branchrust_reboot/main/b_shotguncancel

39 Commits over 61 Days - 0.03cph!

1 Year Ago
▌▆▆██▌█▆ ▉▊ ▇▋▊▍▅▄. ▌▄▌ ▌▍▉▍▋▌▌▉ ▆▋▍██▄▌▇ ▍▊█▌ ▅▉▍(?) ▇▆▋▆▅ ▌▌ █▅▌▆▋ ▄ ▇▇▉▉▊▇ ▅█▊▅▌▊▋▉ ▆▇ ▇▆▊▆▄▆ ▋▍ ▊▊▊█.
1 Year Ago
More punchy shell ejection. Faster, less delay, slightly larger.
1 Year Ago
fix m4 shotgun playing wrong sounds with muzzle break attached m4 shotgun dryfire sound
1 Year Ago
m4 3p - updated anims to reduce stock clipping into the body
1 Year Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
1 Year Ago
m4 3p - updated chamber anim to be more visible
1 Year Ago
m4 - fixed lootspawn asset naming mismatch
1 Year Ago
M4 spawn tables M4 very rare spawn - despawn slower
1 Year Ago
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1 Year Ago
▆▌▆██ & ▌▅▌▄▋▉▍▄ ▋▍▇▆▇▆ ▄▉▄ ▅▋▊.
1 Year Ago
Muzzle FX & ejection location improvements.
1 Year Ago
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
1 Year Ago
m4 viewmodel - added effects for shell eject
1 Year Ago
merge from main
1 Year Ago
m4 shotgun sounds
1 Year Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
1 Year Ago
basic m4 pass
1 Year Ago
merge from main
1 Year Ago
barrel attachment update
1 Year Ago
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
1 Year Ago
Improve GameObjectToggleState handling in different hierarchies
1 Year Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
1 Year Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
1 Year Ago
vm reload updates
1 Year Ago
added icon
1 Year Ago
3p m4 shotgun anim updates, setup override controller
1 Year Ago
m4 shotgun viewmodel - deploy update - removed pump movement in reload
1 Year Ago
disabled animator on 3p entity
1 Year Ago
set up attachment positions
1 Year Ago
Rename new shotgun folder to M4 Shotgun Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
1 Year Ago
viewmodel prefab fixes
1 Year Ago
merge from main
1 Year Ago
Viewmodel renderer setup
1 Year Ago
updated ironsights
1 Year Ago
m4 shotgun - added admire
1 Year Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator
1 Year Ago
m4 shotgun - set up viewmodel, entity, item and worldmodel prefabs - removed redundant prefabs - fixed issues on worldmodel
1 Year Ago
merge from main
1 Year Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup