userAlex Webstercancel
branchrust_reboot/main/blowpipecancel

20 Commits over 212 Days - 0.00cph!

51 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
58 Days Ago
swapping to using aimingHeld when changing to and from ADS
58 Days Ago
animator updates
58 Days Ago
viewmodel - ADS reloading fix
59 Days Ago
Made dryfire more responsive
59 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
2 Months Ago
increased ironsights intro speed
2 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
3 Months Ago
Entity updates
3 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
3 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
3 Months Ago
removed duplicated crossbow files from blowpipe folder
3 Months Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
3 Months Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
5 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
6 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
7 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
8 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
9 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
9 Months Ago
re-exported viewmodel mesh fbx to face positive z