userAlex Webstercancel
branchrust_reboot/main/blowpipecancel

14 Commits over 181 Days - 0.00cph!

3 Days Ago
increased ironsights intro speed
3 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
23 Days Ago
Entity updates
25 Days Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
25 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
25 Days Ago
removed duplicated crossbow files from blowpipe folder
28 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
28 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
3 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
4 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
5 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
6 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
6 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
6 Months Ago
re-exported viewmodel mesh fbx to face positive z