branchrust_reboot/main/diversuitcancel
14 Commits over 0 Days - Infinitycph!
prepared all diver ak prefabs
initial vm diver ak seaweed physics setup (disabled for now)
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims
updated entity to use new override.
3p torch, melee override updates
3p torch updates, override updates
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
diver hatchet - item update, sounds set up & screen fx
diver ak
- renamed files and prefabs
- organised files to be all in one folder
- item name updated
- worldmodel prefab setup
- got sounds working
diver ak
- separated mag in world model and lods (for mag drop during reloads)
- vm prefab update to use main camera for now
- entity update
- diver ak mag drop effect setup
- reload anim and events
- weapon animator controller
initial vm diver ak setup
hatchet viewmodel prefab updates