branchrust_reboot/main/blowpipecancel
14 Commits over 181 Days - 0.00cph!
increased ironsights intro speed
viewmodel animator updates
- ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded)
- dryfire also goes back directly to ads state if enabled
- cleaned up animator
viewmodel - edited ironsight intro curve & speed (for testing purposes)
viewmodel - set up idle states as blendtrees for ADS support
removed duplicated crossbow files from blowpipe folder
re-set up ADS (base idle will be udpated to be lower & to the side)
- fixed issue with not seeing materials in-game
- re-exported base rig in A pose
- exported with viewmodel arms material, importing embedded material now works
- removed dart meshes from export (already in .viewmodel prefab)
- removed unnecessary v_blowpipe model prefab
blowpipe viewmodel prefab updates
- set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera)
- set up viewmodel renderers
- set to use viewmodel camera
- removed crossbow mesh from prefab
- removed ironsights script
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
- placeholder 3p anims
- placeholder worldmodel
- override controller
- entity setup
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
re-exported viewmodel mesh fbx to face positive z