branchrust_reboot/main/PlayerRigUpdate2cancel

788 Commits over 516 Days - 0.06cph!

2 Hours Ago
Merge from main
3 Hours Ago
Modified skinning on the leather gloves
3 Hours Ago
Updated underwear male/female meshes
Scientist Santa restored in the santa sleigh
Today
Skinning update for paintball overalls
Today
Skinning update for space hazmat
Fixed ice mask/vest not appearing
Today
Updating skinning for female legs
Today
Fixing arm skinning for female player model
Yesterday
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
Yesterday
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
2 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
2 Days Ago
Merge from main, no conflicts
6 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
6 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
7 Days Ago
Visibility on heavyplate jacket and pants
7 Days Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
7 Days Ago
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
7 Days Ago
Bone armour female version update
7 Days Ago
Fixing skinning for gingerbread man suit
7 Days Ago
enable screen edge fade on eyeAO materials
7 Days Ago
add toggle for refraction screen edge fade behavior
7 Days Ago
Mannequin poses
8 Days Ago
Fixing skinning for lumberjack hazmat
8 Days Ago
Mannequin fbx update
8 Days Ago
Update prefab MetalIceVest
8 Days Ago
IceMetalChestplate and IceMetalFacemask setup
8 Days Ago
Beancan override fixes
8 Days Ago
Fixed scientists using multiple masks at once, now matches main
8 Days Ago
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
8 Days Ago
Merge from main
8 Days Ago
Ice metal vest new fbx and setup
8 Days Ago
Frankenstein visibility
8 Days Ago
Frankenstein visibility
8 Days Ago
Scarecrow head and suit FBX and prefabs
8 Days Ago
added 3p swimming animations to player anim controller
9 Days Ago
Tutorial animation updates
9 Days Ago
edited holster/baclpack positions on salvaged axe entity
9 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
9 Days Ago
KickHazmat skinning update
9 Days Ago
3p sitting anims and clips updated
9 Days Ago
Fixed grenade anim override not using throw animations
9 Days Ago
Fixed holster info bone name not working if supplied bone was spine4
9 Days Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
9 Days Ago
Don't show parachute canopy on legs renderers
9 Days Ago
Small Backpack clearance update
9 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
9 Days Ago
Updated Ik targets for computer station
9 Days Ago
Updated Krieg Backpack holster values
9 Days Ago
Wetsuit female model update