branchrust_reboot/main/b_shotguncancel
39 Commits over 61 Days - 0.03cph!
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More punchy shell ejection. Faster, less delay, slightly larger.
fix m4 shotgun playing wrong sounds with muzzle break attached
m4 shotgun dryfire sound
m4 3p - updated anims to reduce stock clipping into the body
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
m4 3p - updated chamber anim to be more visible
m4 - fixed lootspawn asset naming mismatch
M4 spawn tables
M4 very rare spawn - despawn slower
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Muzzle FX & ejection location improvements.
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
m4 viewmodel - added effects for shell eject
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
Improve GameObjectToggleState handling in different hierarchies
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off
Assigned to single reload anim to toggle the ammo mesh on and off
Fixed barrel attachments not working (transform needed to be called "barrel")
3p m4 shotgun anim updates, setup override controller
m4 shotgun viewmodel
- deploy update
- removed pump movement in reload
disabled animator on 3p entity
set up attachment positions
Rename new shotgun folder to M4 Shotgun
Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel
Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
m4 shotgun - added admire
m4 shotgun
- Added duplicated anim files
- Adjusted anims to place ammo in main body instead of stock
- Added animator, populated with edited anims
- Set vm prefab to use new animator
m4 shotgun
- set up viewmodel, entity, item and worldmodel prefabs
- removed redundant prefabs
- fixed issues on worldmodel
legacy benelli (spaghelli) shotgun
viewmodel and worldmodel with lods
initial prefabs setup