branchrust_reboot/main/blowpipecancel

186 Commits over 274 Days - 0.03cph!

3 Days Ago
Updating blowpipe reload animation to end in rest idle
4 Days Ago
Bump all dart velocities after feedback I nerfed them too hard
4 Days Ago
Merge from jungle_update
4 Days Ago
Increase duration of inacpacitate dart vision debuff
4 Days Ago
Merge from jungle_update
5 Days Ago
Merge from jungle_update
5 Days Ago
Backpack holster setup
5 Days Ago
Setup holster info
6 Days Ago
Dart rotations
6 Days Ago
Merge from jungle_update
6 Days Ago
Fix dart rotations to work with recent projectile rotation changes
6 Days Ago
Merge from jungle_update
10 Days Ago
Viewmodel anim update and adding requested animation
11 Days Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
11 Days Ago
Hookup anim in holdtype so third person fire anim triggers
11 Days Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
11 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
11 Days Ago
Dart damage tweaks. Lowered radiation dart effect strength.
11 Days Ago
Dart and blowpipe LOD and outline fixes
11 Days Ago
Delete bone dart folder
11 Days Ago
Reduced velocity of all darts
12 Days Ago
Blowpipe weapon racks setup.
12 Days Ago
blowpipe worldmodel LODGroup
13 Days Ago
Fix headshot marker not happening
13 Days Ago
Merge from jungle_update
13 Days Ago
Merge from jungle_update
13 Days Ago
Obscure vision overlay improvements
13 Days Ago
Merge from turret_scaling
14 Days Ago
Merge from jungle_update
17 Days Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
17 Days Ago
Merge from jungle_update
17 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
17 Days Ago
Anim event timing fix
17 Days Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
17 Days Ago
More descriptive descriptions
17 Days Ago
Subtract 118338
17 Days Ago
Blowpipe animation updates
17 Days Ago
Merge from deltalerp
18 Days Ago
swapping to using aimingHeld when changing to and from ADS
18 Days Ago
Animation updates to blowpipe viewmodel content
18 Days Ago
animator updates
18 Days Ago
viewmodel - ADS reloading fix
19 Days Ago
Made dryfire more responsive
19 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
19 Days Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
19 Days Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
19 Days Ago
Merge from jungle_update
20 Days Ago
Merge from jungle_update
20 Days Ago
Blowpipe and darts icon settings.
21 Days Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses