branchrust_reboot/main/PlayerRigUpdate2cancel

878 Commits over 516 Days - 0.07cph!

1 Hour Ago
Merge from main Lots of code conflicts, all resolved except for one in PlayerModel.cs, looked fine Conflicts on binocular.entity, used changes from source (presumably related to refresh?)
6 Hours Ago
Updated eyelash material
Today
edited 3p sprint update anim
Today
Skinning update for wooden armour jacket
Today
exported edited 3p jump animations and added correct jump anim to player animation controller
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
Today
Updating skinning for shorts
Today
Updating tank top skinning
Today
Updating skinning for male underwear
Yesterday
Updating heavy plate armour skinning
Yesterday
Updating knight armour helmet skinning
Yesterday
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
Yesterday
deleted duplicate 3p spas anims
Yesterday
moved l96 holdtype to correct folder
Yesterday
removed uneeded anims events from some 3p anims
Yesterday
Updated player update animation import preset
Yesterday
exported edited 3p swimming anims
Yesterday
Fixing prisoner hood skinning and missing LODs
Yesterday
Pool table animation clips - loop and prop pass
2 Days Ago
Compile fix
2 Days Ago
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers Fixed incorrect animations on the smoke grenade and firecracker animation overrides
2 Days Ago
Fixed broken NVG sounds
2 Days Ago
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
2 Days Ago
Enable single frame parenting for AK mag drop effects
2 Days Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
2 Days Ago
Updated sprint anim (test)
3 Days Ago
removed sneaky anim event sfx from 3p sitting anims
3 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
3 Days Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
3 Days Ago
scruffy beard variants/hairset update again again
3 Days Ago
Added player seed
3 Days Ago
Renamed new head prefabs to fit naming convention
4 Days Ago
scruffy beard variants/hairset update again
4 Days Ago
Added another player seed
5 Days Ago
scruffy beard variants/hairset update (because of new player seed)
5 Days Ago
Player seed work
6 Days Ago
Updated gesture polish pass
6 Days Ago
added missing deploy anim events to the tools anim clips
6 Days Ago
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
6 Days Ago
exported edited pick axe 3p anims
6 Days Ago
Dart animation exports on new rig
6 Days Ago
Adding in talk animations for general and host gestures
6 Days Ago
npc updated animations
6 Days Ago
added missing deploy/reload anim events to weapon anim clips
6 Days Ago
Anim updates for tutorial island end cinematic
7 Days Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
7 Days Ago
Updating wooden armour pants skinning
7 Days Ago
Jump suit skinning update
7 Days Ago
npc tutorial animations updated
7 Days Ago
Halterneck skinniing update