branchrust_reboot/main/PlayerRigUpdate2cancel
1,150 Commits over 577 Days - 0.08cph!
Delete PlayerModelReactionEnded state machine component
Remove React layer from player animator, now handled entirely by sub systems
Remove 3 associated parameters
Merge from sprint_subsystem
Delete turnOn and turnOff parameters from PlayerAnimator
Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Merge from torch_implementation_finish
shadow fix's for new anim content
merge from additional_hairstyles
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
exported updated 3p jump and jump midair anims
Updated render meshes on prefab
commit missed texture metas
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
merge from skin_brightness_variation
merge from wearable_legacy_icon_pose
exported updated 3p jump anims
Fixed LOD states in mannequin hide poncho
dance gesture animation update
commit annoying body hair and mannequin texture metas
Added a toggle to disable spine IK to animator sub systems
Applied to shopkeeper NPC
Hardcode drop_item gesture to 1s as it's now faster
Added a toggle to all animation sub systems that disables them when gesturing
Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat
Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
Merge from main (no conflicts)
merge from beenie_deformhair_enum
fix for 3p compound bow firing
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
3p jump anim height increase
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
Updating skinning for male underwear
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer