userAlex Webstercancel
branchrust_reboot/main/blowpipecancel

20 Commits over 212 Days - 0.00cph!

10 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
10 Months Ago
swapping to using aimingHeld when changing to and from ADS
10 Months Ago
animator updates
10 Months Ago
viewmodel - ADS reloading fix
10 Months Ago
Made dryfire more responsive
10 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
10 Months Ago
increased ironsights intro speed
10 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
11 Months Ago
Entity updates
11 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
11 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
11 Months Ago
removed duplicated crossbow files from blowpipe folder
11 Months Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
11 Months Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
1 Year Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
1 Year Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
1 Year Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
1 Year Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
1 Year Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
1 Year Ago
re-exported viewmodel mesh fbx to face positive z