branchrust_reboot/main/PlayerRigUpdate2cancel
219 Commits over 304 Days - 0.03cph!
Water bucket and jerry can entity, hold type and anim update
Adding updated climb and sky diving anims
pump shotgun animation updates
Anim updates for smg and l96
Player updates for M39 and spray can item updates
Musical instrument and bow updates for entity, hold types and anims
waterpipe reload animation update
v4 player entity, hold type and prefab update for C4 and satchel charge
v4 explosives entity, hold type and animation updates
added player update anim settings preset
m249 - updated weapon audio timings
spas12
- updated 3p anims to have -50 rot y on top spine control
- set correct custom spine offset rot y on entity
updated timing of world sks reload weapon anim
Spas12 weapon anim updates
Anim update for sks and l96
Anim and entity updates for melee content
2 handed melee set of anim, entity and hold type updates
Melee set of anim, entity and holdtype updates
Updated keycard animations, override controller and entity
Updated water bottle, bota, basket and syringe override controller and entity
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
3p db shotgun reload sfx anim event
l96 - removed anim events from aimed idle to fix sound issues
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
Added xsens avatar and presets
setup t1 smg anims, entity and override controller
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
exported 3p flame thrower anims, tweaked holster postion
3p bandage and basket anims, entity and override controller setup
3p military flamethrower anims, entity and override controller setup
3p anim updates for shotguns and launcher
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
Rifle animation and entity updates
deleted m92 and p17 animation sets as they use the animations in the sap anim set
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
holster position edited on p17
nailgun gun holster position and bounds edited
Set up entitys and override controllers for a selection of weapons
Set up 3p hc revolver anims, entity and override controller
Set up semi auto pistol entity and override controller
Set up a selection of rifle and shotgun anims, entity and override controllers
Set up waterpistol anims, entity and override controller
Set up m92 and p17 anims, entity and override controller
Set up eoka anims, entity and override controller
Set up python anims, entity and override controller
Setting up nailgun anims, entity and override controller