branchrust_reboot/main/blowpipecancel
136 Commits over 243 Days - 0.02cph!
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point
Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
Blowpipe animation pass and blend adjustments
Attack VFX (Not using IK script for now because script bug.)
increased ironsights intro speed
viewmodel animator updates
- ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded)
- dryfire also goes back directly to ads state if enabled
- cleaned up animator
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
Set viewmodel loaded anim param
Add some base damage to radiation dart.
Increse all dart damages.
Scatter dart spread changes.
Remove container mod from blowpipe, some other item/ent cleanup.
final dart
radiation dart
viewmodel and worldmodel
viewmodel and other prefabs updated including new icon
Initial setup of player modifier limits:
Removed junk test data.
Added radiation dart limits: max 5 applications via dart.
Default modifier counts for when no limits are specified.
initial texturing pass on the radiation dart viewmodel
Rework dart effects vital UI
Set wooden dart damage to 30 per design doc.
Removed incorrect modifiers/scripts from wooden dart.
Incapacitate dart now requires snake venom for crafting
Removed bone dart item and related setup.
Wood dart default ammo type.
added wood dart to viewmodel
projectile and worldmodel setup etc
Set usable in turrets.
Added muzzle point.
Delete test healing dart files/folder to avoid confusion.
Removed duplicate dart definition on VM.
Apply ViewModelRenderer script to vm darts
blowpipe ammo update
updated ammo projecticles for scatter and incapacitate darts
updated icons, updated .item and other ammo specific prefabs
cleaned up folders of unnecessary prefabs
Updating reload animation with correct dart movement
blowpipe fix - added everything back so blowpipe still works
birodart still exists until incapacitate dart is properly implemented
default dart v_ model
material and textures
incapacitate and scatter dart icons
incapitate worldmodel, LODs and prefab.
renamed biro dart fbx -> incapacitate dart (i broke everything with this)
updated already existing incapacitate dart prefab
renamed materials for consistency
renamed dart b -> scatter dart
world model/lods
dart type b
materials and textures
Blowpipe idle/ADS update for view model and third person
adjusted fbx import settings
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
dart 1 texture/material progress
updated mesh removed unnecessary parts with the new workflow
renamed material to be more specific
updated textures