branchrust_reboot/main/Weapon_Refresh_Flarecancel
49 Commits over 365 Days - 0.01cph!
fix stale frame on subsystems without fade in, fix flare not having a predict release event, remove fade in on flare subsystem to fix weird flipping artifact on flare
run doprepare on flares again
play 3p flare fx, fix spawn position in local third person
more unmangling. move ignite to new grenade subsystem
merge from main to grab grenade subsystem changes
merge back unmangled changes from main
Final viewmodel and worldmodel FX
Little editor helper script for doing FX on thrown/moving items.
Finalized flare WM FX and lighting.
Fixed the niche FX 6 point shader to use the new pipeline's forward+ light buffer.
Fixes some smoke lighting issues.
Tweaks to IgnoreRotation and RoadFlare to support better lighting on updated flare.
Added pop cap sounds and hooked up, adjusted 3p throw events
Added cap world model (in case we decide to add it to the left hand)
Renamed the flare folder from 'FlareOld' to 'Flare'
(groundbreaking stuff and will probably break the internet)
removed animator from .weapon prefab
Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
updated events so flare appears more realistically back in hand in 3p
Don't rotate with stretch.
Flare 3p anim update and event change on vm throw
set up events to hide flare when thrown in 3p
- worldmodel, static and projectile prefabs now updated with new model
- override controller updated to use throw anim
- removed old model from .weapon prefab
- removed erroneous worldmodel prefab
Flare animator and animation updates
Flare animation and events updates
Adding flare world model fbx
Update animations to fix up some timing issues and functionality
Flare rig assigned materials update
Flare refresh animation 1st pass and set up for review
export update moving camera to origin
Flare weapon refresh animation polish
Updating flare rig joints
Folder Renaming for flare refresh.