branchrust_reboot/main/PlayerRigUpdate2cancel
82 Commits over 92 Days - 0.04cph!
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform)
- updated mask meta on anims
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
Female large backpack for v4 rig
Added rock/torch to v4 loadout
torch - initial 3p anims and prefab updates
updated 3p ak deploy to remove jitter
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
removed walks (doubled up jogs) in player animator for more responsive movement
Updated default spine offset as derived from idle animation
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
Scene updates with debug controller player
Updated customspineoffsets for ak and sar
updated ak entity hold info offset
updated ak47 entity hold info offset
Updated avatar source for ak anims
Added debug anim controller for testing raw anims
Ak and sar customspineoffset updates
3p sar anim updates (top spine control set to 50 in rot Y)
ak47 entity spine offset added
set inventory anim controller to temporarily use base idle
sar entity update
- positioned inner bolt as it was appearing offset
- unpacked model in prefab
merge from PlayerRigUpdate2/mergemain
added tactical gloves to v4 loadout
Female metal plate, backpack v4
Female Roadsign armour v4
female pants/hoodie v4 rig
rustplayer avatar update (added spine 4 as upper chest)
Copied spine avatar settings from main
Added clothing items to player update loadout
Pants/Hoodie/Boots for v4 rig
weapon updates
- Ported over ak and sar 3p anims, exported on v4 rig
- prefab setup work
- holster updates
- removed offsets in entities
- created world weapon masks and removed root bone from meta
- holdtype setup
- re-parent entity to prop bone