branchrust_reboot/main/PlayerRigUpdate2cancel
814 Commits over 516 Days - 0.07cph!
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
Skin pass for ice armour vest and mask
WIP fix for mounting players to small trophy
Fix NRE, still not appearing though
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
Average male head model/prefab/skin set
Short scruffy beard models/lods/textures/prefabs (not accessible yet)
Merge from main (no conflicts)
Updating skinning for mannequin
Fixing small back pack LODs having incorrect skinning
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
Fixed end of tutorial cinematic
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
Increase walk speed animation to 1.5 (was 1.2)
Merge from main (no conflicts)
Twitch rivals IK and mount updates
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support
Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
Reassign all animations on Scientist2 controller to new player model anims
Still some issues while spriting, but no weapon issues
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
merge from PlayerRigUpdate2/Hair_Fixes
Fixed NRE in pants.knightarmour
Akin pass for scarecrow outfit
Cherry pick
148120 (perf.playermodel fix)
Skinning pass for small backpack
Skinning pass for diving suit and diving tank
Modified skinning on the leather gloves
Updated underwear male/female meshes
Scientist Santa restored in the santa sleigh
Skinning update for paintball overalls
Skinning update for space hazmat
Fixed ice mask/vest not appearing
Updating skinning for female legs
Fixing arm skinning for female player model
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI)
Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree
Fixes patrolling AI jogging in slow motion all the time
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5)
This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement
Updated conditions on player animator match (Walk <-> Swim)
Subtract
147642 (we want duplicated jog animations for better player responsiveness)
Merge from main, no conflicts
Added and set up conditional meshes for wooden armor jacket and pants male and female
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
Visibility on heavyplate jacket and pants
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
Fixed duplicated job animations in Body > Walk blend tree
Also reset the walk animations to speed = 1
Bone armour female version update
Fixing skinning for gingerbread man suit
enable screen edge fade on eyeAO materials
add toggle for refraction screen edge fade behavior
Fixing skinning for lumberjack hazmat