branchrust_reboot/main/blowpipecancel

188 Commits over 274 Days - 0.03cph!

2 Months Ago
Updated inventory sound definitions.
2 Months Ago
Merge from jungle_update
2 Months Ago
Updating blowpipe reload animation to end in rest idle
2 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
2 Months Ago
Merge from jungle_update
2 Months Ago
Increase duration of inacpacitate dart vision debuff
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from jungle_update
2 Months Ago
Backpack holster setup
2 Months Ago
Setup holster info
2 Months Ago
Dart rotations
2 Months Ago
Merge from jungle_update
2 Months Ago
Fix dart rotations to work with recent projectile rotation changes
2 Months Ago
Merge from jungle_update
2 Months Ago
Viewmodel anim update and adding requested animation
2 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
2 Months Ago
Hookup anim in holdtype so third person fire anim triggers
2 Months Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
3 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
3 Months Ago
Dart damage tweaks. Lowered radiation dart effect strength.
3 Months Ago
Dart and blowpipe LOD and outline fixes
3 Months Ago
Delete bone dart folder
3 Months Ago
Reduced velocity of all darts
3 Months Ago
Blowpipe weapon racks setup.
3 Months Ago
blowpipe worldmodel LODGroup
3 Months Ago
Fix headshot marker not happening
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from jungle_update
3 Months Ago
Obscure vision overlay improvements
3 Months Ago
Merge from turret_scaling
3 Months Ago
Merge from jungle_update
3 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
3 Months Ago
Merge from jungle_update
3 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
3 Months Ago
Anim event timing fix
3 Months Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
3 Months Ago
More descriptive descriptions
3 Months Ago
Subtract 118338
3 Months Ago
Blowpipe animation updates
3 Months Ago
Merge from deltalerp
3 Months Ago
swapping to using aimingHeld when changing to and from ADS
3 Months Ago
Animation updates to blowpipe viewmodel content
3 Months Ago
animator updates
3 Months Ago
viewmodel - ADS reloading fix
3 Months Ago
Made dryfire more responsive
3 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
3 Months Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
3 Months Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from jungle_update