branchrust_reboot/main/PlayerRigUpdate2cancel

942 Commits over 546 Days - 0.07cph!

1 Hour Ago
exported edited 3p zipline anims
3 Hours Ago
Player seed updates
3 Hours Ago
Military vendor animation content
4 Hours Ago
Updating skinning for female skin
4 Hours Ago
Bandit gear skinning update
Today
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
Today
Add a warning to the state sync editor if the state name is incorrect
Today
Fixed lower case Attack on StateSync components (sks and paintball gun)
Yesterday
Updated w_sks and w_paintball_gun animators with reloadMotion setup
Yesterday
exported edited arm throw pose on 3p rock anims
Yesterday
created bespoke ak47 pickup/drop anims and applied to holdtype controller
Yesterday
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
Yesterday
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
Yesterday
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
Yesterday
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
Yesterday
Merge from AnimationSubSystems
Yesterday
Added another female/asian player seed
Yesterday
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
Yesterday
added 3p upperbody state anim clips
Yesterday
updated 3p pickup & drop anim clip lengths
2 Days Ago
set 3p card game anim to loop
2 Days Ago
edited 3p minicopter and generic sit idle anims
2 Days Ago
set 3p zipline anims to loop and anim edited
2 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
2 Days Ago
Fixing player male legs skinning
2 Days Ago
Adding military idle animation set
2 Days Ago
exported updated 3p ak47 and rock run anims
2 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
2 Days Ago
Subtract 150051 (introduced stepping issues)
3 Days Ago
Player seed work
3 Days Ago
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
3 Days Ago
main -> PlayerRigUpdate2
3 Days Ago
updated 3p c4 holdtype run/jog clips so they play correctly
3 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
3 Days Ago
Updating ghost sheet skinning
3 Days Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
4 Days Ago
Added another female/light player seed
4 Days Ago
Fix female swimwear clipping with trousers
4 Days Ago
Updating pilot hazmat burst cloth constraints iterations
4 Days Ago
exported 3p drop/pickup item anims
4 Days Ago
Diving wetsuit male and female adjustments
4 Days Ago
Fixing dracual cape vertex being skinned to eye lids
5 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
5 Days Ago
Added another female/light player seed
6 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
7 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
7 Days Ago
exported edited 3p crouch movement anims
7 Days Ago
3p jump north anim edit
7 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
8 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge