branchrust_reboot/main/PlayerRigUpdate2cancel

1,164 Commits over 577 Days - 0.08cph!

33 Days Ago
exported updated crouch anims
38 Days Ago
exported 3p hit reaction animations
39 Days Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
44 Days Ago
Remove sprint controller from L96, transition doesn't look great
44 Days Ago
Merge from main
45 Days Ago
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
46 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
46 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
46 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
46 Days Ago
Fixed animation warnings on torch
47 Days Ago
Typo fix
47 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
47 Days Ago
Don't run the sprint sub system on npc's
47 Days Ago
Merge from melee_subsystem_weapons
47 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
47 Days Ago
Merge from main
52 Days Ago
Delete PlayerModelReactionEnded state machine component
52 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
52 Days Ago
Merge from react_layer
53 Days Ago
Merge from main
53 Days Ago
Merge from sprint_subsystem
53 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
53 Days Ago
Merge from torch_implementation_finish
53 Days Ago
Merge from main
54 Days Ago
merge from main
60 Days Ago
Merge from main
2 Months Ago
shadow fix's for new anim content
2 Months Ago
Deploy animation updates
2 Months Ago
merge from additional_hairstyles
2 Months Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
2 Months Ago
exported updated 3p jump and jump midair anims
2 Months Ago
Updated render meshes on prefab
2 Months Ago
Ponytail cleanup
2 Months Ago
Ponytail fixes
2 Months Ago
Ponytail hair update
2 Months Ago
commit missed texture metas
2 Months Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
2 Months Ago
merge from skin_brightness_variation
2 Months Ago
Ponytail Hair update
2 Months Ago
merge from wearable_legacy_icon_pose
2 Months Ago
exported updated 3p jump anims
2 Months Ago
merge from main
2 Months Ago
editied 3p crouch anims
2 Months Ago
Fixed LOD states in mannequin hide poncho
2 Months Ago
Icon render pose prefab
2 Months Ago
Ponytail/Bun hair update
2 Months Ago
dance gesture animation update
2 Months Ago
merge from main
2 Months Ago
commit annoying body hair and mannequin texture metas
2 Months Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC