branchrust_reboot/main/blowpipecancel
20 Commits over 212 Days - 0.00cph!
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
swapping to using aimingHeld when changing to and from ADS
viewmodel - ADS reloading fix
Made dryfire more responsive
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
increased ironsights intro speed
viewmodel animator updates
- ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded)
- dryfire also goes back directly to ads state if enabled
- cleaned up animator
viewmodel - edited ironsight intro curve & speed (for testing purposes)
viewmodel - set up idle states as blendtrees for ADS support
removed duplicated crossbow files from blowpipe folder
re-set up ADS (base idle will be udpated to be lower & to the side)
- fixed issue with not seeing materials in-game
- re-exported base rig in A pose
- exported with viewmodel arms material, importing embedded material now works
- removed dart meshes from export (already in .viewmodel prefab)
- removed unnecessary v_blowpipe model prefab
blowpipe viewmodel prefab updates
- set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera)
- set up viewmodel renderers
- set to use viewmodel camera
- removed crossbow mesh from prefab
- removed ironsights script
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
- placeholder 3p anims
- placeholder worldmodel
- override controller
- entity setup
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
re-exported viewmodel mesh fbx to face positive z