branchrust_reboot/main/PlayerRigUpdate2cancel

808 Commits over 516 Days - 0.07cph!

4 Hours Ago
merge from main
4 Hours Ago
merge from hair_fixes
Today
Updating skinning for mannequin
Today
Fixing small back pack LODs having incorrect skinning
Today
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
Today
Fixed end of tutorial cinematic
Today
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
Today
Increase walk speed animation to 1.5 (was 1.2)
Today
Merge from main (no conflicts)
3 Days Ago
Twitch rivals IK and mount updates
4 Days Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
4 Days Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
4 Days Ago
Merge from main
4 Days Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
4 Days Ago
merge from PlayerRigUpdate2/Hair_Fixes
4 Days Ago
Fixed NRE in pants.knightarmour
4 Days Ago
Akin pass for scarecrow outfit
4 Days Ago
Cherry pick 148120 (perf.playermodel fix)
4 Days Ago
Skinning pass for small backpack
4 Days Ago
Skinning pass for diving suit and diving tank
5 Days Ago
Merge from main
5 Days Ago
Modified skinning on the leather gloves
5 Days Ago
Updated underwear male/female meshes
5 Days Ago
Scientist Santa restored in the santa sleigh
5 Days Ago
Skinning update for paintball overalls
5 Days Ago
Skinning update for space hazmat
5 Days Ago
Fixed ice mask/vest not appearing
5 Days Ago
Updating skinning for female legs
5 Days Ago
Fixing arm skinning for female player model
6 Days Ago
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
6 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
7 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
7 Days Ago
Merge from main, no conflicts
11 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
11 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
11 Days Ago
Visibility on heavyplate jacket and pants
11 Days Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
12 Days Ago
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
12 Days Ago
Bone armour female version update
12 Days Ago
Fixing skinning for gingerbread man suit
12 Days Ago
enable screen edge fade on eyeAO materials
12 Days Ago
add toggle for refraction screen edge fade behavior
12 Days Ago
Mannequin poses
12 Days Ago
Fixing skinning for lumberjack hazmat
12 Days Ago
Mannequin fbx update
12 Days Ago
Update prefab MetalIceVest
12 Days Ago
IceMetalChestplate and IceMetalFacemask setup
13 Days Ago
Beancan override fixes
13 Days Ago
Fixed scientists using multiple masks at once, now matches main
13 Days Ago
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed