branchrust_reboot/main/PlayerRigUpdate2cancel

775 Commits over 516 Days - 0.06cph!

3 Hours Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
4 Hours Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
Visibility on heavyplate jacket and pants
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
Today
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
Yesterday
Bone armour female version update
Yesterday
Fixing skinning for gingerbread man suit
Yesterday
enable screen edge fade on eyeAO materials
Yesterday
add toggle for refraction screen edge fade behavior
Yesterday
Mannequin poses
Yesterday
Fixing skinning for lumberjack hazmat
Yesterday
Mannequin fbx update
Yesterday
Update prefab MetalIceVest
Yesterday
IceMetalChestplate and IceMetalFacemask setup
Yesterday
Beancan override fixes
Yesterday
Fixed scientists using multiple masks at once, now matches main
Yesterday
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
Yesterday
Merge from main
2 Days Ago
Ice metal vest new fbx and setup
2 Days Ago
Frankenstein visibility
2 Days Ago
Frankenstein visibility
2 Days Ago
Scarecrow head and suit FBX and prefabs
2 Days Ago
added 3p swimming animations to player anim controller
2 Days Ago
Tutorial animation updates
2 Days Ago
edited holster/baclpack positions on salvaged axe entity
2 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
2 Days Ago
KickHazmat skinning update
2 Days Ago
3p sitting anims and clips updated
3 Days Ago
Fixed grenade anim override not using throw animations
3 Days Ago
Fixed holster info bone name not working if supplied bone was spine4
3 Days Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
3 Days Ago
Don't show parachute canopy on legs renderers
3 Days Ago
Small Backpack clearance update
3 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
3 Days Ago
Updated Ik targets for computer station
3 Days Ago
Updated Krieg Backpack holster values
3 Days Ago
Wetsuit female model update
3 Days Ago
Fixed clipping, normals and LODs on leather gloves
3 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
4 Days Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
4 Days Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
6 Days Ago
Updating skinning for nomad hazmat
7 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
7 Days Ago
Added 3p horseback turning anims and hooked up in player animator
7 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
7 Days Ago
guitar position update
7 Days Ago
Fixing invisible male legs
7 Days Ago
3p medical syringe anim updates to match new viewmodel anims
8 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
8 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation