branchrust_reboot/main/Weapon_Refresh_Flarecancel
14 Commits over 181 Days - 0.00cph!
Added pop cap sounds and hooked up, adjusted 3p throw events
Added cap world model (in case we decide to add it to the left hand)
Renamed the flare folder from 'FlareOld' to 'Flare'
(groundbreaking stuff and will probably break the internet)
removed animator from .weapon prefab
Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
updated events so flare appears more realistically back in hand in 3p
set up events to hide flare when thrown in 3p
- worldmodel, static and projectile prefabs now updated with new model
- override controller updated to use throw anim
- removed old model from .weapon prefab
- removed erroneous worldmodel prefab