branchrust_reboot/main/PlayerRigUpdate2cancel
679 Commits over 485 Days - 0.06cph!
Disabled read/write on models conflicting in last merge
Merge from main
Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches
For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Fixed rogue materials drawing hair cap textures over face
Fix player seed with broken eyes
fixed medieval/abyss/jungle ak holster and backpack positions
Fixed 3p flashbang player offset
fixed 3p skull player offset
Set up small hunting trophy with updated rig (still not working though)
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
edited motor/pedal bikes ik hand/feet positions
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
Rapido underwear fix attempt
Fixed tank top model clipping with swimsuit
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
fixed skeleton issues in all cocoknight prefabs
Updated eye controller fudge rotations to account for eyetransform changes
edited 3p beach chair anim
Fixed first person legs stretched/glitched
exported edited 3p sitting 360 shooting/sit boat anims
Updated eyetransform in rustplayer.fbx
Updated server side ragdoll bone pos data
Fix incorrect material in jacket (male and female)
edited RHIB ik steering wheel hand positions in its prefab
Fixed knights armour model bug
exported 3p raft paddle idle anims
fix NRE equipping tank top
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
Skinning fix for krieg hazmat backpack straps
Regenerate player.skeleton asset, was causing an exception in manifest builds
Hopefully explains missing guids in builds
Fix ScientistSuitNVGM mask + NRE
3p car passenger idle anim exported
Fixed flickering hair cards in hide skirt
updated secret labs chair 3p idle anim
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
exported 3p idle anims for the arcade
Merge from main
No conflicts!
sunken /combat knife updates (now we have orientation model changes from main)
- updated 3p combat anims with new prop orientation
- removed entity offsets
- set to follow r_prop instead of r_hand
- updated holster positions
Saloon kick updates
- Updated player animator with correct anims
- Added anim events
Updating krieg backpack skinning and burst cloth
Updating krieg skeleton asset
Updating krieg hazmat burst cloth and skinning