branchrust_reboot/main/PlayerRigUpdate2cancel

857 Commits over 516 Days - 0.07cph!

59 Minutes Ago
Fixed broken NVG sounds
1 Hour Ago
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
3 Hours Ago
Enable single frame parenting for AK mag drop effects
3 Hours Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
Today
Updated sprint anim (test)
Today
removed sneaky anim event sfx from 3p sitting anims
Today
exported unique firecracker 3p animations and linked to new holdtype anim controller
Yesterday
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
Yesterday
scruffy beard variants/hairset update again again
Yesterday
Added player seed
Yesterday
Renamed new head prefabs to fit naming convention
2 Days Ago
scruffy beard variants/hairset update again
2 Days Ago
Added another player seed
3 Days Ago
scruffy beard variants/hairset update (because of new player seed)
3 Days Ago
Player seed work
3 Days Ago
Updated gesture polish pass
3 Days Ago
added missing deploy anim events to the tools anim clips
4 Days Ago
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
4 Days Ago
exported edited pick axe 3p anims
4 Days Ago
Dart animation exports on new rig
4 Days Ago
Adding in talk animations for general and host gestures
4 Days Ago
npc updated animations
4 Days Ago
added missing deploy/reload anim events to weapon anim clips
4 Days Ago
Anim updates for tutorial island end cinematic
4 Days Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
4 Days Ago
Updating wooden armour pants skinning
5 Days Ago
Jump suit skinning update
5 Days Ago
npc tutorial animations updated
5 Days Ago
Halterneck skinniing update
5 Days Ago
Hide skirt skinning
5 Days Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
5 Days Ago
exported edited 3p beanbag anim and set to loop
5 Days Ago
Skin pass for hide poncho
5 Days Ago
Parachute backpack skinning pass
5 Days Ago
exported 3p boat sterring anim and added to player animation controller
5 Days Ago
merge from beard_setup
5 Days Ago
Skinning pass for cocoknight armour
5 Days Ago
updated blendtree names
5 Days Ago
Added walk footstep events
6 Days Ago
exported edited boombox 3p anims
6 Days Ago
3p mace deploy anim edited to match viewmodel
6 Days Ago
Fixed LODs on female bone armour
6 Days Ago
Fixed player heads not appearing on small hunting trophy
6 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
7 Days Ago
Skin pass for ice armour vest and mask
7 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
7 Days Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
7 Days Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)
7 Days Ago
Merge from main (no conflicts)
8 Days Ago
merge from main