branchrust_reboot/main/blowpipecancel

188 Commits over 274 Days - 0.03cph!

3 Months Ago
Updated inventory sound definitions.
3 Months Ago
Merge from jungle_update
4 Months Ago
Updating blowpipe reload animation to end in rest idle
4 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
4 Months Ago
Merge from jungle_update
4 Months Ago
Increase duration of inacpacitate dart vision debuff
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from jungle_update
4 Months Ago
Backpack holster setup
4 Months Ago
Setup holster info
4 Months Ago
Dart rotations
4 Months Ago
Merge from jungle_update
4 Months Ago
Fix dart rotations to work with recent projectile rotation changes
4 Months Ago
Merge from jungle_update
4 Months Ago
Viewmodel anim update and adding requested animation
4 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
4 Months Ago
Hookup anim in holdtype so third person fire anim triggers
4 Months Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
4 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
4 Months Ago
Dart damage tweaks. Lowered radiation dart effect strength.
4 Months Ago
Dart and blowpipe LOD and outline fixes
4 Months Ago
Delete bone dart folder
4 Months Ago
Reduced velocity of all darts
4 Months Ago
Blowpipe weapon racks setup.
4 Months Ago
blowpipe worldmodel LODGroup
4 Months Ago
Fix headshot marker not happening
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from jungle_update
4 Months Ago
Obscure vision overlay improvements
4 Months Ago
Merge from turret_scaling
4 Months Ago
Merge from jungle_update
4 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
4 Months Ago
Merge from jungle_update
4 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
4 Months Ago
Anim event timing fix
4 Months Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
4 Months Ago
More descriptive descriptions
4 Months Ago
Subtract 118338
4 Months Ago
Blowpipe animation updates
4 Months Ago
Merge from deltalerp
4 Months Ago
swapping to using aimingHeld when changing to and from ADS
4 Months Ago
Animation updates to blowpipe viewmodel content
4 Months Ago
animator updates
4 Months Ago
viewmodel - ADS reloading fix
4 Months Ago
Made dryfire more responsive
4 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
4 Months Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
4 Months Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from jungle_update