branchrust_reboot/main/b_shotguncancel
23 Commits over 30 Days - 0.03cph!
m4 3p - updated anims to reduce stock clipping into the body
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
m4 3p - updated chamber anim to be more visible
m4 - fixed lootspawn asset naming mismatch
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
m4 viewmodel - added effects for shell eject
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
3p m4 shotgun anim updates, setup override controller
m4 shotgun viewmodel
- deploy update
- removed pump movement in reload
disabled animator on 3p entity
set up attachment positions
m4 shotgun - added admire
m4 shotgun
- Added duplicated anim files
- Adjusted anims to place ammo in main body instead of stock
- Added animator, populated with edited anims
- Set vm prefab to use new animator
m4 shotgun
- set up viewmodel, entity, item and worldmodel prefabs
- removed redundant prefabs
- fixed issues on worldmodel