branchrust_reboot/main/PlayerRigUpdate2cancel

924 Commits over 516 Days - 0.07cph!

50 Minutes Ago
added 3p upperbody state anim clips
50 Minutes Ago
updated 3p pickup & drop anim clip lengths
5 Hours Ago
set 3p card game anim to loop
6 Hours Ago
edited 3p minicopter and generic sit idle anims
6 Hours Ago
set 3p zipline anims to loop and anim edited
6 Hours Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
Today
Fixing player male legs skinning
Today
Adding military idle animation set
Today
exported updated 3p ak47 and rock run anims
Today
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
Today
Subtract 150051 (introduced stepping issues)
Player seed work
Today
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
Yesterday
main -> PlayerRigUpdate2
Yesterday
updated 3p c4 holdtype run/jog clips so they play correctly
Yesterday
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
Yesterday
Updating ghost sheet skinning
Yesterday
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
Yesterday
Added another female/light player seed
2 Days Ago
Fix female swimwear clipping with trousers
2 Days Ago
Updating pilot hazmat burst cloth constraints iterations
2 Days Ago
exported 3p drop/pickup item anims
2 Days Ago
Diving wetsuit male and female adjustments
2 Days Ago
Fixing dracual cape vertex being skinned to eye lids
3 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
3 Days Ago
Added another female/light player seed
4 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
5 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
5 Days Ago
exported edited 3p crouch movement anims
5 Days Ago
3p jump north anim edit
5 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
6 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
6 Days Ago
Added state sync to ak world rig reload anim
6 Days Ago
Parachute fbx and skinning update
6 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
6 Days Ago
Updating horse mask burst cloth settings
6 Days Ago
Updating horse mask burst cloth
6 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
6 Days Ago
Updating heavy plate skinning
6 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
6 Days Ago
Updating shorts skinning
6 Days Ago
Updated binoculars following refresh merge
6 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
6 Days Ago
exported edited 3p jump anims
6 Days Ago
Updating gloves skinning
6 Days Ago
Wetsuit female fixes
7 Days Ago
Merge from main Lots of code conflicts, all resolved except for one in PlayerModel.cs, looked fine Conflicts on binocular.entity, used changes from source (presumably related to refresh?)
7 Days Ago
Updated eyelash material
7 Days Ago
edited 3p sprint update anim
7 Days Ago
Skinning update for wooden armour jacket