branchrust_reboot/main/PlayerRigUpdate2cancel
152 Commits over 120 Days - 0.05cph!
Added eyelid skin weights to heads that didn't have any
Playground.player scene updates
Updating skinning for player rig update items
intial setup for f1 grenade and building plan, 2h explosive anim exported added
updated override controllers
set up sound anim events for various weapons
Added poolable component to missed prefabs
Fixed duplicate StringID on added loadouts
relinked prefabs to skinnables
Cherry picking
116881 - Hoodie/Pants material changes
Skin pass for player rig update sash
unpack all clothing prefabs for vertical slice :(
Added playermodelskin to male body lods
initial spa12 setup (with temp offset in entity)
- added 3p anims inc renaming
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop)
- removed weapon root from mask on w_spas12 anims
updated vertical slice loadout
Fixed viewmodel arms not getting tinted
Reduced eye textures to 512
Removed prefab references from hair sets for now (disabling hair)
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
Eyelid skinning on more heads
Eyelid skinning on Male_G
Made eyelids children of eye bones
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
merge from Player_Seed_EyePositions
updated backpack offsets for some weapons
override controller updates
sar/lr300/ak47u updated backpack offsets
Added more working weapons to v4 loadout + ammo
updated slight model offset in rock entity
fixes for shake from deploy to idle on ak