userAlex Webstercancel
branchrust_reboot/main/Weapon_Refresh_Flarecancel

14 Commits over 181 Days - 0.00cph!

3 Months Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
3 Months Ago
Added cap world model (in case we decide to add it to the left hand)
3 Months Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
3 Months Ago
removed animator from .weapon prefab
3 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
updated events so flare appears more realistically back in hand in 3p
3 Months Ago
set up events to hide flare when thrown in 3p
3 Months Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
3 Months Ago
merge from main
3 Months Ago
merge from main
4 Months Ago
merge from main
5 Months Ago
merge from main
7 Months Ago
merge from main
8 Months Ago
merge from main