branchrust_reboot/main/PlayerRigUpdate2cancel

734 Commits over 485 Days - 0.06cph!

5 Hours Ago
Updating skinning for nomad hazmat
Today
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
Yesterday
Added 3p horseback turning anims and hooked up in player animator
Yesterday
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
Yesterday
guitar position update
Yesterday
Fixing invisible male legs
Yesterday
3p medical syringe anim updates to match new viewmodel anims
Yesterday
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Yesterday
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Yesterday
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Yesterday
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
2 Days Ago
fixed 3p phonebooth hand offset bug
2 Days Ago
Updating player model skinning
2 Days Ago
Gesture audio event updates
2 Days Ago
Gesture animation polish pass - start/end pose update and timing adjustments
3 Days Ago
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
3 Days Ago
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
3 Days Ago
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
3 Days Ago
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
3 Days Ago
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
3 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
3 Days Ago
roll back gestures in playeranimation controller
3 Days Ago
Re exporting anims with out of date hierarchy
3 Days Ago
Updating skinning and burstcloth for pilot hazmat
3 Days Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
4 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
4 Days Ago
Added swimming sound events
4 Days Ago
Added locomotion footstep sound events
4 Days Ago
Hooked up fishing anims in main player animator
7 Days Ago
Remove poolable from scientist suit NVGM (matches main)
7 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
7 Days Ago
Edited mount positions for various chairs
7 Days Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
7 Days Ago
v4 pie animation set up
7 Days Ago
Shush animation update and audiio fix
8 Days Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
8 Days Ago
removed old premergeOct 25 anim controller
8 Days Ago
fixed toolgun offset issues
8 Days Ago
Update to rps, victory and beat chest gestures
8 Days Ago
fixed bandit relaxed idle issues
8 Days Ago
fixed hand clipping on slot machine
8 Days Ago
Silly horse mask repose/partial prefab setup
8 Days Ago
fixed 3p salvaged axe offset
8 Days Ago
Assigned correct climb anims and polish pass
8 Days Ago
Paintball Overalls repose/prefab update
8 Days Ago
Beanbag sitting pose update
8 Days Ago
Clap, hurry and ok gesture updated
9 Days Ago
Updating skinning for bone armour
10 Days Ago
fixed offset holstered wooden shields
10 Days Ago
fixed offset piano sitting mount