneeded anims events from some 3p anims
2 Days Ago
Updated player update animation import preset
2 Days Ago
exported edited 3p swimming anims
2 Days Ago
Fixing prisoner hood skinning and missing LODs
2 Days Ago
Pool table animation clips - loop and prop pass
3 Days Ago
Compile fix
3 Days Ago
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers Fixed incorrect animations on the smoke grenade and firecracker animation overrides
3 Days Ago
Fixed broken NVG sounds
3 Days Ago
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
3 Days Ago
Enable single frame parenting for AK mag drop effects
3 Days Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
3 Days Ago
Updated sprint anim (test)
3 Days Ago
removed sneaky anim event sfx from 3p sitting anims
3 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
4 Days Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
4 Days Ago
scruffy beard variants/hairset update again again
4 Days Ago
Added player seed
4 Days Ago
Renamed new head prefabs to fit naming convention
5 Days Ago
scruffy beard variants/hairset update again
5 Days Ago
Added another player seed
6 Days Ago
scruffy beard variants/hairset update (because of new player seed)